Information and Communication Technology and Applications

Information and Communication Technology and Applications

Author: Sanjay Misra

Publisher: Springer Nature

Published: 2021-02-13

Total Pages: 746

ISBN-13: 3030691438

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This book constitutes revised selected papers from the Third International Conference on Information and Communication Technology and Applications, ICTA 2020, held in Minna, Nigeria, in November 2020. Due to the COVID-19 pandemic the conference was held online. The 67 full papers were carefully reviewed and selected from 234 submissions. The papers are organized in the topical sections on Artificial Intelligence, Big Data and Machine Learning; Information Security Privacy and Trust; Information Science and Technology.


Games User Research

Games User Research

Author: Anders Drachen

Publisher: Oxford University Press

Published: 2018

Total Pages: 549

ISBN-13: 0198794843

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Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.


Exertion Games

Exertion Games

Author: Florian Mueller

Publisher:

Published: 2016-12-28

Total Pages: 106

ISBN-13: 9781680832020

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Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.


Innovation Through Information Systems

Innovation Through Information Systems

Author: Frederik Ahlemann

Publisher: Springer Nature

Published: 2021-10-15

Total Pages: 786

ISBN-13: 3030867978

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This book presents the current state of research in information systems and digital transformation. Due to the global trend of digitalization and the impact of the Covid 19 pandemic, the need for innovative, high-quality research on information systems is higher than ever. In this context, the book covers a wide range of topics, such as digital innovation, business analytics, artificial intelligence, and IT strategy, which affect companies, individuals, and societies. This volume gathers the revised and peer-reviewed papers on the topic "Technology" presented at the International Conference on Information Systems, held at the University of Duisburg-Essen in 2021.


HCI in Games: Experience Design and Game Mechanics

HCI in Games: Experience Design and Game Mechanics

Author: Xiaowen Fang

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 423

ISBN-13: 3030772772

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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.


Distributed, Ambient and Pervasive Interactions

Distributed, Ambient and Pervasive Interactions

Author: Norbert Streitz

Publisher: Springer Nature

Published: 2021-07-07

Total Pages: 395

ISBN-13: 303077015X

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This conference proceedings LNCS 12782 constitutes the refereed proceedings of the 9 th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. The conference was held virtually due to the COVID-19 pandemic. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Smart Cities; IoT, Sensors and Smart Environments; Learning and Culture in Intelligent Environments; Designing Intelligent Environments.


Software Engineering Perspectives in Computer Game Development

Software Engineering Perspectives in Computer Game Development

Author: Kendra M. L. Cooper

Publisher: CRC Press

Published: 2021-07-05

Total Pages: 302

ISBN-13: 1351382349

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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives


Model-driven Simulation and Training Environments for Cybersecurity

Model-driven Simulation and Training Environments for Cybersecurity

Author: George Hatzivasilis

Publisher: Springer Nature

Published: 2020-11-06

Total Pages: 179

ISBN-13: 3030624331

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This book constitutes the refereed post-conference proceedings of the Second International Workshop on Model-Driven Simulation and Training Environments for Cybersecurity, MSTEC 2020, held in Guildford, UK, in September 2020 in conjunction with the 24th European Symposium on Research in Computer Security, ESORICS 2020. The conference was held virtually due to the COVID-19 pandemic. The MSTEC Workshop received 20 submissions from which 10 full papers were selected for presentation. The papers are grouped in thematically on: cyber security training modelling; serious games; emulation & simulation studies; attacks; security policies.


Design, Learning, and Innovation

Design, Learning, and Innovation

Author: Eva Irene Brooks

Publisher: Springer Nature

Published: 2021-06-27

Total Pages: 215

ISBN-13: 3030784487

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This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.