Out of nothingness they summon her: a woman with no name and no memory, and the power to bring them what they need. Across an island that changes beneath her feet -- into a cavern that holds a terrible trap -- to the brink of her soul’s annihilation -- her journey will transform her forever.
The sound of the horn pierces the apeiron, shattering the stillness of that realm. Its clarion call creates ripples, substance, something more. It is a summons, a command. There is will. There is need. And so, in reply, there is a woman. At the beginning—no—at the end—she appears, full of fury and bound by chains of prophecy. Setting off on an unexplained quest from which she is compelled to complete, and facing unnatural challenges in a land that doesn’t seem to exist, she will discover the secrets of herself, or die trying. But along the way, the obstacles will grow to a seemingly insurmountable point, and the final choice will be the biggest sacrifice yet. This is the story of a woman’s struggle against her very existence, an epic tale of the adventure and emotional upheaval on the way to face an ancient enigmatic foe. This could only have been spun from the imagination of Marie Brennan, award-winning author and beloved fantasist, beginning a new series about the consequences of war—and of fate. Cold-Forged Flame is the first in a new series by Marie Brennan. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The flame of love burns bright in the second book of Sharon M. Draper’s award-winning Hazelwood High trilogy. When Gerald was a child he was fascinated by fire. But fire is dangerous and powerful, and tragedy strikes. His substance-addicted mother is taken from him. Then he loses the loving generosity of a favorite aunt, and a brutal stepfather with a flaming temper and an evil secret makes his life miserable. The one bright light in Gerald's life is his little half sister, Angel, whom he struggles to protect from her father, who is abusing her. Somehow Gerald manages to finds success as a member of the Hazelwood Tigers basketball team, and Angel develops her talents as a dancer, despite the trouble that still haunts them. And Gerald learns, painfully, that young friends can die and old enemies must be faced. In the end he must stand up to his stepfather alone in a blazing confrontation. In this second book of the Hazelwood High trilogy, Sharon M. Draper has woven characters and events from Tears of a Tiger in an unflinchingly realistic portrayal of poverty and child abuse. It is an inspiring story of a young man who rises above the tragic circumstances of his life by drawing on the love and strength of family and friends.
"Beth Brown doesn't believe in premonitions. But her recent dream feels too real to ignore: a commercial airliner is hijacked, and a handsome passenger is shot dead. Beth hasn't met the mystery man in her dream; she would never forget a gorgeous face like his. But she can't deny the bizarre connection she feels. Now awake, and unable to allow for the violence she's convinced is impending, she races to the airport ... and comes face to face with the man of her dreams. Zane Winters lives for his job, using his uncanny psychic powers to carry out missions for elite SEAL Team 7. Yet the constant adrenaline highs can't drown out the numbness seeping into his life as he yearns to find a woman he can trust. All that changes when he meets a beautiful stranger who sets his soul on fire--and somehow knows he's about to die. To thwart the global crisis the hijacking will unleash, Beth and Zane join forces. But even amid the danger, they can't deny the powerful force drawing them together. Is it merely attraction ... or destiny?"--Publisher.
Once she had nothing: no name, no memory, no purpose beyond the one her master bound her to fulfill. Now the wandering archon known as Ree must walk an unseen path -- one that will lead her toward the untold story of her origins. But the road to the truth is paved with blood . . .
For centuries, the witches of Starfall have served the people of the fourteen domains while keeping their own secrets close. No one outside their ranks knows their power comes from a ritual that divides each newborn daughter in two: the witch, infused with magic, and the doppelganger, a soulless shell that is soon destroyed. Not all of the doppelgangers are dead, though, and their battle to survive will plunge Starfall into crisis. So long as her doppelganger lives, a witch cannot control her magic. But there are secrets even the witches do not know, and the doppelgangers hold power of their own . . . This omnibus includes the novels from the novel duology Warrior and Witch, as well as the prequel novella “Dancing the Warrior.”
Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or a game master, Dice Tales offers insights on every facet of RPG storytelling, including: * generating characters with rich narrative potential * scaling plot as PCs become more powerful * managing the interaction between rules and roleplay * campaign planning at different stages * the social dynamics of collaborative creation * and more!
A young woman with an unreliable prophetic gift. A street musician searching for the magic she lost. A king whose voice is too dangerous for ordinary people to hear. This collection of short stories explores the Nine Lands, a realm created by award-winning author Marie Brennan. From the spirit-haunted jungle of the Nahele Peninsula to the cold archipelago of Kagesedo, from the occupied lands of Sahasrara to the decadent courts of Quilíbria, the Nine Lands offer you visions of fantasy, peril, and wonder. TABLE OF CONTENTS * “Calling Into Silence” * “Kingspeaker” * “Sing for Me” * “Execution Morning” * “The Legend of Anahata” * “Lost Soul” * “White Shadow” * story notes
Enter a land of infinite possibility . . . In this, the sixth volume of the NEW WORLDS series of worldbuilding guides for science fiction and fantasy writers, award-winning author Marie Brennan takes a deep dive into topics as weighty as slavery, as illicit as crime, and as fun as the inner workings of a magic system. With essays ranging from siege warfare to artistic patronage to food prohibitions, there is something here for every story! This volume collects essays from the sixth year of the New Worlds Patreon.
Two women. One soul. Mirage wasn't supposed to exist. Born from the ritual that gives the witches of Starfall their power, she should have been destroyed. Instead she survived, and grew up to become one of the most lethal Hunters the land has ever seen. Miryo wasn't supposed to fail. But when her initiation at Starfall goes awry, she realizes her double is still alive. Now she must hunt down Mirage and put an end to something that should never have begun. But how can a witch kill the perfect warrior, when her own magic is trying to kill her?