Programming for the Puzzled

Programming for the Puzzled

Author: Srini Devadas

Publisher: MIT Press

Published: 2017-11-16

Total Pages: 273

ISBN-13: 0262343193

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Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.


Algorithmic Puzzles

Algorithmic Puzzles

Author: Anany Levitin

Publisher: OUP USA

Published: 2011-10-14

Total Pages: 280

ISBN-13: 0199740445

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Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.


Games, Puzzles, and Computation

Games, Puzzles, and Computation

Author: Robert A. Hearn

Publisher: CRC Press

Published: 2009-06-30

Total Pages: 242

ISBN-13: 1439865051

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The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen


A Complete eBook of Puzzles & Seating Arrangement (Second English Edition)

A Complete eBook of Puzzles & Seating Arrangement (Second English Edition)

Author: Adda247 Publications

Publisher: Adda247 Publications

Published: 2020-10-15

Total Pages: 438

ISBN-13: 9389924545

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ADDA 247 has been consistently working to make the word “SUCCESS” a true companion to all the banking aspirants. As the year 2020 has just marked its presence, we are delighted to announce that ADDA 247 is launching – “A Complete eeBook of Puzzles & Seating Arrangement” Second Edition. Puzzles are an important part of Reasoning Section, the one that you cannot escape from. It is the topic that dominates the Reasoning Section of all sorts of banking exams. So many other miscellaneous topics too are now being asked in the form of puzzles. The number of questions being asked on puzzles ranges from 60 to 65 percent of the total number of questions in the Reasoning Section. So it is now very obvious that the strategy of ignoring questions based on puzzles, thereby solving other questions won't be working anymore as neglecting questions on puzzles can risk the likelihood of you clearing the sectional cut off or scoring satisfactory marks in the Reasoning Section It is already known to all the aspirants that Puzzles & Seating Arrangement form the most important part of the Reasoning Section as they carry the highest weightage among the other topics. So, considering all the significance that these portions carry, this eeBook would provide all the necessary help and guidance in clearing the given sections smoothly. SALIENT FEATURES: -2500+ Questions on Puzzles & Seating Arrangement - New pattern Based Questions of 2017-18 Exams including 10 practice sets - Expect the Unexpected ones[Surprised Pattern] -Incorporates more than 10 Types of Puzzles & Sitting Arrangement -Incorporates the last 5-year Memory Based Questions asked in SBI, IBPS, RBI & Other Examinations


Mathematical Foundations of Computer Science 2001

Mathematical Foundations of Computer Science 2001

Author: Ales Pultr

Publisher: Springer Science & Business Media

Published: 2001-08-15

Total Pages: 735

ISBN-13: 3540424962

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This book constitutes the refereed proceedings of the 26th International Symposium on Mathematical Foundations of Computer Science, MFCS 2001, held in Marianske Lazne, Czech Republic in August 2001. The 51 revised full papers presented together with 10 invited contributions were carefully reviewed and selected from a total of 118 submissions. All current aspects of theoretical computer science are addressed ranging from mathematical logic and programming theory to algorithms, discrete mathematics, and complexity theory. Besides classical issues, modern topics like quantum computing are discussed as well.


Puzzle Baron's Logic Puzzles

Puzzle Baron's Logic Puzzles

Author: Puzzle Baron

Publisher: National Geographic Books

Published: 2010-08-03

Total Pages: 0

ISBN-13: 1615640320

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Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!


32 Quick and Fun Content-Area Computer Activities, Grade 5

32 Quick and Fun Content-Area Computer Activities, Grade 5

Author: Lynn Van Gorp

Publisher: Shell Education

Published: 2006-02

Total Pages: 161

ISBN-13: 142580408X

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Incite 5th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.


Quick and Easy Internet Activities for the One-Computer Classroom

Quick and Easy Internet Activities for the One-Computer Classroom

Author: Jordan Brown

Publisher: Scholastic Inc.

Published: 2001-12

Total Pages: 54

ISBN-13: 9780439280402

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From its causes and impacts to its solutions, the issues surrounding climate change involve multidisciplinary science and technology. This handbook addresses all aspects of energy in the context of mitigation of atmospheric carbon and resultant climate change.


Puzzles and Games, Grades 1 - 2

Puzzles and Games, Grades 1 - 2

Author: Thinking Kids

Publisher: Carson-Dellosa Publishing

Published: 2016-02-01

Total Pages: 324

ISBN-13: 148383137X

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Front of the Class Puzzles and Games for grades 1 to 2 gives kids a brain boost as they complete crosswords, word searches, mazes, and word games. These word puzzles encourage concentration while strengthening spelling, word recognition, and vocabulary skills. --Filled with hours of game-based activities, Puzzles and Games engages children by stimulating the learning process. Each activity in this 320-page book challenges learners to focus on the task at hand while strengthening the reading, writing, and communication skills they need for academic success. These games will flex childrenÕs mental muscles as they explore a variety of puzzles and word games. --The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.


Mathematical Aspects of Computer and Information Sciences

Mathematical Aspects of Computer and Information Sciences

Author: Daniel Slamanig

Publisher: Springer Nature

Published: 2020-03-18

Total Pages: 469

ISBN-13: 3030431207

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This book constitutes the refereed proceedings of the 8th International Conference on Mathematical Aspects of Computer and Information Sciences, MACIS 2019, held in Gebze, Turkey, in November 2019. The 22 revised papers and 14 short papers presented were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: algorithms and foundation; security and cryptography; combinatorics, codes, designs and graphs; data modeling and machine learning; tools and software track.