Cocos2d-x by Example: Beginner's Guide - Second Edition

Cocos2d-x by Example: Beginner's Guide - Second Edition

Author: Roger Engelbert

Publisher: Packt Publishing Ltd

Published: 2015-03-26

Total Pages: 270

ISBN-13: 1785281070

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If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.


Cocos2d-X by Example

Cocos2d-X by Example

Author: Roger Engelbert

Publisher: Packt Pub Limited

Published: 2013

Total Pages: 246

ISBN-13: 9781782167341

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Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.No programming experience necessary!


Cocos2d-x for Beginners

Cocos2d-x for Beginners

Author: Kameron Hussain

Publisher: Cocos2d-x Series

Published: 2023-11-30

Total Pages: 0

ISBN-13:

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"Cocos2d-x for Beginners: Building Simple Games from Scratch" is an essential guide for aspiring game developers and enthusiasts looking to embark on an exciting journey into the world of game programming. This comprehensive book serves as a practical introduction to the Cocos2d-x game engine, renowned for its simplicity and efficiency in mobile game development. The book begins with an overview of the game development landscape, highlighting the significance of Cocos2d-x in the current market. It then delves into the fundamental concepts of game design and programming, offering a step-by-step approach to mastering the basics. Each chapter is meticulously crafted to introduce key elements of game development, from setting up the development environment to understanding the core mechanics of game engines. As readers progress, they will discover practical strategies for building their first game from scratch. The book offers detailed tutorials on creating engaging game environments, designing characters, and implementing interactive features. These tutorials are complemented by real-world examples and source codes, allowing readers to apply their learning in a hands-on manner. "Cocos2d-x for Beginners" also covers essential topics such as animation, physics, and user interface design, ensuring a well-rounded education in game development. The book's easy-to-follow structure is ideal for beginners, yet offers enough depth to challenge intermediate learners. Additionally, this guide explores advanced topics such as cross-platform development and optimization techniques. Readers will learn how to deploy their games on multiple platforms, reaching a broader audience and maximizing the potential of their creations. With its clear explanations, practical tutorials, and expert insights, "Cocos2d-x for Beginners: Building Simple Games from Scratch" is more than just a book-it's a passport to the thrilling world of game development. Whether you are a complete novice or looking to enhance your programming skills, this book is the perfect companion on your journey to becoming a proficient game developer with Cocos2d-x.


Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

Author: Siddharth Shekar

Publisher: Packt Publishing Ltd

Published: 2014-09-23

Total Pages: 375

ISBN-13: 1783988274

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If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.


Learning Cocos2D

Learning Cocos2D

Author: Rod Strougo

Publisher: Addison-Wesley Professional

Published: 2011-07-07

Total Pages: 633

ISBN-13: 0132180855

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Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks


Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

Author: Raydelto Hernandez

Publisher: Packt Publishing Ltd

Published: 2015-03-30

Total Pages: 160

ISBN-13: 1785282832

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If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.


Beginning Game Development Using Cocos2d-x V3 C+

Beginning Game Development Using Cocos2d-x V3 C+

Author: Frahaan Hussain

Publisher:

Published: 2017

Total Pages:

ISBN-13:

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"Learn how to make cross platform games using the immensely successful game engine Cocos2d-x. A step by step process is used to show everything from project setup to essential game design technique. Gain a good understanding of the following concepts: C++ Game Programming, Video Game Logic, Cocos2d-x Game Programming, Game Mechanics, Game development, Game design, Mobile development, Mobile design, Cross platform development. Cocos2d-x is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. "--Resource description page.


Beginning Google Glass Development

Beginning Google Glass Development

Author: Jeff Tang

Publisher: Apress

Published: 2014-07-01

Total Pages: 358

ISBN-13: 1430267879

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Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass. This book is incredibly hands-on with many exciting projects. You will learn the basics of Glass and how to set up your development environment, through to every Glass development topic using Glass Development Kit (GDK): • Glass User Interface • Camera and Image Processing • Video: Basics and Applications • Voice and Audio • Network, Bluetooth, and Social • Locations, Map, and Sensors • Graphics, Animation, and Games You will also learn how to develop enterprise and web-based Glass apps using the Mirror API. Each topic is full of examples that illustrate what Glass can truly do and help you quickly start developing your own apps. Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms, and cares immensely about user experience. He brings his vast knowledge to this book through cool and practical examples, which will excite and tantalize your creativity. This book is for any developer who is keen to start developing for Glass with GDK or the Mirror API. Whether you are an Android, iOS, web, or enterprise developer, you do not want to miss the chance that Glass becomes the next big thing. Get started with Beginning Google Glass Development and be inspired today.


Cocos2d-x Game Development Blueprints

Cocos2d-x Game Development Blueprints

Author: Karan Sequeira

Publisher: Packt Publishing Ltd

Published: 2015-07-27

Total Pages: 392

ISBN-13: 1783985275

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Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.