Conference Proceeding. New Perspectives in Scienze Education
Author: Pixel
Publisher: libreriauniversitaria.it Edizioni
Published: 2016-03-04
Total Pages: 718
ISBN-13: 8862927053
DOWNLOAD EBOOKRead and Download eBook Full
Author: Pixel
Publisher: libreriauniversitaria.it Edizioni
Published: 2016-03-04
Total Pages: 718
ISBN-13: 8862927053
DOWNLOAD EBOOKAuthor: Pixel
Publisher: libreriauniversitaria.it Edizioni
Published: 2018-03-19
Total Pages: 710
ISBN-13: 8862929765
DOWNLOAD EBOOKAuthor: Pixel
Publisher: libreriauniversitaria.it Edizioni
Published: 2017
Total Pages: 696
ISBN-13: 8862928475
DOWNLOAD EBOOKAuthor: João Dias
Publisher: Springer
Published: 2017-11-28
Total Pages: 272
ISBN-13: 3319719408
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017. The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.
Author: Manuel Gentile
Publisher: Springer
Published: 2019-01-31
Total Pages: 457
ISBN-13: 3030115488
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.
Author: Panconesi, Gianni
Publisher: IGI Global
Published: 2017-05-17
Total Pages: 691
ISBN-13: 1522524274
DOWNLOAD EBOOKModern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.
Author: Management Association, Information Resources
Publisher: IGI Global
Published: 2022-12-19
Total Pages: 797
ISBN-13: 1668475987
DOWNLOAD EBOOKWith the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.
Author: Management Association, Information Resources
Publisher: IGI Global
Published: 2019-04-01
Total Pages: 873
ISBN-13: 1522581804
DOWNLOAD EBOOKModern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Author: British Library. Document Supply Centre
Publisher:
Published: 2002
Total Pages: 696
ISBN-13:
DOWNLOAD EBOOKAuthor: Sabine Andresen
Publisher: Springer Science & Business Media
Published: 2010-09-21
Total Pages: 203
ISBN-13: 9048192196
DOWNLOAD EBOOKIn April 2009, an inspiring international conference was held at Bielefeld on the topic "Children and the Good Life: New Challenges for Research on Children." The focus was on how we can define and measure a "good life" for children growing up in the modern world. This tied in with discussions on how convincing universalistic theories are, what research on children can contribute, and how children themselves can be integrated into the research process and debates on the "good life." Discourses and the production of knowledge on the "good life" or "well-being" require a guiding idea or a theoretical frame. This frame can come from the feminist ethic of care or from the Human and Children's Rights Convention, from the idea of welfare, or from the Capability Approach.