Computing Concepts with Java Essentials

Computing Concepts with Java Essentials

Author: Cay S. Horstmann

Publisher:

Published: 2003

Total Pages: 932

ISBN-13:

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Rather than exhaustively cover the entire language, the author focuses on a subset of Java--a lean and practical core that is manageable, yet detailed enough to create powerful Java applets. As readers master the basics of Java, they'll be developing solid programming skills that will increase effectiveness no matter which language they work with.


Computing Concepts with Java Essentials

Computing Concepts with Java Essentials

Author: Cay S. Horstmann

Publisher:

Published: 1998

Total Pages: 642

ISBN-13:

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This unique book teaches you the fundamental concepts of good computer programming while introducing you to one of the most powerful languages in use today—Java! It gives you an ideal balance between programming concepts and the details of Java. Rather than exhaustively cover the entire language, the author focuses on a subset of Java—a lean and practical core that is manageable, yet detailed enough to create powerful Java applets. And as you master the basics of Java, you'll be developing solid programming skills that will increase your effectiveness no matter which language you work with! Includes a wealth of practical advice, tips, and reference material.


Java Concepts

Java Concepts

Author: Cay S. Horstmann

Publisher:

Published: 2005-01-04

Total Pages: 996

ISBN-13:

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This fourth edition gives an accessible introduction to the Java language and a grounding in the fundamental computer science concepts. It includes expanded coverage of graphical user interfaces (GUIs) and Applets as well as updated examples and exercises.


Introduction to Computing & Programming in Java

Introduction to Computing & Programming in Java

Author: Mark Guzdial

Publisher: Prentice Hall

Published: 2007

Total Pages: 558

ISBN-13: 9780131496989

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Mark Guzdial and Barb Ericson have a most effective method for teaching computing and Java programming in a context that readers find interesting: manipulating digital media. Readers get started right away by learning how to write programs that create interesting effects with sounds, pictures, web pages, and video. The authors use these multimedia applications to teach critical programming skills and principles like how to design and use algorithms, and practical software engineering methods–all in the context of learning how to program in Java. Mark and Barb also demonstrate how to communicate compatibly through networks and do concurrent programming. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. Allows readers to use their own media, such as personal sound or picture files. Demonstrates how to manipulate media in useful ways, from reducing red eye and splicing sounds to generating digital video special effects. The book also includes optional coverage of rudimentary data structures and databases using Java and comes with a CD-ROM containing all the code files referenced in the text and required for media manipulation. For beginners interested in learning more about basic multimedia computing and programming.


Computing Concepts with Java 2 Essentials

Computing Concepts with Java 2 Essentials

Author: Cay S. Horstmann

Publisher:

Published: 2000

Total Pages: 808

ISBN-13:

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This text uses Java to describe programming concepts, taking full advantage of Java's simpler and more consistent syntax. Its traditional approach uses modern CS tools including a strategic subset of Java and a simple object-oriented graphics library.


Programming Essentials Using Java

Programming Essentials Using Java

Author: William McAllister

Publisher:

Published: 2017

Total Pages: 0

ISBN-13: 9781683920373

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This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more. FEATURES: * Uses an objects-early approach to learning Java * Follows the 2013 ACM/IEEE computer science curriculum guidelines * Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention * Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures * Uses working programs to illustrate concepts under discussion * Complete instructor's resource package available upon adoption


Java by Dissection

Java by Dissection

Author: Charlie McDowell

Publisher: Lulu.com

Published: 2006

Total Pages: 470

ISBN-13: 141165238X

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This thorough introduction to the Java programming process features carefully developed working programs that clarify key features of the Java language. Each chapter includes executable complete programs and full working explanations.