Combinatorial Games on Graphs

Combinatorial Games on Graphs

Author: Trevor K. Williams

Publisher:

Published: 2017

Total Pages:

ISBN-13:

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Combinatorial games are intriguing and have a tendency to engross students and lead them into a serious study of mathematics. The engaging nature of games is the basis for this thesis. Two combinatorial games along with some educational tools were developed in the pursuit of the solution of these games. The game of Nim is at least centuries old, possibly originating in China, but noted in the 16th century in European countries. It consists of several stacks of tokens, and two players alternate taking one or more tokens from one of the stacks, and the player who cannot make a move loses. The formal and intense study of Nim culminated in the celebrated Sprague-Grundy Theorem, which is now one of the centerpieces in the theory of impartial combinatorial games. We study a variation on Nim, played on a graph. Graph Nim, for which the theory of Sprague-Grundy does not provide a clear strategy, was originally developed at the University of Colorado Denver. Graph Nim was first played on graphs of three vertices. The winning strategy, and losing position, of three vertex Graph Nim has been discovered, but we will expand the game to four vertices and develop the winning strategies for four vertex Graph Nim. Graph Theory is a markedly visual field of mathematics. It is extremely useful for graph theorists and students to visualize the graphs they are studying. There exists software to visualize and analyze graphs, such as SAGE, but it is often extremely difficult to learn how use such programs. The tools in GeoGebra make pretty graphs, but there is no automated way to make a graph or analyze a graph that has been built. Fortunately GeoGebra allows the use of JavaScript in the creation of buttons which allow us to build useful Graph Theory tools in GeoGebra. We will discuss two applets we have created that can be used to help students learn some of the basics of Graph Theory. The game of thrones is a two-player impartial combinatorial game played on an oriented complete graph (or tournament) named after the popular fantasy book and TV series. The game of thrones relies on a special type of vertex called a king. A king is a vertex, k, in a tournament, T, which for all x in T either k beats x or there exists a vertex y such that k beats y and y beats x. Players take turns removing vertices from a given tournament until there is only one king left in the resulting tournament. The winning player is the one which makes the final move. We develop a winning position and classify those tournaments that are optimal for the first or second-moving player.


On Saturated Graphs and Combinatorial Games

On Saturated Graphs and Combinatorial Games

Author: Ali Dogan

Publisher:

Published: 2016

Total Pages:

ISBN-13:

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This dissertation concerns two types of problems in Extremal Graph Theory. The first type is on the edge spectrum of saturated graphs, while the second one is related to a combinatorial game. In the first chapter we give an overview of the structure of the dissertation, introduce some notation and definitions, and state some results that are repeatedly used for reference. In Chapter 2, we analyze the edge spectrum of star-saturated graphs. In particular, we show that there are star-saturated graphs for any number between the saturation number and the extremal number. Chapter 3 is dedicated to a problem similar to that in Chapter 2. Namely, we study the edge spectrum of path-saturated graphs and show that it includes all integers from the saturation number to slightly below the extremal number. Moreover, we analyze the structure of large path-saturated graphs that have edge counts close to the extremal number in order to show that there are some gaps in the edge spectrum of path-saturated graphs near the extremal number. We continue with path-saturated graphs in Chapter 4, and determine the size of the second largest path saturated graph. Chapter 5 deals with a combinatorial game. Namely, we study the H-Saturation Game when H is a path.


Positional Games

Positional Games

Author: Dan Hefetz

Publisher: Springer

Published: 2014-06-13

Total Pages: 154

ISBN-13: 3034808259

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This text is based on a lecture course given by the authors in the framework of Oberwolfach Seminars at the Mathematisches Forschungsinstitut Oberwolfach in May, 2013. It is intended to serve as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two player perfect information games. These ranges from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.


Graph Searching Games and Probabilistic Methods

Graph Searching Games and Probabilistic Methods

Author: Anthony Bonato

Publisher: CRC Press

Published: 2017-11-28

Total Pages: 346

ISBN-13: 135181477X

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Graph Searching Games and Probabilistic Methods is the first book that focuses on the intersection of graph searching games and probabilistic methods. The book explores various applications of these powerful mathematical tools to games and processes such as Cops and Robbers, Zombie and Survivors, and Firefighting. Written in an engaging style, the book is accessible to a wide audience including mathematicians and computer scientists. Readers will find that the book provides state-of-the-art results, techniques, and directions in graph searching games, especially from the point of view of probabilistic methods. The authors describe three directions while providing numerous examples, which include: • Playing a deterministic game on a random board. • Players making random moves. • Probabilistic methods used to analyze a deterministic game.


Gems of Combinatorial Optimization and Graph Algorithms

Gems of Combinatorial Optimization and Graph Algorithms

Author: Andreas S. Schulz

Publisher: Springer

Published: 2016-01-31

Total Pages: 153

ISBN-13: 3319249711

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Are you looking for new lectures for your course on algorithms, combinatorial optimization, or algorithmic game theory? Maybe you need a convenient source of relevant, current topics for a graduate student or advanced undergraduate student seminar? Or perhaps you just want an enjoyable look at some beautiful mathematical and algorithmic results, ideas, proofs, concepts, and techniques in discrete mathematics and theoretical computer science? Gems of Combinatorial Optimization and Graph Algorithms is a handpicked collection of up-to-date articles, carefully prepared by a select group of international experts, who have contributed some of their most mathematically or algorithmically elegant ideas. Topics include longest tours and Steiner trees in geometric spaces, cartograms, resource buying games, congestion games, selfish routing, revenue equivalence and shortest paths, scheduling, linear structures in graphs, contraction hierarchies, budgeted matching problems, and motifs in networks. This volume is aimed at readers with some familiarity of combinatorial optimization, and appeals to researchers, graduate students, and advanced undergraduate students alike.


More Games of No Chance

More Games of No Chance

Author: Richard Nowakowski

Publisher: Cambridge University Press

Published: 2002-11-25

Total Pages: 552

ISBN-13: 9780521808323

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This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.


Resolution of Some Optimisation Problems on Graphs and Combinatorial Games

Resolution of Some Optimisation Problems on Graphs and Combinatorial Games

Author: Gabrielle Paris

Publisher:

Published: 2018

Total Pages: 0

ISBN-13:

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I studied three optimization problems on graphs and combinatorial games.First, identifying codes were studied : vertices couteract faults. Identifying codes help locate the fault to repare it. We focused on circulant graphs by embedding them on infinite grids.Then, the marking and the coloring games were studied : two player games were one player wants to build something (a proper coloration or a proper marking) and the other wants to prevent the first player from doing so. For the marking game we studied the evolution of the strategy when modifying the graph. For the coloring game we defined a new edge-wise decomposition of graphs and we defined a new strategy on this decomposition that improves known results on planar graphs.In the end, I studied pure breaking games : two players take turns to break a heap of tokens in a given number of non-empty heaps. We focused on winning strategies for the game starting with a unique heap on n tokens. These games seem, on first sight, to be all regular : we showed this is the case for some of them and we gave a test to study one game at a time. Only one of these games does not seem to be regular, its behavior remains a mystery.To sum up, I studied three bilateral problems that use different methods and have different purposes in combinatorics.


The Game of Cops and Robbers on Graphs

The Game of Cops and Robbers on Graphs

Author: Anthony Bonato

Publisher: American Mathematical Soc.

Published: 2011-08-16

Total Pages: 298

ISBN-13: 0821853473

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This book is the first and only one of its kind on the topic of Cops and Robbers games, and more generally, on the field of vertex pursuit games on graphs. The book is written in a lively and highly readable fashion, which should appeal to both senior undergraduates and experts in the field (and everyone in between). One of the main goals of the book is to bring together the key results in the field; as such, it presents structural, probabilistic, and algorithmic results on Cops and Robbers games. Several recent and new results are discussed, along with a comprehensive set of references. The book is suitable for self-study or as a textbook, owing in part to the over 200 exercises. The reader will gain insight into all the main directions of research in the field and will be exposed to a number of open problems.


Domination Games Played on Graphs

Domination Games Played on Graphs

Author: Boštjan Brešar

Publisher: Springer

Published: 2021-04-16

Total Pages: 122

ISBN-13: 9783030690861

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This concise monograph present the complete history of the domination game and its variants up to the most recent developments and will stimulate research on closely related topics, establishing a key reference for future developments. The crux of the discussion surrounds new methods and ideas that were developed within the theory, led by the imagination strategy, the Continuation Principle, and the discharging method of Bujtás, to prove results about domination game invariants. A toolbox of proof techniques is provided for the reader to obtain results on the domination game and its variants. Powerful proof methods such as the imagination strategy are presented. The Continuation Principle is developed, which provides a much-used monotonicity property of the game domination number. In addition, the reader is exposed to the discharging method of Bujtás. The power of this method was shown by improving the known upper bound, in terms of a graph's order, on the (ordinary) domination number of graphs with minimum degree between 5 and 50. The book is intended primarily for students in graph theory as well as established graph theorists and it can be enjoyed by anyone with a modicum of mathematical maturity. The authors include exact results for several families of graphs, present what is known about the domination game played on subgraphs and trees, and provide the reader with the computational complexity aspects of domination games. Versions of the games which involve only the “slow” player yield the Grundy domination numbers, which connect the topic of the book with some concepts from linear algebra such as zero-forcing sets and minimum rank. More than a dozen other related games on graphs and hypergraphs are presented in the book. In all these games there are problems waiting to be solved, so the area is rich for further research. The domination game belongs to the growing family of competitive optimization graph games. The game is played by two competitors who take turns adding a vertex to a set of chosen vertices. They collaboratively produce a special structure in the underlying host graph, namely a dominating set. The two players have complementary goals: one seeks to minimize the size of the chosen set while the other player tries to make it as large as possible. The game is not one that is either won or lost. Instead, if both players employ an optimal strategy that is consistent with their goals, the cardinality of the chosen set is a graphical invariant, called the game domination number of the graph. To demonstrate that this is indeed a graphical invariant, the game tree of a domination game played on a graph is presented for the first time in the literature.