Club Game

Club Game

Author: Aaron Sleazy

Publisher:

Published: 2014-10-23

Total Pages: 174

ISBN-13: 9783942017046

DOWNLOAD EBOOK

In Club Game, Aaron Sleazy systematically and thoroughly describes how you can maximize your chances for success with the women you meet in clubs and bars. The knowledge in this book is based on the experience he gained in years spent partying, mainly in the hottest clubs and bars of London and Berlin. Through his life as a Lothario, Aaron Sleazy had innumerable pleasurable encounters with women, but he also gained many invaluable insights. Consequently, Club Game contains Aaron Sleazy's distilled wisdom on clubs and bars, and serves as an effective crash course to success with women in that environment. For more on Aaron Sleazy, visit his official website at AaronSleazy.com.


One Up

One Up

Author: Joost van Dreunen

Publisher: Columbia University Press

Published: 2020-10-06

Total Pages: 317

ISBN-13: 0231552211

DOWNLOAD EBOOK

What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.


Barnsley Football Club's Greatest Games, 1890s–2008

Barnsley Football Club's Greatest Games, 1890s–2008

Author: Grenville Firth

Publisher: Casemate Publishers

Published: 2009-08-30

Total Pages: 339

ISBN-13: 1526743868

DOWNLOAD EBOOK

A variety of games spanning the entire history of Barnsley Football Club, from its origins as Barnsley St Peters to the present-day. Over 50 matches are included, from 4,600 fixtures. They include 2 FA Cup FInals, Semi-FInals, recent cup triumphs against Liverpool at Anfield and Chelsea at Oakwell, the recent new Wembley experience and the last play-off at the Millennium Stadium. Also included is the historic game against Bradford City after which Barnsley obtained promotion to the Premier League. Apart from a summary report, reference is also made to post-match comments from managers and players. The reason for inclusion of a particular match varies according to several key factors. It might be a notable FA Cup game against formidable opponents, maybe a key battle that resulted in promotion, a spectacular score line or even a fixture in which the brilliance of one or more players was exceptional. From the latter, examples include Frank Eatons first ever five goals in one match, the great Tommy Taylors hat-trick in only his second appearance for the club and a brilliant individual performance by Arthur Kaye. Also included are several famous games in which the players performed exceptionally well even in the face of defeat.


The Cultural Encyclopedia of Baseball, 2d ed.

The Cultural Encyclopedia of Baseball, 2d ed.

Author: Jonathan Fraser Light

Publisher: McFarland

Published: 2016-03-25

Total Pages: 1112

ISBN-13: 1476617449

DOWNLOAD EBOOK

More than any other sport, baseball has developed its own niche in America's culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues' decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.