Image Objects

Image Objects

Author: Jacob Gaboury

Publisher: MIT Press

Published: 2021-08-03

Total Pages: 323

ISBN-13: 0262045036

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How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.


Deep Learning for Computer Vision

Deep Learning for Computer Vision

Author: Rajalingappaa Shanmugamani

Publisher: Packt Publishing Ltd

Published: 2018-01-23

Total Pages: 304

ISBN-13: 1788293355

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Learn how to model and train advanced neural networks to implement a variety of Computer Vision tasks Key Features Train different kinds of deep learning model from scratch to solve specific problems in Computer Vision Combine the power of Python, Keras, and TensorFlow to build deep learning models for object detection, image classification, similarity learning, image captioning, and more Includes tips on optimizing and improving the performance of your models under various constraints Book Description Deep learning has shown its power in several application areas of Artificial Intelligence, especially in Computer Vision. Computer Vision is the science of understanding and manipulating images, and finds enormous applications in the areas of robotics, automation, and so on. This book will also show you, with practical examples, how to develop Computer Vision applications by leveraging the power of deep learning. In this book, you will learn different techniques related to object classification, object detection, image segmentation, captioning, image generation, face analysis, and more. You will also explore their applications using popular Python libraries such as TensorFlow and Keras. This book will help you master state-of-the-art, deep learning algorithms and their implementation. What you will learn Set up an environment for deep learning with Python, TensorFlow, and Keras Define and train a model for image and video classification Use features from a pre-trained Convolutional Neural Network model for image retrieval Understand and implement object detection using the real-world Pedestrian Detection scenario Learn about various problems in image captioning and how to overcome them by training images and text together Implement similarity matching and train a model for face recognition Understand the concept of generative models and use them for image generation Deploy your deep learning models and optimize them for high performance Who this book is for This book is targeted at data scientists and Computer Vision practitioners who wish to apply the concepts of Deep Learning to overcome any problem related to Computer Vision. A basic knowledge of programming in Python—and some understanding of machine learning concepts—is required to get the best out of this book.


Computer Image Generation

Computer Image Generation

Author: Bruce J. Schachter

Publisher:

Published: 1983

Total Pages: 268

ISBN-13:

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Provides detailed descriptions of the algorithms and architectures used in major computer image generation devices. Examines anti-aliasing, data-base design, and the generation of special effects. Critically reviews several VLSIC architectures for image generation. Describes current and possible future applications of this technology, including visual flight simulation for pilot training.


Generative Adversarial Networks for Image Generation

Generative Adversarial Networks for Image Generation

Author: Xudong Mao

Publisher: Springer Nature

Published: 2021-03-21

Total Pages: 77

ISBN-13: 9813360488

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Generative adversarial networks (GANs) were introduced by Ian Goodfellow and his co-authors including Yoshua Bengio in 2014, and were to referred by Yann Lecun (Facebook’s AI research director) as “the most interesting idea in the last 10 years in ML.” GANs’ potential is huge, because they can learn to mimic any distribution of data, which means they can be taught to create worlds similar to our own in any domain: images, music, speech, prose. They are robot artists in a sense, and their output is remarkable – poignant even. In 2018, Christie’s sold a portrait that had been generated by a GAN for $432,000. Although image generation has been challenging, GAN image generation has proved to be very successful and impressive. However, there are two remaining challenges for GAN image generation: the quality of the generated image and the training stability. This book first provides an overview of GANs, and then discusses the task of image generation and the details of GAN image generation. It also investigates a number of approaches to address the two remaining challenges for GAN image generation. Additionally, it explores three promising applications of GANs, including image-to-image translation, unsupervised domain adaptation and GANs for security. This book appeals to students and researchers who are interested in GANs, image generation and general machine learning and computer vision.


Hands-On Image Generation with TensorFlow

Hands-On Image Generation with TensorFlow

Author: Soon Yau Cheong

Publisher: Packt Publishing Ltd

Published: 2020-12-24

Total Pages: 306

ISBN-13: 1838821104

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Implement various state-of-the-art architectures, such as GANs and autoencoders, for image generation using TensorFlow 2.x from scratch Key FeaturesUnderstand the different architectures for image generation, including autoencoders and GANsBuild models that can edit an image of your face, turn photos into paintings, and generate photorealistic imagesDiscover how you can build deep neural networks with advanced TensorFlow 2.x featuresBook Description The emerging field of Generative Adversarial Networks (GANs) has made it possible to generate indistinguishable images from existing datasets. With this hands-on book, you’ll not only develop image generation skills but also gain a solid understanding of the underlying principles. Starting with an introduction to the fundamentals of image generation using TensorFlow, this book covers Variational Autoencoders (VAEs) and GANs. You’ll discover how to build models for different applications as you get to grips with performing face swaps using deepfakes, neural style transfer, image-to-image translation, turning simple images into photorealistic images, and much more. You’ll also understand how and why to construct state-of-the-art deep neural networks using advanced techniques such as spectral normalization and self-attention layer before working with advanced models for face generation and editing. You'll also be introduced to photo restoration, text-to-image synthesis, video retargeting, and neural rendering. Throughout the book, you’ll learn to implement models from scratch in TensorFlow 2.x, including PixelCNN, VAE, DCGAN, WGAN, pix2pix, CycleGAN, StyleGAN, GauGAN, and BigGAN. By the end of this book, you'll be well versed in TensorFlow and be able to implement image generative technologies confidently. What you will learnTrain on face datasets and use them to explore latent spaces for editing new facesGet to grips with swapping faces with deepfakesPerform style transfer to convert a photo into a paintingBuild and train pix2pix, CycleGAN, and BicycleGAN for image-to-image translationUse iGAN to understand manifold interpolation and GauGAN to turn simple images into photorealistic imagesBecome well versed in attention generative models such as SAGAN and BigGANGenerate high-resolution photos with Progressive GAN and StyleGANWho this book is for The Hands-On Image Generation with TensorFlow book is for deep learning engineers, practitioners, and researchers who have basic knowledge of convolutional neural networks and want to learn various image generation techniques using TensorFlow 2.x. You’ll also find this book useful if you are an image processing professional or computer vision engineer looking to explore state-of-the-art architectures to improve and enhance images and videos. Knowledge of Python and TensorFlow will help you to get the best out of this book.


The Computer Image

The Computer Image

Author: Alan H. Watt

Publisher: Addison Wesley

Published: 1998

Total Pages: 826

ISBN-13:

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The Computer Image is a unique book and CD-ROM package which provides a comprehensive overview of three converging areas of the computer image - computer graphics, image processing and computer vision.


Automatic Generation of Computer Animation

Automatic Generation of Computer Animation

Author: Ruqian Lu

Publisher: Springer

Published: 2003-08-06

Total Pages: 386

ISBN-13: 3540455906

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We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.


Generative Adversarial Networks for Image-to-Image Translation

Generative Adversarial Networks for Image-to-Image Translation

Author: Arun Solanki

Publisher: Academic Press

Published: 2021-06-22

Total Pages: 446

ISBN-13: 0128236132

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Generative Adversarial Networks (GAN) have started a revolution in Deep Learning, and today GAN is one of the most researched topics in Artificial Intelligence. Generative Adversarial Networks for Image-to-Image Translation provides a comprehensive overview of the GAN (Generative Adversarial Network) concept starting from the original GAN network to various GAN-based systems such as Deep Convolutional GANs (DCGANs), Conditional GANs (cGANs), StackGAN, Wasserstein GANs (WGAN), cyclical GANs, and many more. The book also provides readers with detailed real-world applications and common projects built using the GAN system with respective Python code. A typical GAN system consists of two neural networks, i.e., generator and discriminator. Both of these networks contest with each other, similar to game theory. The generator is responsible for generating quality images that should resemble ground truth, and the discriminator is accountable for identifying whether the generated image is a real image or a fake image generated by the generator. Being one of the unsupervised learning-based architectures, GAN is a preferred method in cases where labeled data is not available. GAN can generate high-quality images, images of human faces developed from several sketches, convert images from one domain to another, enhance images, combine an image with the style of another image, change the appearance of a human face image to show the effects in the progression of aging, generate images from text, and many more applications. GAN is helpful in generating output very close to the output generated by humans in a fraction of second, and it can efficiently produce high-quality music, speech, and images. - Introduces the concept of Generative Adversarial Networks (GAN), including the basics of Generative Modelling, Deep Learning, Autoencoders, and advanced topics in GAN - Demonstrates GANs for a wide variety of applications, including image generation, Big Data and data analytics, cloud computing, digital transformation, E-Commerce, and Artistic Neural Networks - Includes a wide variety of biomedical and scientific applications, including unsupervised learning, natural language processing, pattern recognition, image and video processing, and disease diagnosis - Provides a robust set of methods that will help readers to appropriately and judiciously use the suitable GANs for their applications


Deep Learning for Coders with fastai and PyTorch

Deep Learning for Coders with fastai and PyTorch

Author: Jeremy Howard

Publisher: O'Reilly Media

Published: 2020-06-29

Total Pages: 624

ISBN-13: 1492045497

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Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala