Computers in Art, Design and Animation

Computers in Art, Design and Animation

Author: John Lansdown

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 314

ISBN-13: 1461245389

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The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.


State-of-the-art in Computer Animation

State-of-the-art in Computer Animation

Author: Nadia Magnenat-Thalmann

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 224

ISBN-13: 4431682937

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Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.


Moving Innovation

Moving Innovation

Author: Tom Sito

Publisher: MIT Press

Published: 2013-04-19

Total Pages: 373

ISBN-13: 0262314312

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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.


Computer Graphics for Designers & Artists

Computer Graphics for Designers & Artists

Author: Isaac Victor Kerlow

Publisher: Van Nostrand Reinhold Company

Published: 1996

Total Pages: 328

ISBN-13:

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Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.


The Art and Science of Computer Animation

The Art and Science of Computer Animation

Author: Stuart Mealing

Publisher: Intellect Books

Published: 1998

Total Pages: 332

ISBN-13:

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Computer animation is presented in a different, stimulating form. An introduction is provided to specialised techniques that draws on an audience from among students and practitioners in animation, graphic design and computer science.


The Computer in the Visual Arts

The Computer in the Visual Arts

Author: Anne Morgan Spalter

Publisher: Addison-Wesley Professional

Published: 1999

Total Pages: 572

ISBN-13:

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For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.


Computer Graphics for Artists: An Introduction

Computer Graphics for Artists: An Introduction

Author: Andrew Paquette

Publisher: Springer Science & Business Media

Published: 2008-03-20

Total Pages: 272

ISBN-13: 184800141X

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Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.


Computer Graphics and Animation

Computer Graphics and Animation

Author: Garth Gardner

Publisher:

Published: 2002

Total Pages: 0

ISBN-13: 9780966107562

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This is an essential guide for aspiring computer graphics, animation, and new media practitioners. Readers can look forward to a detailed historic timeline that highlights some of the great moments and innovative people in computer animation's history. The author also provides current advice geared toward students and young professionals. This guide provides students with the practical advice necessary to becoming a computer graphics artist. Rounded out with interviews from pioneers and practitioners from PDI, ILM, Pixar, Rhythm and Hues as well as several other studios, this book makes a great guide for learners new and old.


Mastering the Computer for Design and Illustration

Mastering the Computer for Design and Illustration

Author: Don Bolognese

Publisher:

Published: 1988

Total Pages: 152

ISBN-13:

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An introduction to computer graphics for professional illustrators, graphic designers and commercial artists. It shows how to make two and three-dimensional images at every stage, from rough comps to finished art in print, video and slide format.