It's the first day of school, and Camilla discovers that she is covered from head to toe in stripes, then polka-dots, and any other pattern spoken aloud! With a little help, she learns the secret of accepting her true self, in spite of her peculiar ailment.
Combines character education and physical education in forty-three community-building fitness activities that meet NASPE standards, and includes reproducible forms for portfolio assessment.
Guide students from young learners to more effective citizens with Daily Character Education Activities for students in grades 2 to 3. Each character trait chapter contains daily lessons, literature selections, skits and role plays, discussion questions, and reproducible activities.
"As he does every Saturday afternoon, Mason is digging next to the old swing when he finds a handful of items for his treasure collection... Mason's greatest gems is a story about finding hidden gems inside yourself, with an introduction to the concept of virtues for children."--Back cover.
This book is filled with 30 happy animals games that are designed to develop positive character traits in your child. They are fun to play. From games that teach kindness, helpfulness, self-appreciation, thankfulness, to enjoyment of work, etc., these games will be looked forward to and repeated often by your child. For example: how to be like a giraffe and stretch your greatness, or be like a cat who cleans up after herself, or a bird who makes sweet sounds, plus many more. Each animal has a trait and a game to go with it. Your child will love playing these games and fill his or her boat with these animals! Fans of the books by Dr. Seuss, Sandra Boynton, Suzy Spafford, Felicia Bond, Laura Numeroff and P.D. Eastman will appreciate A BOAT FULL OF ANIMALS. Age range: 4-8. May be used for older children as well. -- More fun and more self-appreciation will fill your child as he or she plays these games. They are simple and meaningful. -- Charmingly illustrated by Sally Huss in bright and happy colors. -- These are heart-warming, thought-provoking games a child will play during his or her day and save for the rest of his life.
An annotated listing of activities books for use with social studies curriculums, focusing on elementary and middle school grades, arranged by curriculum area, topic, and grade level. Includes contact information for publishers and distributors of appropriate books, and an index.
Team Building Activities for a Collaborative Workplace is your ultimate guide to fostering a cohesive and productive team environment. This book provides a comprehensive range of activities designed to enhance communication, trust, problem-solving, and creativity within your team. From icebreakers and virtual team-building exercises to leadership development and creative projects, this guide covers it all. Each chapter offers practical insights, step-by-step instructions, and real-world examples to help you build stronger, more collaborative teams. Whether you're a team leader, manager, or HR professional, this book equips you with the tools to create a thriving, connected workplace.
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.