Conquering Adventure Games

Conquering Adventure Games

Author: Carl Townsend

Publisher:

Published: 1984

Total Pages: 145

ISBN-13: 9780880563505

DOWNLOAD EBOOK

Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game


ACKS Core First Printing

ACKS Core First Printing

Author: Macris

Publisher: Autarch LLC

Published: 2012-01-01

Total Pages: 274

ISBN-13: 9780984983209

DOWNLOAD EBOOK

Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."


Conquering Zelda

Conquering Zelda

Author: Donald R. McCrary

Publisher: Sudoku

Published: 1990

Total Pages: 63

ISBN-13:

DOWNLOAD EBOOK

Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

DOWNLOAD EBOOK

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Game Over

Game Over

Author: David Sheff

Publisher: Vintage

Published: 2011-11-02

Total Pages: 558

ISBN-13: 0307800741

DOWNLOAD EBOOK

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.


Trapped in a Video Game

Trapped in a Video Game

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2018-04-10

Total Pages: 132

ISBN-13: 1449496261

DOWNLOAD EBOOK

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!


The Superkids Activity Guide to Conquering Every Day

The Superkids Activity Guide to Conquering Every Day

Author: Dayna Abraham

Publisher:

Published: 2017-08-15

Total Pages: 211

ISBN-13: 1624144152

DOWNLOAD EBOOK

Abraham, a certified child educator, shares 101 of the best sensory activities to help all kids succeed during times of the day when they have the most trouble focusing and being patient, whether it's getting out the door on time in the morning or peacefully eating a meal with their family at a restaurant. Full color.


Book of Lairs

Book of Lairs

Author: Simon Forster

Publisher: Lulu.com

Published: 2015-02-25

Total Pages: 72

ISBN-13: 1326396323

DOWNLOAD EBOOK

This Book of Lairs is a collection of 26 lairs for fantasy tabletop role-playing games, including maps, lair details, and several new monsters. It is written with the Adventurer, Conqueror, King System (ACKS) in mind, but is easily converted to another gaming system.


The Ultimate Book of Scavenger Hunts

The Ultimate Book of Scavenger Hunts

Author: Stacy Tornio

Publisher: Rowman & Littlefield

Published: 2020-06-01

Total Pages: 233

ISBN-13: 1493051547

DOWNLOAD EBOOK

It’s hard to resist a scavenger hunt. Give kids a list of things to find, and they naturally want to turn it into a game and start checking things off. Add in an outdoor and nature twist, and the game is elevated to a whole new level—and what an amazing opportunity to engage kids and families with nature in a whole new way. The Ultimate Book of Scavenger Hunts will help turn every outdoor outing into a scavenger hunt, with plenty of things for your family to look for, discover, and learn about. Geared towards families with kids ages 4-10, the hunts are geared to just about any location—from city to farm to beach to mountains. The book includes a leveled difficulty rating system so you can find both easy and difficult items within each hunt (1 being easy, 2 medium, 3 hard). Each hunt comes complete with factoids and information about the items on the list, and each item is accompanied by a colorful spot illustration so that the hunter can easily identify what they are looking for.