The text introduces Dr Manaka's major clinical and theoretical accomplishments by describing how the 'X-signal system' is the foundation of human topography, function, and response. In essence, the X-signal system defines qi, yin-yang, and the five phases as clinical events, rather than as abstract theories. The text gives Western readers the first complete description of this treatment system.
Eighteen award-winning, veteran, and emerging authors bring you seventeen unique dragon tales that defy tradition. Winged serpents as large as continents, as well as those tiny enough to perch on the fingertip of a young girl. Dragons who inhabit the Wild West, Victorian London, Brooklyn, and a post-apocalyptic Earth. Scaly beasts who fight in the boxing ring, celebrate Christmas, and conquer the vast void of outer space. There are rockstars who meddle with dragon magic, clever and conniving shapeshifters, and powerfully exotic hybrids. Science fiction, urban fantasy, mystery, western, epic fantasy, YA fantasy...no matter the setting or the genre--here be dragons! Join Asimov's Readers Award winner Timons Esaias, science fiction author Heidi Ruby Miller, post-apocalyptic author J. Thorn, along with K.W. Taylor, Sean Gibson and more as they put their personal twist on the usual dragon tale. Also, check out the authors' behind-the-scenes articles for a peek into the creative processes that led to the creation of these "Dragons of a Different Tail". "Mastering Aesthetics" by Heidi Ruby Miller "The George" by Timons Esaias "Mouth of the Dragon" by J. Thorn "A Wild Beast of The West" by Marx Pyle & Julie Seaton Pyle "Wei Ling and the Water Dragon" by Jeff Burns "Tiny Hearts" by Sophia DeSensi "The Brooklyn Dragon Racing Club" by Katharine Dow "A Friend Called Home" by Francis Fernandez "Forgiveness" by Colten Fisher "Witherwillow" by Carrie Gessner "Chasing the Dragon" by Sean Gibson "Spirit of the Dragon" by J.C. Mastro "Catalyst" by Kevin Plybon "Poisoned Water" by Sen R. L. Scherb "Big Dreams" by Victoria L. Scott "Resorting to Revenge" by K.W. Taylor "The Last Hour of Night" by G.K. White
After a stellar twenty-three-year career with the Drug Enforcement Administration, Dan Addario’s own part fighting in the War on Drugs didn’t end. For good reason. Because in July of 1993, he lost his thirty-one-year-old son to a crisis that shows no signs of abating. With Chasing the Dragon, Addario becomes the highest-ranking DEA agent ever to pen a book that includes the sum total of his experiences investigating narcotics hotbeds across the globe. These events include a stint as DEA’s regional director for the entire continent of South America, followed by Addario’s tenure running drug interdiction efforts in the infamous Golden Triangle. Though the phrase commonly means “chasing the high” that heroin provides, Chasing the Dragon in Addario’s world is centered around hunting the monster that so defined, and ultimately upended, his own life. A monster no one else has ever been able to catch. Until now.
Zoologist and adventurer Rabinowitz recounts his two-year odyssey tracking leopards and exotic wildlife through the fragile forests of Thailand. Poachers, fire ants, and elephant stampedes all add excitement to the author's Indiana Jones-like life, as he struggles to understand Thai culture and fights to reconcile his western values with the many contradictions he discovers in the "land of smiles". Photographs.
Dragon has a bad case of Curly Tail, and Skyleaf, a rare plant, is the only cure. Jane and Gunther set off to find it on the mountaintop overlooking the sea. The mountaintop where the edges are crumbly and dangerous.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
A Kirkus Best of Science Fiction and Fantasy pick for 2019! A Library Journal Best Book of 2019! An NPR Favorite Book of 2019! "Everything epic fantasy should be: rich, cruel, gorgeous, brilliant, enthralling and deeply, deeply satisfying. I loved it."—Lev Grossman, author of The Magicians When destiny calls, there's no fighting back. Kihrin grew up in the slums of Quur, a thief and a minstrel's son raised on tales of long-lost princes and magnificent quests. When he is claimed against his will as the missing son of a treasonous prince, Kihrin finds himself at the mercy of his new family's ruthless power plays and political ambitions. Practically a prisoner, Kihrin discovers that being a long-lost prince is nothing like what the storybooks promised. The storybooks have lied about a lot of other things, too: dragons, demons, gods, prophecies, and how the hero always wins. Then again, maybe he isn't the hero after all. For Kihrin is not destined to save the world. He's destined to destroy it. Jenn Lyons begins the Chorus of Dragons series with The Ruin of Kings, an epic fantasy novel about a man who discovers his fate is tied to the future of an empire. "It's impossible not to be impressed with the ambition of it all . . . a larger-than-life adventure story about thieves, wizards, assassins and kings to dwell in for a good long while."—The New York Times A Chorus of Dragons 1: The Ruin of Kings 2: The Name of All Things 3: The Memory of Souls
J is about to relapse. So is his neighbor. And that might save them both. J doesn't need rehab. They're well clean of the hard stuff, the soft stuff, and the things in between that helped them bury their fear that they aren't entirely comfortable in their own skin. A group of thugs think otherwise, deciding to beat the freak out. J is left to brood at home while the newborn next door wails through the walls at regular, insomnia-producing intervals. They aren't sure how much sobriety a person can take. Until the wailing stops and the silence grows even more deafening than the whispers of craving. That's when J steps outside their comfort zone, and begins to realize just how bad an idea it was. Because now there's more at stake than sobriety; the fragile sense of self they've cultivated is at risk... (Originally Titled Anomaly)
Essentials of Autopsy Practice is dedicated to updating the modern pathologist on the issues related to the autopsy. This first volume contains 12 topical chapters which are not covered in any other text. It comprises the most recent developments in current autopsy and relevant subjects that have not yet been covered in current autopsy textbooks. This is what makes this book exceptional in its field. The book will be of interest to both trainees and consultants in all sub-branches of pathology including forensic pathology. The subject matter will also appeal to other areas of clinical medicine and will make a good reference book.