Word Searches For Dummies

Word Searches For Dummies

Author: Denise Sutherland

Publisher: John Wiley & Sons

Published: 2009-05-11

Total Pages: 436

ISBN-13: 0470453664

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A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.


The Improv Handbook

The Improv Handbook

Author: Tom Salinsky

Publisher: Bloomsbury Publishing

Published: 2017-10-19

Total Pages: 521

ISBN-13: 1350026174

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The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.


WALC 6

WALC 6

Author: Leslie Bilik-Thompson

Publisher:

Published: 2004

Total Pages:

ISBN-13:

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Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.


Why Don't Students Like School?

Why Don't Students Like School?

Author: Daniel T. Willingham

Publisher: John Wiley & Sons

Published: 2009-06-10

Total Pages: 324

ISBN-13: 0470730455

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Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal


The New York Times Sunday Crossword Puzzles

The New York Times Sunday Crossword Puzzles

Author: Will Shortz

Publisher: Random House Puzzles & Games

Published: 2000-10-24

Total Pages: 0

ISBN-13: 9780812933819

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Nothing epitomizes crosswords more than "The New York Times" Sunday puzzle. This new collection of 50 crosswords is filled with the ingenuity, precision, and wit that have long made the newspaper the standard-bearer in the art of puzzle making. Covered spiral binding.


Genius at Play

Genius at Play

Author: Siobhan Roberts

Publisher: Princeton University Press

Published: 2024-10-29

Total Pages: 480

ISBN-13: 0691267510

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A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.


Challenges for Games Designers

Challenges for Games Designers

Author: Brenda Brathwaite

Publisher: Createspace Independent Publishing Platform

Published: 2008-08-21

Total Pages: 340

ISBN-13: 9781542453318

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Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.


The New York Times Hardest Crosswords Volume 1

The New York Times Hardest Crosswords Volume 1

Author: The New York Times

Publisher: St. Martin's Griffin

Published: 2018-02-20

Total Pages: 0

ISBN-13: 9781250160966

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The first in a new series featuring only the toughest crossword puzzles from The New York Times. Are you up for the challenge? Many puzzle fans love the deviously difficult New York Times Friday and Saturday crosswords: They’re the hardest puzzles around, and once you’ve conquered them, you’re a true Puzzlemaster! Features: - 50 New York Times Friday and Saturday crosswords - Edited by crossword legend Will Shortz - Spiral binding for convenient lay-flat solving