Advances in Computer and Information Sciences and Engineering

Advances in Computer and Information Sciences and Engineering

Author: Tarek Sobh

Publisher: Springer Science & Business Media

Published: 2008-08-15

Total Pages: 602

ISBN-13: 1402087411

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Advances in Computer and Information Sciences and Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Advances in Computer and Information Sciences and Engineering includes selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).


Computer and Information Science 2021 - Fall

Computer and Information Science 2021 - Fall

Author: Roger Lee

Publisher: Springer

Published: 2022-11-25

Total Pages: 0

ISBN-13: 9783030905309

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This edited book presents scientific results of the 21th IEEE/ACIS International Fall Virtual Conference on Computer and Information Science (ICIS 2021-Fall) held on October 13-15, 2021, in Xi’an China. The aim of this conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications, and tools) of computer and information science and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected the best papers from those papers accepted for presentation at the conference. The papers were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round of review, 13 of the conference’s most promising papers are then published in this Springer (SCI) book and not the conference proceedings. We impatiently await the important contributions that we know these authors will bring to the field of computer and information science.


Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments

Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments

Author: National Academies of Sciences, Engineering, and Medicine

Publisher: National Academies Press

Published: 2018-04-28

Total Pages: 253

ISBN-13: 0309467020

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The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation.


Service-Learning in the Computer and Information Sciences

Service-Learning in the Computer and Information Sciences

Author: Brian A. Nejmeh

Publisher: John Wiley & Sons

Published: 2012-06-07

Total Pages: 454

ISBN-13: 1118319125

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Offering a truly global perspective, this book serves as a road map for service-learning partnerships between information science and nonprofit organizations. It introduces for the first time an essential framework for service learning in CIS, addressing both the challenges and opportunities of this approach for all stakeholders involved: faculty, students, and community nonprofit organizations (NPOs), both domestic and abroad. This volume outlines numerous examples of successful programs from around the world, presenting practical working models for implementing joint projects between NPOs and academia.


Computer Concepts and Management Information Systems

Computer Concepts and Management Information Systems

Author: C. P. Gupta

Publisher: Mercury Learning and Information

Published: 2020-05-18

Total Pages: 281

ISBN-13: 1683925858

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This book is designed to provide the reader with the fundamentals of computers and MIS in an easy to understand, “self-teaching” format. It introduces the major subjects such as hardware components, software applications, detailed information on Microsoft Office, information systems, ERP, CRM, security, business ethics, and cybercrime. Features: Covers the major components of MS Office: Excel, Word, PowerPoint, and Access Provides an overview of the workings of a computer, software applications, and MIS Includes discussion of information systems, ERP, security, business ethics, and cybercrime


Computer and Information Sciences

Computer and Information Sciences

Author: Tadeusz Czachórski

Publisher:

Published: 2016

Total Pages: 278

ISBN-13:

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This book constitutes the refereed proceedings of the 31st International Symposium on Computer and Information Sciences, ISCIS 2016, held in Krakow, Poland, in October 2016. The 29 revised full papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on smart algorithms; data classification and processing; stochastic modelling; performance evaluation; queuing systems; wireless networks and security; image processing and computer vision.


Mathematical Aspects of Computer and Information Sciences

Mathematical Aspects of Computer and Information Sciences

Author: Johannes Blömer

Publisher: Springer

Published: 2017-12-20

Total Pages: 466

ISBN-13: 3319724533

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This book constitutes the refereed proceedings of the 7th International Conference on Mathematical Aspects of Computer and Information Sciences, MACIS 2017, held in Vienna, Austria, in November 2017. The 28 revised papers and 8 short papers presented were carefully reviewed and selected from 67 submissions. The papers are organized in the following topical sections: foundation of algorithms in mathematics, engineering and scientific computation; combinatorics and codes in computer science; data modeling and analysis; and mathematical aspects of information security and cryptography.


Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Author: Jason Gregory

Publisher: CRC Press

Published: 2018-07-20

Total Pages: 1240

ISBN-13: 1351974289

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.


Game Engine Architecture

Game Engine Architecture

Author: Jason Gregory

Publisher: CRC Press

Published: 2017-03-27

Total Pages: 1042

ISBN-13: 135160564X

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Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.


Encyclopedia of Information Science and Technology

Encyclopedia of Information Science and Technology

Author: Mehdi Khosrow-Pour

Publisher: IGI Global Snippet

Published: 2009

Total Pages: 4292

ISBN-13: 9781605660264

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"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.