Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.
This book aims to help you make the most of your PC's MIDI capabilities to compose and record your own music. Learn the essential elements of composing and arranging music as well as discovering the power of the mixing desk.
This text reflects the current state of computer technology and music composition. The authors offer clear, practical overviews of program languages, real-time synthesizers, digital filtering, artificial intelligence, and much more.
Focuses on the role of the computer as a generative tool for music composition. Miranda introduces a number of computer music composition techniques ranging from probabilities, formal grammars and fractals, to genetic algorithms, cellular automata and neural computation. Anyone wishing to use the computer as a companion to create music will find this book a valuable resource. As a comprehensive guide with full explanations of technical terms, it is suitable for students, professionals and enthusiasts alike. The accompanying CD-ROM contains examples, complementary tutorials and a number of composition systems for PC and Macintosh platforms, from demonstration versions of commercial programs to exciting, fully working packages developed by research centres world-wide, including Nyquist, Bol Processor, Music Sketcher, SSEYO Koan, Open Music and the IBVA brainwaves control system, among others. This book will be interesting to anyone wishing to use the computer as a companion to create music. It is a comprehensive guide, but the technical terms are explained so it is suitable for students, professionals and enthusiasts alike.
Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with thorough studies of ninecase studies analysing key works in the musical and technical development of computer music. The text is linked to demonstration videos of the techniques used and software which offers readers the opportunity to try out emulations of the software used by the composers for themselves and view videointerviews with the composers and others involved in the production of the musical works. The software also presents musical analyses of each of the nine case studies using software and video alongside text to enable readers to engage with the musical structure aurally and interactively.
Yes, you can turn those great melodies and smokin’ grooves in your head into stunning digital music! And you don’t have to be a musical genius or a computer geek to do it! Composing Digital Music For Dummies shows you everything you need to know to compose great tunes using the hottest digital tools. This friendly, plain-English guide explains all of the digital music basics, including how to work with the latest hardware and software, use templates from the companion CD-ROM to make a quick start, build your first tune, and save it in different formats. You’ll also find out how to add instruments to your score, set tempos and keys, create chord symbols and show fretboards, add lyrics to your tune, and much more. Discover how to: Write and arrange digital music Determine what — if any — equipment you need Create your own ringtones and mp3s Compose with a MIDI controller, or a mouse Work with notation software Use keyboard shortcuts Publish your creations on the Internet Build your own tune from scratch Extract parts from your score for each instrument The companion CD-Rom also includes a demo of Sebelius 5, the most popular music notation software, as well as audio files for all music examples in the book. With this step-by-step guide and your computer, you’ll have everything you need to start writing, arranging, and publishing your own digital music — immediately! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
"Making Music On Your PC" is written for beginners who want to learn how to make and play music on their PC, with or without a boost from the Internet. It's for those who want to play as well as for those who need to know about business applications for sound, such as embedding music in presentation documents. The CD-ROM contains a one-minute sound track for sampling, plus shareware music utilities.
Write the songs that make the whole world sing. A step-by-step guide to writing music, this book shows musicians how to compose simple chord progressions and melodies, and leads them through more advanced compositional techniques and musical forms. Designed for composers of all types of music, it includes instruction on composing stand-alone melodies, using different scales and modes, themes and variations, orchestration, and composing for film, theater, and videogames. -Perfect complement to The Complete Idiot's Guide to Music Theory and The Complete Idiot's Guide to Songwriting -Includes a comprehensive glossary of musical terms, as well as an appendix of various computer-based composition tools -Easy-to-use oversize trim
From using a computer as a simple keyboard to enhancing presentations with sound to creating a home studio, Making Music with Your PC explains the choices and options available today. This easy-to-understand book answers common questions about how computer users can take full advantage of the sound manipulation capabilities of their home computers.
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.