Character Animation with LightWave [6]

Character Animation with LightWave [6]

Author: Doug Kelly

Publisher:

Published: 2001

Total Pages: 826

ISBN-13:

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Light Wave is an easy-to-use rendering and animation package increasingly being used to create effects for commercials, television and movies. This book presents the latest techniques for readers to build high-quality characters, with special focus on facial animation and walking.


Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation

Author: Jonny Gorden

Publisher: Wordware Publishing, Inc.

Published: 2004-10-31

Total Pages: 496

ISBN-13: 155622253X

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Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.


Inside LightWave 6

Inside LightWave 6

Author: Carson King

Publisher: Createspace Independent Publishing Platform

Published: 2017-11-15

Total Pages: 386

ISBN-13: 9781984076922

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Inside LightWave 6 promises to have groundbreaking new architecture, revolutionary rendering technologies and amazing character animation and modeling tools for lifelike animation. In order to keep pace with the software changes, New Riders presents Inside LightWave book, this one covering all the technology advances that are introduced in LightWave 6. Inside LightWave 6 takes the reader beyond their basic knowledge of the features in LightWave, to learning how to apply that knowledge to create professional-level scenes and animations. Inspirational graphics combined with real-world tutorials and insider tips make Inside LightWave 6 a must-have for every LightWave user. Inside LightWave 6 features the material you'll need to work with the author as he walks you through Lightwave's feature set and capabilities.


LightWave 3D Applied, Version 5.6

LightWave 3D Applied, Version 5.6

Author: Dave Jerrard

Publisher:

Published: 1999

Total Pages: 628

ISBN-13: 9780929870489

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Based on the principle that people learn by doing, this hands-on tutorial follows a detailed method of instruction for this animation program. Readers are given step-by-step instructions that teach how to build a medieval castle, the Mercury Space Capsule, and more.


Character Animation in Depth

Character Animation in Depth

Author: Doug Kelly

Publisher: Coriolis Group Books

Published: 1998

Total Pages: 1032

ISBN-13:

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Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.


Inside LightWave 3D v10

Inside LightWave 3D v10

Author: Dan Ablan

Publisher: Pearson Education

Published: 2011-04-13

Total Pages: 751

ISBN-13: 0132656256

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This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave 3D v10's accompanying DVD features hours of high quality video training tutorials that will help you go further with each chapter. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: In-depth tour of the new LightWave v10 interface Powerful surfacing with the Node Editor Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts Advanced camera tools All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.


Character Animation in 3D

Character Animation in 3D

Author: Steve Roberts

Publisher: Taylor & Francis

Published: 2004

Total Pages: 261

ISBN-13: 0240516656

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Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.


Inside LightWave 8

Inside LightWave 8

Author: Dan Ablan

Publisher: New Riders Publishing

Published: 2004

Total Pages: 0

ISBN-13: 9780735713680

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The most complete, extensive, and accessible guide for LightWave 8. Inside Lightwave 8 is chock full of step-by-step tutorials on every topic LightWave users need to know. It is also clear, well-organized and easy to use--essential for a comprehensive book when you need to find answers to their questions quickly.Dan Ablan, award-winning animator and LightWave author, offers Inside LightWave X to get you up-to-speed and enhances productivity with NewTek's LightWave 3D software. No other LightWave book is more comprehensive, packed with clear step-by-step tutorials and helpful tips. Coverage includes plug-ins, Motion Designer, SubPatch modeling, Graph Editor, expressions for complex animation control, Motion Mixer, compositing techniques, inverse kinematics to control complex characters, modeling and surfacing methods for architectural animation, skeletons and bones for precise animation control, logo creation, camera and lighting techniques, particle animation, and using motion-capture files.


Real-time 3D Character Animation with Visual C++

Real-time 3D Character Animation with Visual C++

Author: Nik Lever

Publisher: CRC Press

Published: 2001-12-17

Total Pages: 496

ISBN-13: 1136134786

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Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.