A play set in the foreseeable future when everything has changed except human nature; a future where TV daytime soaps are performed by android actors emotionally programmed by the control room. One, JC 31333, finds herself humanized as Jacie Triplethree, complete with a sense of humour and Adam, a young scriptwriter, falls for her.
Ariel Schrag continues her tumultuous passage through high school in the second book of her acclaimed series of frank, insightful, and painfully honest autobiographical graphic novels. Written during the summer following her junior year at Berkeley High School in California, Potential recounts Ariel's first real relationship and first-time love with a girl, her quest to lose her virginity to a boy, and her parents' divorce -- as well as the personal and social complications of writing about her life as she lives it. Along the way she hangs out with her favorite teacher, obsesses over clothes, gets drunk, smokes pot, and tries to connect the biology she reads about in textbooks with the biology she's living.
Winner of the Popular Culture Association's Ray and Pat Browne Award for Best Book in Popular or American Culture In the 1940s and ’50s, comic books were some of the most popular—and most unfiltered—entertainment in the United States. Publishers sold hundreds of millions of copies a year of violent, racist, and luridly sexual comics to Americans of all ages until a 1954 Senate investigation led to a censorship code that nearly destroyed the industry. But this was far from the first time the US government actively involved itself with comics—it was simply the most dramatic manifestation of a long, strange relationship between high-level policy makers and a medium that even artists and writers often dismissed as a creative sewer. In Pulp Empire, Paul S. Hirsch uncovers the gripping untold story of how the US government both attacked and appropriated comic books to help wage World War II and the Cold War, promote official—and clandestine—foreign policy and deflect global critiques of American racism. As Hirsch details, during World War II—and the concurrent golden age of comic books—government agencies worked directly with comic book publishers to stoke hatred for the Axis powers while simultaneously attempting to dispel racial tensions at home. Later, as the Cold War defense industry ballooned—and as comic book sales reached historic heights—the government again turned to the medium, this time trying to win hearts and minds in the decolonizing world through cartoon propaganda. Hirsch’s groundbreaking research weaves together a wealth of previously classified material, including secret wartime records, official legislative documents, and caches of personal papers. His book explores the uneasy contradiction of how comics were both vital expressions of American freedom and unsettling glimpses into the national id—scourged and repressed on the one hand and deployed as official propaganda on the other. Pulp Empire is a riveting illumination of underexplored chapters in the histories of comic books, foreign policy, and race.
This wide-ranging collection, consisting of 50 essays by leading international scholars in a variety of fields, provides an overview of the reception history of a major literary genre from Greco-Roman antiquity to the present day. Section I considers how the 5th- and 4th-century Athenian comic poets defined themselves and their plays, especially in relation to other major literary forms. It then moves on to the Roman world and to the reception of Greek comedy there in art and literature. Section II deals with the European reception of Greek and Roman comedy in the Medieval, Renaissance, and Early Modern periods, and with the European stage tradition of comic theater more generally. Section III treats the handling of Greco-Roman comedy in the modern world, with attention not just to literary translations and stage-productions, but to more modern media such as radio and film. The collection will be of interest to students of ancient comedy as well as to all those concerned with how literary and theatrical traditions are passed on from one time and place to another, and adapted to meet local conditions and concerns.
This introduction to the tools required for literary study provides all the skills, background and critical knowledge which students require to approach their study of literature with confidence.
While there have been many sociological and psychological studies of humor, few can claim to be funny. Humor may be regarded as a legitimate topic for social scientists, but in general, they present their research rather seriously. In academia, humor tends to be trivialized and dismissed. This is more than just a missed opportunity for otherwise fun-loving academics. In literature, it is readily accepted that comedy is integral to the human condition. To ignore humor is to reject a potentially insightful methodological approach, as the humorous worldview presents unique opportunities for investigating the social. This book constitutes a unique resource, presenting chapters on irony, satire and parody as tools for analysis and means of representation, as well as considering humor in the conduct of research, and offering guidance on getting published. Through presenting examples from across the social sciences, the book seeks to persuade and inspire rather than to prescribe an approach – a closure which would (ironically) be inimical to the multiplicity and ambiguity which characterizes humorous research and lends it its distinctive edge.
Professor Barbara Hardy is a noted critic of nineteenth-century fiction but her essays on Dickens have hitherto been scattered widely among critical journals and anthologies. The seven studies she has here collected, introduced, and in part revised, together make up a sustained exploration of the moral concern which informs the novelist's work and gives to his portrayal of society and the individual its unique quality. A general discussion of the moral nature of Dickens' art leads to a study of patterns of change and conversion and this in turn to a close examination of four representative novels: Pickwick Papers, Martin Chuzzlewit, David Copperfield, and Great Expectations.
By turns obsessive, passionate, creative, and informed, the Thirty Three and a Third series explores critically acclaimed and much-loved albums by famous recording artists.
A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies.