Computer Vision/Computer Graphics Collaboration Techniques

Computer Vision/Computer Graphics Collaboration Techniques

Author: André Gagalowicz

Publisher: Springer

Published: 2009-05-05

Total Pages: 451

ISBN-13: 3642018114

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This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2009, held in Rocquencourt, France, in May 2009. The 41 revised full papers presented were carefully reviewed and selected from a total of 83 submissions. The papers cover a wide range of topics with focus on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches especially concerning theoretical, computational, experimental or industrial aspects of model-based image analysis and image-based model synthesis.


Computer Vision/Computer Graphics Collaboration Techniques

Computer Vision/Computer Graphics Collaboration Techniques

Author: André Gagalowicz

Publisher: Springer

Published: 2011-10-12

Total Pages: 297

ISBN-13: 3642241360

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This book constitutes the refereed proceedings of the 5th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2011, held in Rocquencourt, France, in October 2011. The 23 full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics with focus on Computer Vision/Computer Graphics Collaboration Techniques involving image analysis/synthesis approaches especially concerning theoretical, computational, experimental or industrial aspects of model-based image analysis and image-based model synthesis.


Computer Vision/Computer Graphics Collaboration Techniques

Computer Vision/Computer Graphics Collaboration Techniques

Author: André Gagalowicz

Publisher: Springer

Published: 2007-06-06

Total Pages: 633

ISBN-13: 354071457X

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This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007. The 55 revised full cover foundational, methodological, and application issues.


Computer Vision/Computer Graphics Collaboration Techniques

Computer Vision/Computer Graphics Collaboration Techniques

Author: André Gagalowicz

Publisher: Springer

Published: 2007-03-16

Total Pages: 620

ISBN-13: 9783540714569

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This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007. The 55 revised full cover foundational, methodological, and application issues.


Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications

Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications

Author: Peter Eisert

Publisher:

Published: 2013-06-06

Total Pages: 137

ISBN-13: 9781450320238

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6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications Jun 06, 2013-Jun 07, 2013 Berlin, Germany. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.


Visual Computing

Visual Computing

Author: Tosiyasu L. Kunii

Publisher: Springer Science & Business Media

Published: 2013-04-17

Total Pages: 926

ISBN-13: 443168204X

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This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.


Confluence of Computer Vision and Computer Graphics

Confluence of Computer Vision and Computer Graphics

Author: Ales Leonardis

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 382

ISBN-13: 9401143218

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A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.


Introduction to Visual Computing

Introduction to Visual Computing

Author: Aditi Majumder

Publisher: CRC Press

Published: 2018-01-31

Total Pages: 376

ISBN-13: 1482244926

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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.