Char Davies' Immersive Virtual Art and the Essence of Spatiality

Char Davies' Immersive Virtual Art and the Essence of Spatiality

Author: Laurie McRobert

Publisher: University of Toronto Press

Published: 2007-01-01

Total Pages: 209

ISBN-13: 080209094X

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In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephémère in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.


The Real and the Virtual: Critical Issues in Cybercultures

The Real and the Virtual: Critical Issues in Cybercultures

Author:

Publisher: BRILL

Published: 2020-09-25

Total Pages: 218

ISBN-13: 184888012X

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The papers in this volume reflect the debates that progressed during the 4th Global conference on Cybercultures: Exploring Critical Issues, held as a part of Cyber Hub activity in Salzburg, Austria in March 2009. The edited draft papers make up a snapshot for the actual publishing.


Electronic Visualisation in Arts and Culture

Electronic Visualisation in Arts and Culture

Author: Jonathan P. Bowen

Publisher: Springer Science & Business Media

Published: 2013-09-07

Total Pages: 293

ISBN-13: 1447154061

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Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.


Virtual Reality

Virtual Reality

Author: Melanie Chan

Publisher: Bloomsbury Publishing USA

Published: 2015-07-30

Total Pages: 217

ISBN-13: 1501308645

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The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.


Data and Information in Online Environments

Data and Information in Online Environments

Author: Edgar Bisset Álvarez

Publisher: Springer Nature

Published: 2021-06-14

Total Pages: 479

ISBN-13: 3030774171

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This book constitutes the refereed post-conference proceedings of the Second International Conference on Data Information in Online Environments, DIONE 2021, which took place in March 2021. Due to COVID-19 pandemic the conference was held virtually. DIONE 2021 presents theoretical proposals and practical solutions in the treatment, processing and study of data and information produced in online environments, the latest trends in the analysis of network information, media metrics social, data processing technologies and open science. The 40 revised full papers were carefully reviewed and selected from 86 submissions. The papers are grouped in thematical sessions on evaluation of science in social networking environment; scholarly publishing and online communication; and education in online environments.


The Art of Interaction

The Art of Interaction

Author: Ernest Edmonds

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 73

ISBN-13: 303102222X

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What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.


Human-Computer Interaction. Interaction Platforms and Techniques

Human-Computer Interaction. Interaction Platforms and Techniques

Author: Masaaki Kurosu

Publisher: Springer

Published: 2016-07-04

Total Pages: 443

ISBN-13: 3319395165

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The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.


Genealogy and Ontology of the Western Image and Its Digital Future

Genealogy and Ontology of the Western Image and Its Digital Future

Author: John Lechte

Publisher: Routledge

Published: 2012

Total Pages: 218

ISBN-13: 0415887151

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What are the key moments in the genealogy of the Western image which might illuminate the present status of the image? And what exactly is the situation to which we have arrived as far as the image is concerned? These are the questions guiding the reflections in this book. The book examines images from the Greek to the Byzantine, from the Renaissance and the Enlightenment to Industrial Revolution. Part II 2 examines key aspects of the image today, such as the digital and the cinema image, as well as the work of philosophers of the image, including: Roland Barthes, Walter Benjamin, Gilles Deleuze, Jean-Paul Sartre and Bernard Stiegler.


The Metaverse Dilemma

The Metaverse Dilemma

Author: Chitra Krishnan

Publisher: Emerald Group Publishing

Published: 2024-12-02

Total Pages: 313

ISBN-13: 1837975248

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The Metaverse Dilemma explores a balanced viewpoint of the metaverse from both a theoretical and practical mindset, examining the challenges and opportunities faced when adopting and implementing the metaverse in business and everyday scenarios.