Graphics for the IBM PC

Graphics for the IBM PC

Author: Dan Illowsky

Publisher:

Published: 1984

Total Pages: 326

ISBN-13:

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Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.


Computer Graphics for the IBM? PC

Computer Graphics for the IBM? PC

Author: Leen Ammeraal

Publisher:

Published: 1987-06-24

Total Pages: 160

ISBN-13:

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Line drawing; Updating the screen; Graphics and matrix printers; Writing text in graphics mode; DIG: drawing with interactive graphics.


Advanced Graphics with the IBM Personal Computer

Advanced Graphics with the IBM Personal Computer

Author: Ian O. Angell

Publisher:

Published: 1985-06-27

Total Pages: 298

ISBN-13:

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Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.


Computer Graphics

Computer Graphics

Author: Tosiyasu L. Kunii

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 370

ISBN-13: 4431680306

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In the design of any visual objects, the work becomes much easier if previous designs are utilized. Computer graphics is becoming increasingly important simply because it greatly helps in utilizing such previous designs. Here, "previous designs" signifies both design results and design procedures. The objects designed are diverse. For engineers, these objects could be machines or electronic circuits, as discussed in Chap. 3, ''CA~/CAM. '' Physicians often design models of a patient's organs from computed tomography images prior to surgery or to assist in diagnosis. This is the subject of Chap. 8, "Medical Graphics. " Chapter 7, "Computer Art," deals with the way in which artists use computer graphics in creating beautiful visual images. In Chap. 1, "Computational Geometry," a firm basis is provided for the definition of shapes in designed objects; this is a typical technical area in which computer graphics is constantly making worldwide progress. Thus, the present volume, reflecting international advances in these and other areas of computer graphics, provides every potential or actual graphics user with the essential up-to-date information. There are, typically, two ways of gathering this current information. One way is to invite international authorities to write on their areas of specialization. Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.


Computer Graphics For Scientists And Engineers

Computer Graphics For Scientists And Engineers

Author: R. G. S. Asthana

Publisher: New Age International

Published: 2007

Total Pages: 556

ISBN-13: 9788122408744

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The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.


Computer Graphics

Computer Graphics

Author: James D. Foley

Publisher: Addison-Wesley Professional

Published: 1996

Total Pages: 1294

ISBN-13: 9780201848403

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On computer graphics


Graphics Gems IV

Graphics Gems IV

Author: Paul S. Heckbert

Publisher: Morgan Kaufmann

Published: 1994

Total Pages: 616

ISBN-13: 9780123361554

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Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.