Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.
Kickin' in the front seat? Sittin' in the back seat? Now the choice is yours! It may sound like a pretty negligible decision, but as Rebecca is about to find out, it could mean the difference between life and death. Inspired by Rebecca Black's infamous song of the same name, Friday is a choose your own adventure book involving secret societies, Egyptian pyramids, and maybe even an explanation for Rebecca's poorly received contribution to the world of music. Get it while it's topical.
Congratulations, reader! You've successfully navigated through the trials of childhood and adolescence. Now, as you voyage through high school to college and beyond, you're set to begin your next big adventure: adulthood. A few big decisions await you, from majors and minors to jobs and careers (and maybe even marriage!). However, in between the big ones, you'll make a million other smaller, subtler choices that will underpin everything from your friendships to your bank account. These are the daily choices that will truly define you . . . so how will you choose? Choose Your Own Adulthood helps you approach these choices from a more thoughtful, curious, and ultimately self-aware perspective. You'll learn why responding is so much better than reacting, how loyalty is really overrated, which risks are worth taking and which are best avoided, and so much more. Exciting things await you on your journey toward adulthood: which path you take is for you to decide. Choose wisely!
"The story of your life is a story worth telling." So sings Grammy-nominated recording artist Matthew West on his bestselling album The Story of Your Life. In this new book, Matthew develops that theme, showing how everyone's life is a story in progress and how knowing that truth can change people for the better. Filled with powerful personal stories from Matthew and his fans, The Story of Your Life Interactive Journey is a guidebook that will help readers heal from the hurts of their past and develop a deeper compassion toward others whose life stories are filled with pain. Readers will find that God, the author of their stories, is willing and able to rewrite the broken chapters of their lives. The Story of Your Life Interactive Journey is the perfect companion to the The Story of Your Life DVD. It includes extensive study questions for individuals or small groups and plenty of space for readers' insights.
Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
Lose Your Own Adventure is a pastiche, albeit a cynical one, to the classic "Choose Your Own Adventure" books many of us read growning up. However, Zoot Sax adds his own dark and morbid take on the concept. No one can completely control their own fate and no matter what choice you make, the grim reaper always wins.
American politics today is run on scandal and sound bites because our politicians have become disconnected from the government and public that they serve. Vast changes brought about by the information revolution and the global economy-and by the new "Choice Generation" of Americans under the age of thirty-have yet to impact America's centralized, one-size-fits-all government programs. Enter Andrei Cherny, who uses his unique vantage point as a twentysomething with experience working closely with the President and Vice President of the United States to consider what these vast changes will mean for American government and society. Cherny convincingly argues that Americans are coming to demand a Choice Revolution in government-expanding democracy by taking decision-making power out of the hands of experts and putting back into the hands of ordinary people. But more individual power doesn't mean just more individualism. Cherny proposes a truly interactive government in which increased government responsiveness is met with an increased commitment on the part of the public to the common good.
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.