Cinefex

Cinefex

Author:

Publisher:

Published: 2008

Total Pages: 506

ISBN-13:

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The journal of cinematic illusions.


The Empire of Effects

The Empire of Effects

Author: Julie A. Turnock

Publisher: University of Texas Press

Published: 2022-06-14

Total Pages: 402

ISBN-13: 1477325328

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How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.


Media Technologies and Posthuman Intimacy

Media Technologies and Posthuman Intimacy

Author: Jan Stasienko

Publisher: Bloomsbury Publishing USA

Published: 2021-12-16

Total Pages: 305

ISBN-13: 1501380524

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Constructing a theory of intimacy describing processes occurring between a 'human' subject and information creations, Jan Stasienko shows in what way and in what phases that relationship is built and what its nature is. He discusses technologies and genres related to the construction of a new television message (teleprompter, interactive television forms appearing both in the analogue and digital eras), composition of the film image and specificity of cinematic technologies (peep show, hybrid animation, digital visual effects). Also new-media technologies and genres will be discussed (for example, aspects relating to computer games and Web portals making video materials available). This diversity is prompted by the desire to show that the building of intimacy protocols is not the domain of the digital era, and on the other hand, that the posthumanism of media apparatus is a wide-ranging problem, i.e. the area encompasses various vehicles findable throughout various historical periods.


Digital Cinema

Digital Cinema

Author: Stephen Prince

Publisher: Rutgers University Press

Published: 2019-01-18

Total Pages: 203

ISBN-13: 0813596262

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Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges fundamental assumptions about film. In the process, he raises provocative questions about the emergence of virtual reality, the future of film preservation, and the status of realism in digital cinema.


Pulling a Rabbit Out of a Hat

Pulling a Rabbit Out of a Hat

Author: Ross Anderson

Publisher: Univ. Press of Mississippi

Published: 2019-05-23

Total Pages: 237

ISBN-13: 1496822307

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Who Framed Roger Rabbit emerged at a nexus of people, technology, and circumstances that is historically, culturally, and aesthetically momentous. By the 1980s, animation seemed a dying art. Not even the Walt Disney Company, which had already won over thirty Academy Awards, could stop what appeared to be the end of an animation era. To revitalize popular interest in animation, Disney needed to reach outside its own studio and create the distinctive film that helped usher in a Disney Renaissance. That film, Who Framed Roger Rabbit, though expensive and controversial, debuted in theaters to huge success at the box office in 1988. Unique in its conceit of cartoons living in the real world, Who Framed Roger Rabbit magically blended live action and animation, carrying with it a humor that still resonates with audiences. Upon the film’s release, Disney’s marketing program led the audience to believe that Who Framed Roger Rabbit was made solely by director Bob Zemeckis, director of animation Dick Williams, and the visual effects company Industrial Light & Magic, though many Disney animators contributed to the project. Author Ross Anderson interviewed over 140 artists to tell the story of how they created something truly magical. Anderson describes the ways in which the Roger Rabbit characters have been used in film shorts, commercials, and merchandising, and how they have remained a cultural touchstone today.


Some Kind of Hero

Some Kind of Hero

Author: Matthew Field

Publisher: The History Press

Published: 2015-10-12

Total Pages: 751

ISBN-13: 0750966505

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For over 50 years, Albert R. Broccoli’s Eon Productions has navigated the ups and downs of the volatile British film industry, enduring both critical wrath and acclaim in equal measure for its now legendary James Bond series. Latterly, this family run business has been crowned with box office gold and recognised by motion picture academies around the world. However, it has not always been plain sailing. Changing financial regimes forced 007 to relocate to France and Mexico; changing fashions and politics led to box office disappointments; and changing studio regimes and business disputes all but killed the franchise. And the rise of competing action heroes has constantly questioned Bond’s place in popular culture. But against all odds the filmmakers continue to wring new life from the series, and 2012’s Skyfall saw both huge critical and commercial success, crowning 007 as the undisputed king of the action genre. Some Kind of Hero recounts this remarkable story, from its origins in the early ‘60s right through to the present day, and draws on hundreds of unpublished interviews with the cast and crew of this iconic series.


Techniques of Special Effects of Cinematography

Techniques of Special Effects of Cinematography

Author: Raymond Fielding

Publisher: CRC Press

Published: 2013-04-11

Total Pages: 459

ISBN-13: 1136055541

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First published in 1985. Exactly 20 years have passed since the first edition of this text appeared, in 1965. During this period, the author has gathered feedback from professional film-making circles. This fourth revision introduces new information in nearly all chapters. 130 new illustrations have been added, many of them illustrating feature films which are currently in release. The bibliography has also been enlarged considerably. The contributions of the visual-effects cinematographer have always been valued highly within the theatrical motion-picture industry. Because of their work, film producers have been able to endow their pictures with considerable 'production value' which the budget could not otherwise sustain.


Modern Sci-Fi Films FAQ

Modern Sci-Fi Films FAQ

Author: Tom DeMichael

Publisher: Hal Leonard Corporation

Published: 2014-09-01

Total Pages: 433

ISBN-13: 1495009572

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(FAQ). Many science fiction movies from the last 40 years have blazed new vistas for viewers. They've reached further into the future, traveled longer into the past, soared deeper into the vastness of the cosmos, and probed more intently inside man's consciousness than any other period of film before. And audiences ate them up, taking four of the top ten spots in all-time ticket sales in America while earning more than $2 billion at the box office. Modern Sci-Fi Films FAQ takes a look at the genre's movies from the last 40 years, where the dreams of yesterday and today may become tomorrow's realities. This FAQ travels to a long time ago, in a galaxy far, far away... visits a theme park where DNA-created dinosaurs roam... watches as aliens come to Earth, hunting humans for sport... and much, much more. Filled with biographies, synopses, production stories, and images and illustrations many seldom seen in print the book focuses on films that give audiences two hours where they can forget about their troubles, sit back, crunch some popcorn, and visit worlds never before seen... worlds of robots, time travel, aliens, space exploration, and other far-out ideas.


Creating Your Career in Communications and Entertainment

Creating Your Career in Communications and Entertainment

Author: Leonard Mogel

Publisher: Psychology Press

Published: 1998

Total Pages: 316

ISBN-13: 9780883622087

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This premiere edition from Leonard Mogel provides up-to-date "snapshots"--with data, forecasts, and analyses--of career opportunities in the worlds of publishing, communications, media, and entertainment. A veteran of the printing, publishing, and movie industries, Mogel offers dozens of specific career tips and many interviews with experts in each field. Offering visions of "dream" jobs with a healthy dose of perspective and wisdom, this volume is intended for readers interested in pursuing careers in media and entertainment.


Blockbuster

Blockbuster

Author: Tom Shone

Publisher: Simon and Schuster

Published: 2004

Total Pages: 376

ISBN-13: 9780743235686

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"But somewhere along the line, the beast they awakened took on a life of its own, and by the 1990s production budgets had escalated as quickly as profits. Hollywood entered a topsy-turvy world ruled by marketing and merchandising mavens, in which flops like Godzilla made money and hits had to break records just to break even. The blockbuster changed from a major event that took place a few times a year into something that audiences have come to expect weekly, piling into the backs of one another in an annual demolition derby that has left even Hollywood aghast.".