CLUG, Community Land Use Game

CLUG, Community Land Use Game

Author: Allan G. Feldt

Publisher:

Published: 1972

Total Pages: 246

ISBN-13:

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Provides a "city" for students of urban and regional geography to play with so they might understand the problems involved with planning for land use.


Geoparticipatory Spatial Tools

Geoparticipatory Spatial Tools

Author: Jiri Panek

Publisher: Springer Nature

Published: 2022-07-20

Total Pages: 193

ISBN-13: 3031055470

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The book explores the key factors affecting the successful implementation of public participation spatial systems in participatory planning as part of the urban governance system. It brings insight from nation-wide research in the Czech Republic and the implications to other countries in the region and beyond. The main aim of the proposed book is to analyse the state-of-the-art of using geoparticipatory tools for citizens’ participation in community decision-making process and to suggest the effective implementation of the geoparticipatory tools available in urban governance. This book explores the situation in the Czech Republic as a representative of for Eastern Bloc country, three decades after the political transition, on its way to public participation in local and urban governance. The active involvement of the citizens into the local and urban decision making process via geoparticipatory spatial tools is becoming a popular research field among human geographers, behavioural geographers, GIS scientists, environmental psychologists, policy scientists and many others scientific areas.


The Routledge Companion to Games in Architecture and Urban Planning

The Routledge Companion to Games in Architecture and Urban Planning

Author: Marta Brković Dodig

Publisher: Routledge

Published: 2019-11-25

Total Pages: 260

ISBN-13: 0429805705

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The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.