Chips Challenging Champions

Chips Challenging Champions

Author: J. Schaeffer

Publisher: Elsevier

Published: 2002-04-17

Total Pages: 371

ISBN-13: 0080929915

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One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.


Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment

Author: Zhigeng Pan

Publisher: Springer

Published: 2006-03-22

Total Pages: 1420

ISBN-13: 3540334246

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This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.


Evolution of Artificial Neural Development

Evolution of Artificial Neural Development

Author: Gul Muhammad Khan

Publisher: Springer

Published: 2017-10-27

Total Pages: 146

ISBN-13: 3319674668

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This book presents recent research on the evolution of artificial neural development, and searches for learning genes. It is fascinating to see how all biological cells share virtually the same traits, but humans have a decided edge over other species when it comes to intelligence. Although DNA decides the form each particular species takes, does it also account for intelligent behaviour in living beings? The authors explore the factors that are perceived as intelligent behaviour in living beings and the incorporation of these factors in machines using genetic programming, which ultimately provides a platform for exploring the possibility of machines that can learn by themselves, i.e. that can “learn how to learn”. The book will be of interest not only to the specialized scientific community pursuing machine intelligence, but also general readers who would like to know more about the incorporation of intelligent behaviour in machines, inspired by the human brain.


Agents and Artificial Intelligence

Agents and Artificial Intelligence

Author: Béatrice Duval

Publisher: Springer

Published: 2015-12-18

Total Pages: 360

ISBN-13: 3319279475

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This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Agents and Artificial Intelligence, ICAART 2015, held in Lisbon, Portugal, in January 2015.The 18 revised full papers presented in this book were carefully reviewed and selected from 187 submissions. The papers are organized in two topical sections on agents and on artificial intelligence and focus on multi-agent systems and software platforms; distributed problem solving and distributed AI in general; knowledge representation; planning; learning; scheduling; perception; reactive AI systems; and evolutionary computing.


The Technical Challenges and Opportunities of a United Europe

The Technical Challenges and Opportunities of a United Europe

Author: Michael Stephen Steinberg

Publisher: Rowman & Littlefield

Published: 1990

Total Pages: 216

ISBN-13: 9780389209003

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This book examines the EC's movement towards a stable, unified European economy in 1992. Contents: Introduction; Section I: The European Community: Looking Towards 1992; Section II: The Impact of the 1992 Movement On Europe; The Economic and Political Meaning of Europe 1992; The Integration of Systems and Non-Systems: E.C. '92 and the German Transportation Carriers; The Emerging Social Dimensions of Europe 1992; Section III: The Technological Challenge; Forging the European Technology Community; Technology, Competitiveness and Cooperation in Europe; Defence Technology and European Security in the 1990s; Section IV: The Tripartite Relationship; European Management of Trilateral Interdependencies; The U.S. View of EC 1992; The Impact on Global Corporate Competition and Multinational Corporate Strategy; Signposts on the Road to Trade Policy Reform in Agriculture; Will Japan Seek Regionalism?; Section V: The E.C. and the Third World; 1992 and ACP Trade Prospects; Development Assistance Under Lome IV: Politics or Economics'.


Competition

Competition

Author: James Case

Publisher: Hill and Wang

Published: 2008-06-24

Total Pages: 372

ISBN-13: 1429923091

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The Mathematical Theory of Games Sheds Light On A Wide Range of Competitive Activities What do chess-playing computer programs, biological evolution, competitive sports, gambling, alternative voting systems, public auctions, corporate globalization, and class warfare have in common? All are manifestations of a new paradigm in scientific thinking, which James Case calls "the emerging science of competition." Drawing in part on the pioneering work of mathematicians such as John von Neumann, John Nash (of A Beautiful Mind fame), and Robert Axelrod, Case explores the common game-theoretical strands that tie these seemingly unrelated fields together, showing how each can be better understood in the shared light of the others. Not since James Gleick's bestselling book Chaos brought widespread public attention to the new sciences of chaos and complexity has a general-interest science book served such an eye-opening purpose. Competition will appeal to a wide range of readers, from policy wonks and futurologists to former jocks and other ordinary citizens seeking to make sense of a host of novel—and frequently controversial—issues.


Model Checking and Artificial Intelligence

Model Checking and Artificial Intelligence

Author: Stefan Edelkamp

Publisher: Springer

Published: 2007-08-28

Total Pages: 193

ISBN-13: 3540741283

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The refereed post-proceedings of the 4th Workshop on Model Checking and Artificial Intelligence are presented in this volume. Eight full workshop papers are presented along with three post-proceedings papers. Papers are organized into topical sections covering planning and model checking, heuristics for real-time model checking, verification of multi-agent systems, and logics for model checking and artificial intelligence.


SOFSEM 2004: Theory and Practice of Computer Science

SOFSEM 2004: Theory and Practice of Computer Science

Author: P. van Emde Boas

Publisher: Springer Science & Business Media

Published: 2004-01-14

Total Pages: 398

ISBN-13: 3540207791

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This book constitutes the refereed proceedings of the 30th Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2004, held in Merín, Czech Republic, in January 2004. The volume presents 10 invited lectures and 22 full papers selected from 136 submissions. Among the topics covered are computer science theory, programming theory, database systems, information systems, cognitive technologies and Web technologies.


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.