Comic Books Incorporated

Comic Books Incorporated

Author: Shawna Kidman

Publisher: University of California Press

Published: 2019-04-30

Total Pages: 328

ISBN-13: 0520297555

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Comic Books Incorporated tells the story of the US comic book business, reframing the history of the medium through an industrial and transmedial lens. Comic books wielded their influence from the margins and in-between spaces of the entertainment business for half a century before moving to the center of mainstream film and television production. This extraordinary history begins at the medium’s origin in the 1930s, when comics were a reviled, disorganized, and lowbrow mass medium, and surveys critical moments along the way—market crashes, corporate takeovers, upheavals in distribution, and financial transformations. Shawna Kidman concludes this revisionist history in the early 2000s, when Hollywood had fully incorporated comic book properties and strategies into its business models and transformed the medium into the heavily exploited, exceedingly corporate, and yet highly esteemed niche art form we know so well today.


Comic-Con and the Business of Pop Culture: What the World’s Wildest Trade Show Can Tell Us About the Future of Entertainment

Comic-Con and the Business of Pop Culture: What the World’s Wildest Trade Show Can Tell Us About the Future of Entertainment

Author: Rob Salkowitz

Publisher: McGraw Hill Professional

Published: 2012-06-22

Total Pages: 343

ISBN-13: 0071797033

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The Comic-Con phenomenon—and what it means for your business The annual trade show Comic-Con International isn’t just fun and games. According to award-winning business author and futurist Rob Salkowitz it’s a “massive focus group and marketing megaphone” for Hollywood—and in Comic-Con and the Business of Pop Culture, he examines the business of popular culture through the lens of Comic-Con. Salkowitz offers an entertaining and substantive look at the show, providing a close look at the comic-book and videogame industries’ expanding influence on marketing, merchandising, and the entertainment industry. Rob Salkowitz is founder and Principle Consultant for the communications firm MediaPlant, LLC.


Green Lantern: Rebirth (2010-) #4

Green Lantern: Rebirth (2010-) #4

Author: Geoff Johns

Publisher: DC Comics

Published: 2010-06-23

Total Pages: 24

ISBN-13:

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One of the deadliest villains in the DCU returns: Parallax! Things continue to twist and turn for John Stewart, Guy Gardner and Kilowog as they come face to face with their greatest enemy--the man who destroyed the Green Lanterns. Meanwhile, Green Arrow struggles to find a way to stop Parallax as the JLA, the JSA and the Teen Titans join the fight!


Comics Startup 101

Comics Startup 101

Author: Dirk Vanover

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-24

Total Pages: 68

ISBN-13: 9781536998108

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Comics Startup 101 is a quick guide to some of the most important legal and business issues comic book creators should be aware of as they start their careers. The book tackles the use of contracts, contract negotiation, business formation, intellectual property, and other key issues.


Night Business

Night Business

Author: Benjamin Marra

Publisher: Fantagraphics Books

Published: 2017-12-06

Total Pages: 234

ISBN-13: 168396070X

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In this 1980s-trash-culture homage, only one man can save strippers from a serial murderer; this volume collects the cult comic book series with its unpublished-until-now conclusion. Can Johnny Timothy mete out his vengeance before more innocent victims have to die? Night Business is Marra’s longest graphic novel to date: a nasty brew of power, passion, vigilantes, and dangerous men raining street justice down upon their enemies.


Schulz and Peanuts

Schulz and Peanuts

Author: David Michaelis

Publisher: Harper Collins

Published: 2008-10-07

Total Pages: 674

ISBN-13: 0060937998

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Charles M. Schulz, the most widely syndicated and beloved cartoonist of all time, is also one of the least understood figures in American culture. Now, acclaimed biographer David Michaelis gives us the first full-length biography of the brilliant, unseen man behind Peanuts: at once a creation story, a portrait of a native genius, and a chronicle contrasting the private man with the central role he played in shaping the national imagination. Schulz and Peanuts is the definitive epic biography of an American icon and the unforgettable characters he created.


The Writer's Guide to the Business of Comics

The Writer's Guide to the Business of Comics

Author: Lurene Haines

Publisher: Watson-Guptill Publications

Published: 1998

Total Pages: 168

ISBN-13: 9780823058778

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Provides an overview of the comic book industry, tips to improve writing skills, ways to prepare writing samples, and tips on approaching potential employers


The Marvel Studios Story

The Marvel Studios Story

Author: Charlie Wetzel

Publisher: HarperCollins Leadership

Published: 2020-05-26

Total Pages: 193

ISBN-13: 1400216192

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What can you learn from the world’s most successful companies? Marvel characters have been shaping pop culture for decades and when comic books were no longer keeping the company afloat, Marvel Studios was born. Marvel Studios is the multibillion-dollar home to iconic franchises. They are known for creating brilliant multilayered worlds and storylines that allow their audiences to escape into a fantasy and inspire the creative side of every viewer. But, behind those visionaries is a well-oiled storytelling machine dedicated to getting the Hulk’s smash fists in the hands of every child and a sea of Spiderman costumes deployed every Halloween. The Marvel Studios Story educates you on how one of the largest creative companies in the planetary universe runs their business and keeps their fans and their parent company, Disney, counting the profits. Through the story of Marvel Studios, you’ll learn: How to recognize and pursue additional revenue streams. How a company can successfully balance the creative with business to appease investors and fans alike. And how to keep a decades-old superhero franchise new and exciting without losing sight of its roots. The Marvel Studios Story will help you understand and adopt the competitive strategies, workplace culture, and daily business practices that enabled a struggling comic book publisher to parlay the power of myth and storytelling to become one of history’s most successful movie studios.


Business Cat: Hostile Takeovers

Business Cat: Hostile Takeovers

Author: Tom Fonder

Publisher: Andrews McMeel Publishing

Published: 2019-05-07

Total Pages: 150

ISBN-13: 152485395X

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After clawing his way to the top of the corporate world, Business Cat's professional standing is secure — or is it? Following a surprise audit from the IRS and some nefarious scheming by his executive rival, a business dog named Howard, things go downhill fast. Business Cat's exile from the C-suite isn't always pretty — he winds up in temp jobs, alleys, foster homes, and the kennel — but it is always entertaining. Author Tom Fonder's story of Business Cat's remarkable journey provides a thrilling conclusion to the series, and one office workers, cat lovers, and comics fans will cheer on to the finish.


Comic Business

Comic Business

Author: Martin Revermann

Publisher: Oxford University Press

Published: 2006-05-18

Total Pages: 419

ISBN-13: 019815271X

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Comic Business situates Aristophanic comedy in the context of competitive (re)performance culture in 5th- and 4th-century Greece. It seeks to illuminate how the dazzling busyness of Aristophanic comedy is the creation of a carefully manipulating craftsman trying to outdo his rivals in the fierce competition of the dramatic festivals. Theoretically informed by theatre semiotics and frame-based models of conceptualizing the theatrical event, it analyses in a number of casestudies how theatrical resources of all kinds are utilized in order to generate theatrical meaning as well as capture and sustain audience interest. The approach therefore combines philological analysis with methodologies developed in Theatre Studies. Special attention is given to the visual dimension oftheatrical communication. Material from comparator traditions is brought to bear, as is the evidence of the pictorial record.