Cosplay in Libraries

Cosplay in Libraries

Author: Ellyssa Kroski

Publisher: Rowman & Littlefield

Published: 2015-10-27

Total Pages: 169

ISBN-13: 1442256494

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Cosplay, comics, anime, and geek culture have exploded into the mainstream over recent years and have resulted in a thriving community of costume enthusiasts and pop culture fans. Today’s cosplayers find inspiration on the pages of comics, classic literature, and even history, as well as film, television, and video games to inform their creative and oftentimes elaborate ensembles. They utilize all manner of materials and techniques including 3D printers, thermoplastics, craft foam, fabric and more to design their costumes and props. Libraries on the leading edge are already embracing this new worldwide sensation by integrating cosplay into their programming and events. Learn all about the world of cosplay and how you can host cosplay events, workshops, makerspaces, clubs, and more in your library! This one-stop guide includes quotes and interviews with librarians who are incorporating cosplay into their programming as well as with cosplayers. You’ll also find 32 full-color photographs of cosplay in action to give you both ideas and inspiration for getting started!


Anime Clubs for Public Libraries

Anime Clubs for Public Libraries

Author: Chantale Pard

Publisher: Rowman & Littlefield

Published: 2020-09-30

Total Pages: 195

ISBN-13: 1538130734

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"Pard has created an indispensable guide for all anime clubs." Library Journal, Starred Review Anime (or “Japanese Animation”) has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers – be it for movie screenings or anime and manga collection offerings. With the recent widespread adoption of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities. Special Features include: Real examples of current and successful Anime Club programs created by librarians. Anime: It’s Not Just “Cartoons”! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation. Clear, concise instructions for incorporating one off or series Anime events for all budget ranges and age groups. How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources. Anime Club party plans for a wide range of different holidays. How to obtain public performance rights for anime screenings, Where to find inclusive anime representations of diverse communities


A Guide to Manga, Anime and Video Game Cosplay

A Guide to Manga, Anime and Video Game Cosplay

Author: Holly Swinyard

Publisher: White Owl

Published: 2022-03-18

Total Pages: 130

ISBN-13: 1526775700

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Do you find yourself sat at home wishing you could be in your favorite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What’s holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven’t seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it’s even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it’s twin A Guide to Movie and TV Cosplay, to get all the answers. Because it’s more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it’s been around longer than you’d think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.


The Girl-Positive Library

The Girl-Positive Library

Author: Mary Ann Harlan

Publisher: Bloomsbury Publishing USA

Published: 2018-12-07

Total Pages: 188

ISBN-13:

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Providing a model of critique useful in readers advisory, collection development, and book clubs, this title encourages the inclusion of young adult titles advancing a positive representation of girls in programming and instruction. Even in an era in which there are multiple and wide-ranging conversations about representations of diverse groups in literature, the depiction of girls in young adult literature has received inadequate attention. This text provides a model for understanding how girls are represented in young adult literature that will aid school and youth services librarians in their personal understanding and awareness as they build collections and create programming. It provides practical suggestions for how to use and implement a feminist lens while reading, discussing, and reviewing titles. Included are a list of recommended annotated titles and discussion questions for use in developing appropriate instructional and interesting programs that explore concepts of girlhood, media literacy programs, and diverse collections.


Don't Cosplay with My Heart

Don't Cosplay with My Heart

Author: Cecil Castellucci

Publisher: Scholastic Inc.

Published: 2018-01-02

Total Pages: 236

ISBN-13: 1338125508

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This sweetly snarky, romantic YA novel follows Edan as she tries to gather the strength to be the hero in her own real life even as she connects with her dream boy at a costume competition. When Edan Kupferman dresses up like her favorite character, Gargantua, she feels tall and powerful. That's important right now, because her family is a mess, her best friend is gone for the summer, her crush is confusing, and Edan's feeling small and not sure which end is up. When Edan's cosplaying, she can be angry, loud, and not the good girl everyone thinks she is. And when she's at conventions, she feels like she's found her own Team Tomorrow. But when her personal life starts to spiral out of control, Edan has to figure out whether she needs a sidekick, or if she has the strength to be the hero of her own story.


Understanding Manga and Anime

Understanding Manga and Anime

Author: Robin E. Brenner

Publisher: Bloomsbury Publishing USA

Published: 2007-06-30

Total Pages: 356

ISBN-13: 0313094489

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Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.


Cosplay: A History

Cosplay: A History

Author: Andrew Liptak

Publisher: Simon and Schuster

Published: 2022-06-28

Total Pages: 368

ISBN-13: 1534455825

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This look at the colorful and complex history of cosplay and fandom fashion examines the relationship between franchises and the cosplayers they inspire and the technology that helps bring the details of costumes to life.


Library Programs and Services

Library Programs and Services

Author: G. Edward Evans

Publisher: Bloomsbury Publishing USA

Published: 2015-06-30

Total Pages: 517

ISBN-13: 1610696387

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Covering every essential topic ranging from circulation and literacy instruction to reference and security, this benchmark text provides an up-to-date, broadly based view of library public service and its functions. Supplying essential, foundational reading for students of library public services as well as an up-to-date overview for practitioners who wish to refresh their knowledge or acquaint themselves with a new area of responsibility, this book's broad and solid coverage will benefit anyone concerned with developing or maintaining the public face of the library. A revision and expansion of Libraries Unlimited's Introduction to Library Public Services: Seventh Edition, this edition has new chapters covering such topics as e-resources, collections, print and other media, and facilities and funding. Additionally, every chapter has been substantially updated and reorganized to better reflect the role of technology in library services today. The book begins with background information on public services in libraries and an analysis of the library's public service philosophy. Then, the authors delve into staffing and assessment of services, moving logically to major functional areas of public services—reference, instruction, document delivery, circulation and reserves, collections, programming, safety and security issues, and facilities and funding. Real-life anecdotes from public, academic, and school libraries illustrate principles and concepts throughout the book. For each topic, the authors detail its role and philosophy, and offer key points to remember, references, and lists for further reading.


Library Programs and Services

Library Programs and Services

Author: Stacey Greenwell

Publisher: Bloomsbury Publishing USA

Published: 2023-06-15

Total Pages: 361

ISBN-13: 1440878706

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The ninth edition of this popular overview of the various programs and services offered by libraries offers best practice and useful tips for implementing them effectively. Building on the strong foundation of the previous editions, award-winning author G. Edward Evans returns with a new co-author, Stacey Greenwell, for this update that combines their signature style of textbook readability, informality, and sometimes humor, as well as their knack for balancing foundational topics and new trends. A new feature in this edition is the incorporation of the concept of "library social work" through "Social Work Connections" sidebars in each chapter. Anecdotes throughout the text and "Career Connections" sidebars offer practical advice and specific current examples. Greenwell and Evans have combined several chapters from the previous edition and expanded discussions of new trends while retaining and updating the fundamentals. The ninth edition is a welcome update for library and information science courses and a valuable handbook for public services librarians.


Library Makerspaces

Library Makerspaces

Author: Theresa Willingham

Publisher: Rowman & Littlefield

Published: 2017-12-28

Total Pages: 263

ISBN-13: 1442277416

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Library Makerspaces: The Complete Guide is a comprehensive road map for libraries of any size, with any budget, seeking to redesign or repurpose space or to develop creative, hands-on maker-style programming. It features guidance on: Holding stakeholder discovery sessions for community-driven space and program development Evaluating existing library spaces for the most cost-effective and user-friendly facilities design and programming Asset mapping for developing community partnerships Best practices from different types of library makerspaces in the United States and internationally Sample budgets, inventories, and space plans Risk management considerations Programming recommendations and resources for a range of patrons from youth to seniors and business to hobby groups Funding and in-kind support This book will help librarians develop and implement makerspaces, write grant proposals to fund such spaces, and help frontline staff and administrators learn about the technologies and processes involved.