User Modeling 2001

User Modeling 2001

Author: Mathias Bauer

Publisher: Springer Science & Business Media

Published: 2001-06-27

Total Pages: 323

ISBN-13: 3540423257

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 8th International Conference on User Modeling, UM 2001, held in Sonthofen, Germany in July 2001. The 19 revised full papers and 20 poster summaries presented together with summaries of 12 selected student presentations were carefully reviewed and selected from 79 submissions. The book offers topical sections on acquiring user models from multi-modal user input; learning interaction models; user models for natural language interpretation, processing, and generation; adaptive interviewing for acquiring user preferences and product customization; supporting user collaboration through adaptive agents; student modeling; and adaptive information filtering, retrieval, and browsing.


Building Intelligent Interactive Tutors

Building Intelligent Interactive Tutors

Author: Beverly Park Woolf

Publisher: Morgan Kaufmann

Published: 2010-07-28

Total Pages: 480

ISBN-13: 0080920047

DOWNLOAD EBOOK

Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system. - Combines both theory and practice to offer most in-depth and up-to-date treatment of intelligent tutoring systems available - Presents powerful drivers of virtual teaching systems, including cognitive science, artificial intelligence, and the Internet - Features algorithmic material that enables programmers and researchers to design building components and intelligent systems


Mindstorms

Mindstorms

Author: Seymour A Papert

Publisher: Basic Books

Published: 2020-10-06

Total Pages: 256

ISBN-13: 154167510X

DOWNLOAD EBOOK

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.


Learning Issues for Intelligent Tutoring Systems

Learning Issues for Intelligent Tutoring Systems

Author: Heinz Mandl

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 326

ISBN-13: 1468463500

DOWNLOAD EBOOK

Learning Issues for Intelligent Tutoring Systems arrays the most current and exciting research in this dynamic and growing area of cognitive science. The various contributions address the design and use of instructional systems as well as the important theoretical and practical questions involved in implementing knowledge-based systems. This book offers complete and up-to-date reviews of the major research programs in computer-aided instruction and intelligent tutoring systems. Learning Issues for Intelligent Tutoring Systems is an important and useful introduction to this rapidly changing field.


Guide to Teaching Computer Science

Guide to Teaching Computer Science

Author: Orit Hazzan

Publisher: Springer

Published: 2015-01-07

Total Pages: 306

ISBN-13: 1447166302

DOWNLOAD EBOOK

This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.


How People Learn

How People Learn

Author: National Research Council

Publisher: National Academies Press

Published: 2000-08-11

Total Pages: 386

ISBN-13: 0309131979

DOWNLOAD EBOOK

First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methodsâ€"to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.


Computers As Cognitive Tools

Computers As Cognitive Tools

Author: Susanne P. Lajoie

Publisher: Routledge

Published: 2013-05-13

Total Pages: 414

ISBN-13: 1136475524

DOWNLOAD EBOOK

Highlighting and illustrating several important and interesting theoretical trends that have emerged in the continuing development of instructional technology, this book's organizational framework is based on the notion of two opposing camps. One evolves out of the intelligent tutoring movement, which employs artificial-intelligence technologies in the service of student modeling and precision diagnosis, and the other emerges from a constructivist/developmental perspective that promotes exploration and social interaction, but tends to reject the methods and goals of the student modelers. While the notion of opposing camps tends to create an artificial rift between groups of researchers, it represents a conceptual distinction that is inherently more interesting and informative than the relatively meaningless divide often drawn between "intelligent" and "unintelligent" instructional systems. An evident trend is that researchers in both "camps" view their computer learning environments as "cognitive tools" that can enhance learning, performance, and understanding. Cognitive tools are objects provided by the instructional environment that allow students to incorporate new auxiliary methods or symbols into their social problem solving which otherwise would be unavailable. A final section of the book represents researchers who are assimilating and accommodating the wisdom and creativity of their neighbors from both camps, perhaps forming the look of technology for the future. When the idea of model tracing in a computer-based environment is combined with appreciation for creative mind-extension cognitive tools and for how a community of learners can facilitate learning, a camp is created where AI technologists and social constructivist learning theorists can feel equally at home.


Mastering Machine Learning with scikit-learn

Mastering Machine Learning with scikit-learn

Author: Gavin Hackeling

Publisher: Packt Publishing Ltd

Published: 2017-07-24

Total Pages: 249

ISBN-13: 1788298497

DOWNLOAD EBOOK

Use scikit-learn to apply machine learning to real-world problems About This Book Master popular machine learning models including k-nearest neighbors, random forests, logistic regression, k-means, naive Bayes, and artificial neural networks Learn how to build and evaluate performance of efficient models using scikit-learn Practical guide to master your basics and learn from real life applications of machine learning Who This Book Is For This book is intended for software engineers who want to understand how common machine learning algorithms work and develop an intuition for how to use them, and for data scientists who want to learn about the scikit-learn API. Familiarity with machine learning fundamentals and Python are helpful, but not required. What You Will Learn Review fundamental concepts such as bias and variance Extract features from categorical variables, text, and images Predict the values of continuous variables using linear regression and K Nearest Neighbors Classify documents and images using logistic regression and support vector machines Create ensembles of estimators using bagging and boosting techniques Discover hidden structures in data using K-Means clustering Evaluate the performance of machine learning systems in common tasks In Detail Machine learning is the buzzword bringing computer science and statistics together to build smart and efficient models. Using powerful algorithms and techniques offered by machine learning you can automate any analytical model. This book examines a variety of machine learning models including popular machine learning algorithms such as k-nearest neighbors, logistic regression, naive Bayes, k-means, decision trees, and artificial neural networks. It discusses data preprocessing, hyperparameter optimization, and ensemble methods. You will build systems that classify documents, recognize images, detect ads, and more. You will learn to use scikit-learn's API to extract features from categorical variables, text and images; evaluate model performance, and develop an intuition for how to improve your model's performance. By the end of this book, you will master all required concepts of scikit-learn to build efficient models at work to carry out advanced tasks with the practical approach. Style and approach This book is motivated by the belief that you do not understand something until you can describe it simply. Work through toy problems to develop your understanding of the learning algorithms and models, then apply your learnings to real-life problems.


Teaching Machines

Teaching Machines

Author: Audrey Watters

Publisher: MIT Press

Published: 2023-02-07

Total Pages: 325

ISBN-13: 026254606X

DOWNLOAD EBOOK

How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.


Teach Yourself VISUALLY Windows 10 Anniversary Update

Teach Yourself VISUALLY Windows 10 Anniversary Update

Author: Paul McFedries

Publisher: John Wiley & Sons

Published: 2016-08-22

Total Pages: 352

ISBN-13: 1119311187

DOWNLOAD EBOOK

The ultimate visual learner's guide to Windows 10 Teach Yourself VISUALLY Windows 10 Anniversary Update is the quick and easy way to get up and running with Windows 10 and Windows 10 Update. From setting up to shutting down and everything in between, this book guides you through everything you need to know to start working with Windows 10. Learn how to customize Widows 10, pin an app to the Start menu, work with files and digital media, customize the interface, optimize performance, set up email, go online, and so much more. Two-page spreads, detailed instruction, and expert content walk you through more than 150 Windows tasks. Coverage includes the Windows 10 release, along with the newest features of the Windows 10 Anniversary Update. This is your visual guide to learning what you can do with Windows 10 and Windows 10 Anniversary Update. Find your way around Windows 10 with full-color screen shots Install programs, set up user accounts, play music and videos, and more Learn basic maintenance that keeps your system running smoothly Set up password protection and troubleshoot basic issues quickly