Connecting Your Students with the Virtual World

Connecting Your Students with the Virtual World

Author: Billy Krakower

Publisher: Routledge

Published: 2020-12-28

Total Pages: 110

ISBN-13: 1000332012

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Make the most of today’s technology to give your students a more interactive, authentic, global learning experience! Connecting Your Students with the Virtual World shows you how to plan themed projects for every season, embark on virtual field trips, and get students in touch with other classrooms worldwide. This updated edition includes a key new chapter on taking video conferencing to the next level for optimal student engagement and collaboration, as well as new chapters on connecting through games and esports and connecting with parents. The book includes a wide variety of standards-based, step-by-step activities you can implement immediately.


Connecting Your Students with the Virtual World

Connecting Your Students with the Virtual World

Author: Billy Krakower

Publisher: Routledge

Published: 2020-12-28

Total Pages: 112

ISBN-13: 1000331911

DOWNLOAD EBOOK

Make the most of today’s technology to give your students a more interactive, authentic, global learning experience! Connecting Your Students with the Virtual World shows you how to plan themed projects for every season, embark on virtual field trips, and get students in touch with other classrooms worldwide. This updated edition includes a key new chapter on taking video conferencing to the next level for optimal student engagement and collaboration, as well as new chapters on connecting through games and esports and connecting with parents. The book includes a wide variety of standards-based, step-by-step activities you can implement immediately.


Connecting Your Students with the World

Connecting Your Students with the World

Author: Billy Krakower

Publisher: Routledge

Published: 2015-08-27

Total Pages: 166

ISBN-13: 1317449150

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Make the most of today’s technology to give your students a more interactive, authentic learning experience! Connecting Your Students with the World shows you how to use web tools to get K–8 students in touch with other classrooms worldwide. This book is a valuable resource to help you find and communicate with other teachers and classrooms and even design your own collaborative online projects. You’ll find out how to: Conduct videoconferencing calls to put your students in touch with classrooms around the world; Embark on Virtual Field Trips; Plan themed projects for every season, including fun holiday activities; And more! The book includes detailed instructions for each activity and connections to the Common Core, ISTE, and Next Generation Science Standards, so you can ensure that you are meeting your state’s requirements as you prepare your students to become engaged, informed, and global citizens. Additionally, a comprehensive list of online resources is available as a free download from the Routledge website at www.routledge.com/9781138902961.


Can You Hear Me?

Can You Hear Me?

Author: Nick Morgan

Publisher: Harvard Business Press

Published: 2018-10-09

Total Pages: 272

ISBN-13: 1633694453

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A Washington Post Bestseller Your manual for remote and virtual work. Communicating virtually is cool, useful, and now even more ubiquitous and necessary than ever. But we're often reminded that the quality of human connection we experience in many forms of virtual communication is awful. We've all felt disconnected in a video conference, frustrated that we're not getting through on the phone, upset when our email is badly misinterpreted, or anxious that we're being misunderstood. How can we fix this? In this powerful, practical book, communication expert Nick Morgan outlines five big problems with communication in the virtual world--lack of feedback, lack of empathy, lack of control, lack of emotion, and lack of connection and commitment--and shows how to overcome them as we shift to working remotely more and more. Morgan argues that while virtual communication will never be as rich or intuitive as a face-to-face meeting, recent research suggests that we need to learn is to consciously deliver a whole set of cues, both verbal and nonverbal, that we used to deliver unconsciously in the pre-virtual era. He guides us through this important process, providing rules for virtual feedback, an empathy assessment and virtual temperature check, tips for creating trust in a virtual context, and advice for specific digital channels such as email and text, the conference call, Skype, and more. Whether you're an entrepreneur, an independent professional, or a manager in an organization that has more than one office or customers who aren't nearby, Can You Hear Me? is your essential communications manual for twenty-first-century work.


Connecting Your Students with the World

Connecting Your Students with the World

Author: Billy Krakower

Publisher: Routledge

Published: 2015-08-27

Total Pages: 145

ISBN-13: 1317449142

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Make the most of today’s technology to give your students a more interactive, authentic learning experience! Connecting Your Students with the World shows you how to use web tools to get K–8 students in touch with other classrooms worldwide. This book is a valuable resource to help you find and communicate with other teachers and classrooms and even design your own collaborative online projects. You’ll find out how to: Conduct videoconferencing calls to put your students in touch with classrooms around the world; Embark on Virtual Field Trips; Plan themed projects for every season, including fun holiday activities; And more! The book includes detailed instructions for each activity and connections to the Common Core, ISTE, and Next Generation Science Standards, so you can ensure that you are meeting your state’s requirements as you prepare your students to become engaged, informed, and global citizens. Additionally, a comprehensive list of online resources is available as a free download from the Routledge website at www.routledge.com/9781138902961.


Using Virtual Worlds in Educational Settings

Using Virtual Worlds in Educational Settings

Author: Lisa Jacka

Publisher: Routledge

Published: 2018-01-12

Total Pages: 142

ISBN-13: 1351395122

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The building of communities outside of the traditional brick-and-mortar base of a school or university is at a significant point in time; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with opportunities to connect and collaborate in ways that were previously unimaginable. Providing insight into this new age of teaching, Using Virtual Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds to be integrated successfully in higher education and school settings. Examining research and stories from more than 1,000 students and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research will help teachers understand how to approach such a fundamental shift in pedagogy, how to liberate themselves from teacher-focused instruction and how to help students to develop their skills through collaboration. Outlining how and why virtual worlds could be the shift in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support their use of virtual worlds in teaching.


Digital Connections in the Classroom

Digital Connections in the Classroom

Author: David Marcovitz

Publisher: International Society for Technology in Education

Published: 2012-08-21

Total Pages: 250

ISBN-13: 1564844676

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Author David Marcovitz dedicates each chapter of the book to an important area of internet use in the classroom, including critical information literacy, telecollaborative projects, web 2.0, search engines, and digital citizenship. Get an overview of each topic, learn how to incorporate them into your lessons, and find great ideas for activities. You will come away with a better understanding of how to harness the internet in your classroom and prepare your students with the digital age skills they need to succeed in school and in life.


The Global School

The Global School

Author: William Kist

Publisher: Solution Tree Press

Published: 2014-03-21

Total Pages: 163

ISBN-13: 1935543709

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Prepare students for an increasingly flat world—a place where diverse people from divergent cultures learn and work together rather than in isolation. Learn specific steps to globalize your classroom, and move beyond the call for students to memorize material to instead encourage higher-order thinking. These ideas, assignments, projects, and assessments are all wrapped in a 21st century skills framework.


Connected Play

Connected Play

Author: Yasmin B. Kafai

Publisher: MIT Press

Published: 2013-10-11

Total Pages: 211

ISBN-13: 0262317850

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well—responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.