Recent advances in eye tracking technology will allow for a proliferation of new applications. Improvements in interactive methods using eye movement and gaze control could result in faster and more efficient human computer interfaces, benefitting users with and without disabilities. Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies focuses on interactive communication and control tools based on gaze tracking, including eye typing, computer control, and gaming, with special attention to assistive technologies. For researchers and practitioners interested in the applied use of gaze tracking, the book offers instructions for building a basic eye tracker from off-the-shelf components, gives practical hints on building interactive applications, presents smooth and efficient interaction techniques, and summarizes the results of effective research on cutting edge gaze interaction applications.
Masters Theses in the Pure and Applied Sciences was first conceived, published, and disseminated by the Center for Information and Numerical Data Analysis and Synthesis (CINDAS)* at Purdue University in 1957, starting its coverage of theses with the academic year 1955. Beginning with Volume 13, the printing and dis semination phases of the activity were transferred to University Microfilms/Xerox of Ann Arbor, Michigan, with the thought that such an arrangement would be more beneficial to the academic and general scientific and technical community. After five years of this jOint undertaking we had concluded that it was in the interest of all concerned if the printing and distribution of the volumes were handled by an international publishing house to assure improved service and broader dissemination. Hence, starting with Volume 18, Masters Theses in the Pure and Applied Sciences has been disseminated on a worldwide basis by Plenum Publishing Corporation of New York, and in the same year the coverage was broadened to include Canadian universities. All back issues can also be ordered from Plenum. We have reported in Volume 40 (thesis year 1995) a total of 10,746 thesis titles from 19 Canadian and 144 United States universities. We are sure that this broader base for these titles reported will greatly enhance the value of this impor tant annual reference work. While Volume 40 reports theses submitted in 1995, on occasion, certain uni versities do report theses submitted in previous years but not reported at the time.
In this paper, an active vision system is developed which is based on image strategy. The image based control structure uses the optical flow algorithm for motion detection of an object in a visual scene. Because the optical flow is very sensitive to changes in illumination or to the quality of the video, it was necessary to use median filtering and erosion and dilatation morphological operations for the decrease of erroneous blobs residing in individual frames. Since the image coordinates of the object are subjected to noise, the Kalman filtering technique is adopted for robust estimation. A fuzzy controller based on the fuzzy condensed algorithm allows real time work for each captured frame. Finally, the proposed active vision system has been simulated in the development/simulation environment Matlab/Simulink.
This book constitutes the proceedings of the 10th International Conference on Active Media Technology, AMT 2014, held in Warsaw, Poland, in August 2014, held as part of the 2014 Web Intelligence Congress, WIC 2014. The 47 full papers presented were carefully reviewed and selected from numerous submissions. The topics of these papers encompass active computer systems; interactive systems and applications of AMT-based systems; active media machine learning and data mining techniques; AMT for the semantic web; social networks and cognitive foundations.
A collection of papers dealing with complete systems of intelligent robots, focusing on autonomy. The contributions cover intelligent perception, intelligent planning and control, and integrated systems.
Mimicking nature - from science fiction to engineering realityHumans have always looked to nature's inventions as a source of inspiration. The observation of flying birds and insects leads to innovations in aeronautics. Collision avoidance sensors mimic the whiskers of rodents. Optimization algorithms are based on survival of the fittest, the seed-
We make 3-5 eye movements per second, and these movements are crucial in helping us deal with the vast amounts of information we encounter in our everyday lives. In recent years, thanks to the development of eye tracking technology, there has been a growing interest in monitoring and measuring these movements, with a view to understanding how we attend to and process the visual information we encounter Eye tracking as a research tool is now more accessible than ever, and is growing in popularity amongst researchers from a whole host of different disciplines. Usability analysts, sports scientists, cognitive psychologists, reading researchers, psycholinguists, neurophysiologists, electrical engineers, and others, all have a vested interest in eye tracking for different reasons. The ability to record eye-movements has helped advance our science and led to technological innovations. However, the growth of eye tracking in recent years has also presented a variety of challenges - in particular the issue of how to design an eye-tracking experiment, and how to analyse the data. This book is a much needed comprehensive handbook of eye tracking methodology. It describes how to evaluate and acquire an eye-tracker, how to plan and design an eye tracking study, and how to record and analyse eye-movement data. Besides technical details and theory, the heart of this book revolves around practicality - how raw data samples are converted into fixations and saccades using event detection algorithms, how the different representations of eye movement data are calculated using AOIs, heat maps and scanpaths, and how all the measures of eye movements relate to these processes. Part I presents the technology and skills needed to perform high-quality research with eye-trackers. Part II covers the predominant methods applied to the data which eye-trackers record. These include the parsing of raw sample data into oculomotor events, and how to calculate other representations of eye movements such as heat maps and transition matrices. Part III gives a comprehensive outline of the measures which can be calculated using the events and representations described in Part II. This is a taxonomy of the measures available to eye-tracking researchers, sorted by type of movement of the eyes and type of analysis. For anyone in the sciences considering conducting research involving eye-tracking, this book will be an essential reference work.
This book constitutes the refereed proceedings of the Third International Conference on Computer Vision Systems, ICVS 2003, held in Graz, Austria, in April 2003. The 51 revised full papers presented were carefully reviewed and selected from 109 submissions. The papers are organized in topical sections on cognitive vision, philosophical issues in cognitive vision, cognitive vision and applications, computer vision architectures, performance evaluation, implementation methods, architecture and classical computer vision, and video annotation.
This volume provides a much-needed interdisciplinary angle on the subject of attention in cognitive systems. It constitutes the thoroughly refereed post-workshop proceedings of the 5th International Workshop on Attention in Cognitive Systems, held in Hyderabad, India, in January 2007. The 31 papers are organized in topical sections that cover every aspect of the subject, from the embodiment of attention and its cognitive control, to the applications of attentive vision.