Children's Books in Print
Author: R R Bowker Publishing
Publisher: R. R. Bowker
Published: 1999-12
Total Pages: 1662
ISBN-13:
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Author: R R Bowker Publishing
Publisher: R. R. Bowker
Published: 1999-12
Total Pages: 1662
ISBN-13:
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Published: 2006
Total Pages:
ISBN-13: 9780835248518
DOWNLOAD EBOOKAuthor: Janusz Korczak
Publisher: Random House
Published: 2005
Total Pages: 354
ISBN-13: 0099488868
DOWNLOAD EBOOK"This moving fable follows the adventures of Matt who becomes king when just a child and decides to reform his country according to his own priorities. Ignoring his grown-up ministers, he decrees that children should be given chocolate every day and builds the best zoo in the world. He fights in battles, braves the jungle, and crosses the desert, but perhaps the most life-altering thing of all is that the lonely boy king finds true friends. This timeless book shows us not only what children's literature can be, but what children can be. "
Author: Bowker Editorial Staff
Publisher: Reed Reference Publishing
Published: 1998
Total Pages: 1256
ISBN-13: 9780835239523
DOWNLOAD EBOOKAuthor: Dr Adam de Paor-Evans
Publisher: Squagle House/Rhythm Obscura
Published: 2021-04-10
Total Pages: 181
ISBN-13: 1399906534
DOWNLOAD EBOOKHEADZ-zINe is a periodical output of the HEADZ Project. Taking the form of the fanzine with a critical edge, it challenges the convention of academic knowledge production and dissemination. HEADZ-zINe seeks to capture the personal, local, and communal histories of hip hop. HEADZ-zINe is foremost interested in the stories of its participants, and through a series of in-depth interviews and complimentary analysis of the artefacts and archives of hip hop, reveals a set of previously untold stories. HEADZ-zINe is created with much the same immediacy as a zine. It is produced within a period of weeks, is self-published and designed using standard domestic hardware and software. Although the topic addressed is historical, participants’ reflections illustrate the immediacy and closeness of this material to their current lives. True to the aims of the fanzine, HEADZ-zINe illuminates the histories of music culture which have previously been largely un-documented. These histories are told through the personal and collective stories of their participants. HEADZ-zINe is freely distributed, and the inaugural issue has been manufactured with a print-run of only 200 copies, in addition to being available in an expanded edition online. The zine presents a continued engagement with questions of knowledge production and dissemination. HEADZ-zINe has been developed in collaboration with practitioners and seeks to foreground their histories, thoughts, and ideas. We are interested in how hip hop offers practitioners a way of engaging with and knowing the world through music, artistic and dance practices. In this, we take hip hop seriously as a cultural form through which practitioners and fans learn, share and archive knowledge. Hip hop practitioners are both the creators of and thinkers about hip hop, they are local intellectuals. The principal focus of this zine is on the voices of hip hop practitioners themselves as they not only tell but theorise hip hop history. As accumulators of vinyl records, flyers, posters, photographs, and magazines ourselves we are interested in what these artefacts and archives can reveal to us about the creative acts of curating and remembering cultural history. We are interested in exploring how involvement in hip hop culture shaped the lives of practitioners and provided a space for creatively, imaginatively, and intellectually engaging with the world around them.
Author: Bowker Editorial Staff
Publisher: R. R. Bowker
Published: 1996-09
Total Pages: 2776
ISBN-13: 9780835238007
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Published: 1994
Total Pages: 1852
ISBN-13:
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Published: 1998-10-03
Total Pages: 104
ISBN-13:
DOWNLOAD EBOOKIn its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.