Games and Learning Alliance

Games and Learning Alliance

Author: João Dias

Publisher: Springer

Published: 2017-11-28

Total Pages: 272

ISBN-13: 3319719408

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This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017. The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.


Games and Learning Alliance

Games and Learning Alliance

Author: Manuel Gentile

Publisher: Springer

Published: 2019-01-31

Total Pages: 457

ISBN-13: 3030115488

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This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.


Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Author: Panconesi, Gianni

Publisher: IGI Global

Published: 2017-05-17

Total Pages: 691

ISBN-13: 1522524274

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Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.


Research Anthology on Virtual Environments and Building the Metaverse

Research Anthology on Virtual Environments and Building the Metaverse

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2022-12-19

Total Pages: 797

ISBN-13: 1668475987

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With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.


Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2019-04-01

Total Pages: 873

ISBN-13: 1522581804

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Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.


Children and the Good Life

Children and the Good Life

Author: Sabine Andresen

Publisher: Springer Science & Business Media

Published: 2010-09-21

Total Pages: 203

ISBN-13: 9048192196

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In April 2009, an inspiring international conference was held at Bielefeld on the topic "Children and the Good Life: New Challenges for Research on Children." The focus was on how we can define and measure a "good life" for children growing up in the modern world. This tied in with discussions on how convincing universalistic theories are, what research on children can contribute, and how children themselves can be integrated into the research process and debates on the "good life." Discourses and the production of knowledge on the "good life" or "well-being" require a guiding idea or a theoretical frame. This frame can come from the feminist ethic of care or from the Human and Children's Rights Convention, from the idea of welfare, or from the Capability Approach.