Computers and Games

Computers and Games

Author: Tony Marsland

Publisher: Springer

Published: 2003-06-29

Total Pages: 456

ISBN-13: 3540455795

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This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.


PC Mag

PC Mag

Author:

Publisher:

Published: 1982-11

Total Pages: 1296

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


PC Mag

PC Mag

Author:

Publisher:

Published: 1984-02-21

Total Pages: 484

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


PC Mag

PC Mag

Author:

Publisher:

Published: 1992-11-10

Total Pages: 562

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


Audrey Grant's Better Bridge

Audrey Grant's Better Bridge

Author: Audrey Grant

Publisher:

Published: 1995

Total Pages: 292

ISBN-13: 9780822016663

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"This book tells you everything you need to know about the most widely accepted bidding methods. Read about the secrets of hand evaluation that can dramatically improve your game. Learn how to describe your hand to partner so that the partnership can find its way to the best contract. Discover new concepts that keep the bidding conversation straightforward. You'll be confident when you go to your next bridge game because you'll have the solid foundation needed to handle any bidding sequence."--Back cover


Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Author: Jacek Mandziuk

Publisher: Springer

Published: 2010-03-14

Total Pages: 259

ISBN-13: 3642116787

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Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use “unlimited” memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F ̈ urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction,intuition,creativity,selectiveattention,andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.


Computer Networking Essentials

Computer Networking Essentials

Author: Debra Littlejohn Shinder

Publisher: Cisco Press

Published: 2001

Total Pages: 772

ISBN-13: 9781587130380

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"Computer Networking Essentials" starts with an introduction to networking concepts. Readers learn computer networking terminology and history, and then dive into the technical concepts involved in sharing data across a computer network.