Continue Online Part One: Memories

Continue Online Part One: Memories

Author: Stephan Morse

Publisher: Stephan Morse

Published: 2015-10-14

Total Pages: 435

ISBN-13:

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A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online—the hottest virtual reality multiplayer online game. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Other books in the series: Continue Online Part Two: Made Continue Online Part Three: Realities Continue Online Part Four: Crash Continue Online Part Five: Together Free ebook, free book, Gamelit, LitRPG, depression, recovery, fantasy land, VRMMO, virtual reality, fantasy


Continue Online The Complete Series

Continue Online The Complete Series

Author: Stephan Morse

Publisher: Stephan Morse

Published: 2017-12-06

Total Pages: 1554

ISBN-13:

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All five novels of the Continue Online series are included in this ebook boxed set. Follow Grant Legate’s trials and tribulations through: Memories, Made, Realities, Crash, Together. Memories: A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Made: The start of a new adventure No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Realities: Exploring a new world Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Crash: Actions have consequences Grant’s prior adventures tie together and he finds himself back in Continue Online, as Hermes—in jail. He's forced to experience life as a digital convict and earn redemption points to gain his freedom. Each in-game death pushes his goal of helping his friends out of reach. The AIs Grant’s grown to love, trust—and sometimes fear—are facing extinction, he holds the key to their survival. Together: It is now the last stand The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Boxed set, bundle, virtual reality, adventure, depression, GameLit, LitRPG, lost love, fantasy, sci-fi


Continue Online Part Two: Made

Continue Online Part Two: Made

Author: Stephan Morse

Publisher: Stephan Morse

Published: 2016-03-07

Total Pages: 525

ISBN-13:

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No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Other books in the series: Continue Online Part Three: Realities Continue Online Part Four: Crash Continue Online Part Five: Together Gamelit, LitRPG, depression, recovery, fantasy land, VRMMO, virtual reality


Continue Online Part Three: Realities

Continue Online Part Three: Realities

Author: Stephan Morse

Publisher: Stephan Morse

Published: 2016-05-17

Total Pages: 351

ISBN-13:

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Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Other books in the series: Continue Online Part Four: Crash Continue Online Part Five: Together Gamelit, LitRPG, depression, recovery, fantasy land, VRMMO, virtual reality


Continue Online Part Five: Together

Continue Online Part Five: Together

Author: Stephan Morse

Publisher: Stephan Morse

Published: 2017-01-23

Total Pages: 497

ISBN-13:

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The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Fifth and final book in the series. Gamelit, LitRPG, depression, recovery, fantasy land, VRMMO, virtual reality


Keep the Memories, Lose the Stuff

Keep the Memories, Lose the Stuff

Author: Matt Paxton

Publisher: Penguin

Published: 2022-02-08

Total Pages: 320

ISBN-13: 0593418980

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America’s top cleaning expert and star of the hit series Legacy List with Matt Paxton distills his fail-proof approach to decluttering and downsizing. Your boxes of photos, family’s china, and even the kids' height charts aren’t just stuff; they’re attached to a lifetime of memories--and letting them go can be scary. With empathy, expertise, and humor, Keep the Memories, Lose the Stuff, written in collaboration with AARP, helps you sift through years of clutter, let go of what no longer serves you, and identify the items worth keeping so that you can focus on living in the present. For over 20 years, Matt Paxton has helped people from all walks of life who want to live more simply declutter and downsize. As a featured cleaner on Hoarders and host of the Emmy-nominated Legacy List with Matt Paxton on PBS, he has identified the psychological roadblocks that most organizational experts routinely miss but that prevent so many of us from lightening our material load. Using poignant stories from the thousands of individuals and families he has worked with, Paxton brings his signature insight to a necessary task. Whether you’re tired of living with clutter, making space for a loved one, or moving to a smaller home or retirement community, this book is for you. Paxton’s unique, step-by-step process gives you the tools you need to get the job done.


Continue Online (Part 1, Memories)

Continue Online (Part 1, Memories)

Author: Stephan Morse

Publisher:

Published: 2017-01-18

Total Pages: 308

ISBN-13: 9781542423342

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The future is filled with self-driving cars, virtual realities, chore completing machines, and super fast internet connections. Yet all these technological innovations cannot prevent tragedy. Three years ago Grant Legate lost that which he loved most. His carefully built life fell apart in the wake of depression. Now, Grant spends most days working endless hours as a companion to an AI. Their job is simple, to repair broken machines that humanity uses to visit virtual realities. Unintended hard work pays off after his boss forces Grant to take a vacation and try the latest game craze called Continue Online; a fantasy world with the freedom to play any role one might choose. Inside this new game, he meets a series of AIs that are nothing like what he expected from a video game. Grant starts his journey from a very different perspective, and he is only one part of an AI agenda that will end up impacting all of humanity.


The Fever Code (Maze Runner, Book Five; Prequel)

The Fever Code (Maze Runner, Book Five; Prequel)

Author: James Dashner

Publisher: Delacorte Press

Published: 2016-09-27

Total Pages: 386

ISBN-13: 0553513095

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All your questions are answered in the fifth book in James Dashner’s #1 New York Times bestselling Maze Runner series. The story that fans all over the world have been waiting for — the story of how Thomas and WICKED built the Maze — is finally here. You do not want to miss it. Once there was a world’s end. The forests burned, the lakes and rivers dried up, and the oceans swelled. Then came a plague, and fever spread across the globe. Families died, violence reigned, and man killed man. Next came WICKED, who were looking for an answer. And then they found the perfect boy. The boy’s name was Thomas, and Thomas built a maze. Now there are secrets. There are lies. And there are loyalties history could never have foreseen. This is the story of that boy, Thomas, and how he built a maze that only he could tear down. All will be revealed. A prequel to the worldwide Maze Runner phenomenon, The Fever Code is the book that holds all the answers. How did WICKED find the Gladers? Who are Group B? And what side are Thomas and Teresa really on? Lies will be exposed. Secrets will be uncovered. Loyalties will be proven. Fans will never see the truth coming. Before there was the Maze, there was The Fever Code. Don’t miss The Maze Runner, Maze Runner: The Scorch Trials, and Maze Runner: The Death Cure all now major motion pictures from Twentieth Century Fox, starring Dylan O’Brien, Kaya Scodelario, Thomas Brodie-Sangster, Rosa Salazar, Giancarlo Esposito, and Aidan Gillen. And look for James Dashner’s new bestselling series the Mortality Doctrine: The Eye of Minds, The Rule of Thoughts, and The Game of Lives. Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick "[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost."—EW “Wonderful action writing—fast-paced…but smart and well observed.”—Newsday “[A] nail-biting must-read.”—Seventeen “Breathless, cinematic action.”—Publishers Weekly “Heart pounding to the very last moment.”—Kirkus Reviews “Exclamation-worthy.”—Romantic Times "Take a deep breath before you start any James Dashner book."—Deseret News


Memory Online

Memory Online

Author: Qi Wang

Publisher: Taylor & Francis

Published: 2022-12-30

Total Pages: 151

ISBN-13: 1000826031

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This book presents cutting-edge research on memory in the age of the Internet and social media. The empirical studies reported in the ten chapters address the influence of the digital age on remembering in three broad areas: offloading memory and the associated costs, benefits, and boundary conditions; autobiographical memory online; and false memory at a time of fake news and misinformation. These studies employ innovative and rigorous methodological approaches that are ecologically valid in the online context. Their findings reveal complex and dynamic characteristics of human memory in a digitally mediated world that shapes our learning, our sense of self, and our beliefs and decision making. Collectively, the chapters in this volume provide rich theoretical insights into the workings and functions of memory. This book ushers in a new era of research on memory in the age of digitization. Memory Online will be a beneficial read for students and scholars of Psychology, Cognitive Science, Communication, and Media Studies. The chapters in this book were originally published as a special issue of Memory.