Cinema 4D S22 Essential Training: Motion Graphics

Cinema 4D S22 Essential Training: Motion Graphics

Author: Andy Needham

Publisher:

Published: 2020

Total Pages: 0

ISBN-13:

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Cinema 4D (C4D) continues to shine as an industry standard solution for 3D artists, and it offers a unique set of tools specifically for creating compelling motion graphics. This course covers the essentials of the C4D MoGraph toolset, as well as the newest features which are part of Subscription Release 22 (S22). First, get familiar with the fundamentals of the interface and animation options. Then, learn how to clone objects, manipulate and finesse animation, and work with cameras. Find out how to modify objects and surfaces using lighting, rendering, and compositing options. Additionally, explore the spline modeling and type tools and learn techniques for working with dynamics and particles using Field Forces.


Cinema 4D R18 Essential Training: Motion Graphics

Cinema 4D R18 Essential Training: Motion Graphics

Author:

Publisher:

Published: 2016

Total Pages:

ISBN-13:

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CINEMA 4D R18 Essentials: Motion Graphics introduces artists to the CINEMA 4D workflow. Learn the key foundational concepts, such as spline modeling, keyframe animation, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham also includes practical techniques for creating, selecting, and transforming objects; extruding shapes; working with MoGraph module tools such as clones and effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try out different materials and settings and export your projects in the exact sizes and resolutions you need.


Exploring Mograph with Cinema 4D R19

Exploring Mograph with Cinema 4D R19

Author: Pradeep Mamgain

Publisher: Createspace Independent Publishing Platform

Published: 2018-07-13

Total Pages: 188

ISBN-13: 9781723050763

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Note: This book is also available in the color edition. An ePub file that has the color images of the screenshots/diagrams used in this book is available with the resources of this grayscale book. The Exploring MoGraph with CINEMA 4D R19 textbook walks you through every step of creating MoGraph animations with CINEMA 4D R19. This guide is perfect for both novices as well as for the intermediate users of CINEMA 4D. This book will help you to get started with the MoGraph module of CINEMA 4D, you will learn important concepts and techniques about MoGraph which you can utilize to create your motion graphics designs. Appendix MGA walks you through the process of creating XPresso driven light rigs that you can use to efficiently illuminate the scenes. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better CINEMA 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning the MoGraph toolset. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Every unit of this textbook contains hands-on exercises which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Unit MGP contains some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. By the time you're done, you'll be ready to create MoGraph animations for your motion graphics design projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D.What are the key features of the book? *Learn CINEMA 4D's MoGraph module. * Detailed coverage of effectors. * Contains 22 hands-on exercises. * Contains 8 practice activities to test the knowledge gained. * Additional guidance is provided in form of tips, notes, and cautions. * Important terms are in bold face so that you never miss them. * The content under "What just happened?" heading explains the working of the instructions. * The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). * Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. * Tech support from the author. * Access to each exercise's initial and final states along with the resources used in the hands-on exercises. * Quiz to assess the knowledge. * Bonus hands-on exercises. How this book is structured? This book is divided into following units: Unit MG1: Introduction to MoGraph Unit MG2: Effectors Unit MG3: Other Mograph Objects Unit MGBH: Bonus Hands-on Exercises Unit MGP: Practice Activities Appendix MGA1: Light Rigs Appendix MGA2: Quiz Answers For more info, visit PADEXI ACADEMY'S website.


Cinema 4D R16 Essential Training

Cinema 4D R16 Essential Training

Author:

Publisher:

Published: 2014

Total Pages:

ISBN-13:

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Learn how to model, texture, light, and animate 3D objects in CINEMA 4D, and create amazing motion graphics, visual effects (VFX), and animations.


Cinema 4D R18 Essential Training: The Basics

Cinema 4D R18 Essential Training: The Basics

Author:

Publisher:

Published: 2016

Total Pages:

ISBN-13:

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CINEMA 4D R18: The Basics introduces artists to the CINEMA 4D workflow, using CINEMA 4D as part of a pipeline that includes artwork from Adobe Illustrator and finishing touches in After Effects. Author Andy Needham explains the concepts and techniques that are crucial to understanding exactly how this 3D modeling software functions. Learn how to model objects, extrude shapes, animate the model and the camera in your scene, apply lighting and materials, and render out a fully realized 3D animation. Each step follows the development of a real-world motion graphics project-a 3D logo-so you can see C4D's features in action.