Computer Vision in Sports

Computer Vision in Sports

Author: Thomas B. Moeslund

Publisher: Springer

Published: 2015-01-19

Total Pages: 322

ISBN-13: 3319093967

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The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.


Computer Science in Sport

Computer Science in Sport

Author: Arnold Baca

Publisher: Routledge

Published: 2014-10-03

Total Pages: 237

ISBN-13: 1134711158

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Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.


Computer Vision

Computer Vision

Author: Md Atiqur Rahman Ahad

Publisher: CRC Press

Published: 2024-07-30

Total Pages: 359

ISBN-13: 104002937X

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Computer vision has made enormous progress in recent years, and its applications are multifaceted and growing quickly, while many challenges still remain. This book brings together a range of leading researchers to examine a wide variety of research directions, challenges, and prospects for computer vision and its applications. This book highlights various core challenges as well as solutions by leading researchers in the field. It covers such important topics as data-driven AI, biometrics, digital forensics, healthcare, robotics, entertainment and XR, autonomous driving, sports analytics, and neuromorphic computing, covering both academic and industry R&D perspectives. Providing a mix of breadth and depth, this book will have an impact across the fields of computer vision, imaging, and AI. Computer Vision: Challenges, Trends, and Opportunities covers timely and important aspects of computer vision and its applications, highlighting the challenges ahead and providing a range of perspectives from top researchers around the world. A substantial compilation of ideas and state-of-the-art solutions, it will be of great benefit to students, researchers, and industry practitioners.


Fundamentals of Computer Vision

Fundamentals of Computer Vision

Author: Wesley E. Snyder

Publisher: Cambridge University Press

Published: 2017-09-28

Total Pages: 395

ISBN-13: 1316885828

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Computer vision has widespread and growing application including robotics, autonomous vehicles, medical imaging and diagnosis, surveillance, video analysis, and even tracking for sports analysis. This book equips the reader with crucial mathematical and algorithmic tools to develop a thorough understanding of the underlying components of any complete computer vision system and to design such systems. These components include identifying local features such as corners or edges in the presence of noise, edge preserving smoothing, connected component labeling, stereopsis, thresholding, clustering, segmentation, and describing and matching both shapes and scenes. The extensive examples include photographs of faces, cartoons, animal footprints, and angiograms, and each chapter concludes with homework exercises and suggested projects. Intended for advanced undergraduate and beginning graduate students, the text will also be of use to practitioners and researchers in a range of applications.


Artificial Intelligence in Sport Performance Analysis

Artificial Intelligence in Sport Performance Analysis

Author: Duarte Araújo

Publisher: Routledge

Published: 2021-04-20

Total Pages: 221

ISBN-13: 1000380122

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To understand the dynamic patterns of behaviours and interactions between athletes that characterize successful performance in different sports is an important challenge for all sport practitioners. This book guides the reader in understanding how an ecological dynamics framework for use of artificial intelligence (AI) can be implemented to interpret sport performance and the design of practice contexts. By examining how AI methodologies are utilized in team games, such as football, as well as in individual sports, such as golf and climbing, this book provides a better understanding of the kinematic and physiological indicators that might better capture athletic performance by looking at the current state-of-the-art AI approaches. Artificial Intelligence in Sport Performance Analysis provides an all-encompassing perspective in an innovative approach that signals practical applications for both academics and practitioners in the fields of coaching, sports analysis, and sport science, as well as related subjects such as engineering, computer and data science, and statistics.


Computer Vision for Visual Effects

Computer Vision for Visual Effects

Author: Richard J. Radke

Publisher: Cambridge University Press

Published: 2013

Total Pages: 409

ISBN-13: 0521766877

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This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.


Sports Data Mining

Sports Data Mining

Author: Robert P. Schumaker

Publisher: Springer Science & Business Media

Published: 2010-09-10

Total Pages: 144

ISBN-13: 1441967303

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Data mining is the process of extracting hidden patterns from data, and it’s commonly used in business, bioinformatics, counter-terrorism, and, increasingly, in professional sports. First popularized in Michael Lewis’ best-selling Moneyball: The Art of Winning An Unfair Game, it is has become an intrinsic part of all professional sports the world over, from baseball to cricket to soccer. While an industry has developed based on statistical analysis services for any given sport, or even for betting behavior analysis on these sports, no research-level book has considered the subject in any detail until now. Sports Data Mining brings together in one place the state of the art as it concerns an international array of sports: baseball, football, basketball, soccer, greyhound racing are all covered, and the authors (including Hsinchun Chen, one of the most esteemed and well-known experts in data mining in the world) present the latest research, developments, software available, and applications for each sport. They even examine the hidden patterns in gaming and wagering, along with the most common systems for wager analysis.


Three-dimensional Computer Vision

Three-dimensional Computer Vision

Author: Olivier Faugeras

Publisher: MIT Press

Published: 1993

Total Pages: 712

ISBN-13: 9780262061582

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This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.


Computer Vision and Image Processing

Computer Vision and Image Processing

Author: Neeta Nain

Publisher: Springer Nature

Published: 2020-03-28

Total Pages: 530

ISBN-13: 9811540187

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This two-volume set (CCIS 1147, CCIS 1148) constitutes the refereed proceedings of the 4th International Conference on Computer Vision and Image Processing. held in Jaipur, India, in September 2019. The 73 full papers and 10 short papers were carefully reviewed and selected from 202 submissions. The papers are organized by the topical headings in two parts. Part I: Biometrics; Computer Forensic; Computer Vision; Dimension Reduction; Healthcare Information Systems; Image Processing; Image segmentation; Information Retrieval; Instance based learning; Machine Learning.Part II: ​Neural Network; Object Detection; Object Recognition; Online Handwriting Recognition; Optical Character Recognition; Security and Privacy; Unsupervised Clustering.


Handbook of Statistical Methods and Analyses in Sports

Handbook of Statistical Methods and Analyses in Sports

Author: Jim Albert

Publisher: CRC Press

Published: 2017-02-03

Total Pages: 521

ISBN-13: 1498737374

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This handbook will provide both overviews of statistical methods in sports and in-depth treatment of critical problems and challenges confronting statistical research in sports. The material in the handbook will be organized by major sport (baseball, football, hockey, basketball, and soccer) followed by a section on other sports and general statistical design and analysis issues that are common to all sports. This handbook has the potential to become the standard reference for obtaining the necessary background to conduct serious statistical analyses for sports applications and to appreciate scholarly work in this expanding area.