COMIC STRIPS & CONSUMER CULT PB

COMIC STRIPS & CONSUMER CULT PB

Author: GORDON IAN

Publisher:

Published: 2002-09-17

Total Pages: 252

ISBN-13:

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Emerging just as Americans were beginning to define themselves less by what they made and believed and more by what they bought, comic strips were from the outset commodities sold by syndicates to newspapers nationwide. Ian Gordon demonstrates that the strips' most enduring role has been not only to mirror a burgeoning consumer culture but also to actively promote it.


The Phenomenon of Cult Brands

The Phenomenon of Cult Brands

Author: Dimitri Wittwer

Publisher: BoD – Books on Demand

Published: 2014-10-23

Total Pages: 210

ISBN-13: 3735795145

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Cult Brands belong to the world’s most powerful brands and have thus increasingly garnered attention and sparked interest. To date though, there is no common understanding of what a cult brand actually is. As a pioneer in this field, Dimitri Wittwer focused his dissertation on these kinds of brands. In his research he revealed the key characteristics of cult brands, drawing on interdisciplinary literature and both qualitative and quantitative research with more than 5,000 participants ranging from con- sumers to experts in a variety of disciplines. The author empha- sizes the strong relevance of a brand’s cultural change orienta- tion in its evolution to becoming a cult brand and develops two models: the Cult Brand Model focusing on building cult brands and the Cult Brand Status Scale allowing the measurement of a brand’s cult status from a consumer perspective.


Film and Comic Books

Film and Comic Books

Author: Ian Gordon

Publisher: Univ. Press of Mississippi

Published: 2010-01-06

Total Pages: 356

ISBN-13: 1628468688

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Contributions by Timothy P. Barnard, Michael Cohen, Rayna Denison, Martin Flanagan, Sophie Geoffroy-Menoux, Mel Gibson, Kerry Gough, Jonathan Gray, Craig Hight, Derek Johnson, Pascal Lefevre, Paul M. Malone, Neil Rae, Aldo J. Regalado, Jan van der Putten, and David Wilt In Film and Comic Books contributors analyze the problems of adapting one medium to another; the translation of comics aesthetics into film; audience expectations, reception, and reaction to comic book-based films; and the adaptation of films into comics. A wide range of comic/film adaptations are explored, including superheroes (Spider-Man), comic strips (Dick Tracy), realist and autobiographical comics (American Splendor; Ghost World), and photo-montage comics (Mexico's El Santo). Essayists discuss films beginning with the 1978 Superman. That success led filmmakers to adapt a multitude of comic books for the screen including Marvel's Uncanny X-Men, the Amazing Spider-Man, Blade, and the Incredible Hulk as well as alternative graphic novels such as From Hell, V for Vendetta, and Road to Perdition. Essayists also discuss recent works from Mexico, France, Germany, and Malaysia.


Understanding Children as Consumers

Understanding Children as Consumers

Author: David Marshall

Publisher: SAGE Publications

Published: 2010-04-30

Total Pages: 281

ISBN-13: 1847879276

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Looking at consumption from the child's perspective this book differs from the competition by uncovering what being a consumer means to the children themselves - from their perspective - giving them a voice in the debate


How to Read Nancy

How to Read Nancy

Author: Paul Karasik

Publisher: Fantagraphics Books

Published: 2017-10-31

Total Pages: 276

ISBN-13: 1606993615

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Everything that you need to know about reading, making, and understanding comics can be found in a single Nancy strip by Ernie Bushmiller from August 8, 1959. Paul Karasik and Mark Newgarden’s groundbreaking work How to Read Nancy ingeniously isolates the separate building blocks of the language of comics through the deconstruction of a single strip. No other book on comics has taken such a simple yet methodical approach to laying bare how the comics medium really works. No other book of any kind has taken a single work by any artist and minutely (and entertainingly) pulled it apart like this. How to Read Nancy is a completely new approach towards deep-reading art. In addition, How to Read Nancy is a thoroughly researched history of how comics are made, from their creation at the drawing board to their ultimate destination at the bookstore. Textbook, art book, monogram, dissection, How to Read Nancy is a game changer in understanding how the “simplest” drawings grab us and never leave. Perfect for students, academics, scholars, and casual fans.


Gothic in Comics and Graphic Novels

Gothic in Comics and Graphic Novels

Author: Julia Round

Publisher: McFarland

Published: 2014-02-07

Total Pages: 269

ISBN-13: 1476614326

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This book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint. Part One offers an historical approach to British and American comics and Gothic, summarizing the development of both their creative content and critical models, and discussing censorship, allusion and self-awareness. Part Two brings together some of the gothic narrative strategies of comics and reinterprets critical approaches to the comics medium, arguing for an holistic model based around the symbols of the crypt, the spectre and the archive. Part Three then combines cultural and textual analysis, discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of the most famous gothic archetypes in comics: the vampire and the zombie.


Completely Mad

Completely Mad

Author: Maria Reidelbach

Publisher: M J F Books

Published: 1997-10-01

Total Pages: 208

ISBN-13: 9781567311273

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An illustrated history of the most influential and unique humor magazine in post-war America.


Handbook of Research on the Impact of Fandom in Society and Consumerism

Handbook of Research on the Impact of Fandom in Society and Consumerism

Author: Wang, Cheng Lu

Publisher: IGI Global

Published: 2019-10-25

Total Pages: 605

ISBN-13: 1799810496

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Fans of specific sports teams, television series, and video games, to name a few, often create subcultures in which to discuss and celebrate their loyalty and enthusiasm for a particular object or person. Due to their strong emotional attachments, members of these fandoms are often quick to voluntarily invest their time, money, and energy into a related product or brand, thereby creating a group of faithful and passionate consumers that play a significant role in multiple domains of contemporary culture. The Handbook of Research on the Impact of Fandom in Society and Consumerism is an essential reference source that examines the cultural and economic effects of the fandom phenomenon through a multidisciplinary lens and shapes an understanding of the impact of fandom on brand building. Featuring coverage on a wide range of topics such as religiosity, cosplay, and event marketing, this publication is ideally designed for marketers, managers, advertisers, brand managers, consumer behavior analysts, product developers, psychologists, entertainment managers, event coordinators, political scientists, anthropologists, academicians, researchers, and students seeking current studies on the global impact of this particularly devoted community.


The Ambiguities of European Comic-book Bikers

The Ambiguities of European Comic-book Bikers

Author: David Walton

Publisher: Rowman & Littlefield

Published: 2024-08-19

Total Pages: 217

ISBN-13: 1666965375

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In this book, David Walton explores European comic-book biker publications as a subgenre of popular culture. Using a multidisciplinary approach, he reveals an intricate amalgam of ingenuity, irony, and highly ambiguous humor. The creative resourcefulness of the comic-book biker authors is seen to dramatize and celebrate the material existence of motorcycles and lifestyles while laughing at the foibles, inconsistencies, manias, fantasies, and practices of those characterised as motorized flâneurs. At the core of Walton’s analysis is the exploration of identity formation, marked by tensions between individualism and collective affinities, undermined by egoism and competitiveness. At the same time, Walton argues that the storylines (despite much comic invention, caricature, and exaggeration) create resonances which hold up a distorted but highly revealing mirror to the multiple subgroups of people who ride motorcycles for pleasure. The author also demonstrates how the implied biker-readers of this subgenre confront comic representations of themselves which repeatedly undermine any positive self-image they may possess. Yet the comics are also seen to offer valuable insights into much broader cultural concerns ranging from subculture, consumption habits, (in)authenticity, taste, freedom, risk, and delinquency – without forgetting other key aspects of cultural studies like class, race and ethnicity, gender, sexuality, and ecocriticism.


Cult Collectors

Cult Collectors

Author: Lincoln Geraghty

Publisher: Routledge

Published: 2014-02-24

Total Pages: 225

ISBN-13: 1136474315

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Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities. The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as portrayed in series such as The Big Bang Theory and films like The 40 Year Old Virgin are discussed alongside changes in consumption practices and the mainstreaming of cult media. Following this, theoretical chapters consider issues of gender, representation, nostalgia and the influence of social media. Finally, extended case study chapters examine in detail the connections between the fan community and the commodities bought and sold. Topics discussed include: The San Diego Comic-Con and the cult geographies of the fan convention Hollywood memorabilia and collecting cinema history The Star Wars franchise, merchandising and the adult collector Online stores and the commercialisation of cult fandom Mattel, Hasbro and nostalgia for animated eighties children’s television