Changing Kids' Games

Changing Kids' Games

Author: G. S. Don Morris

Publisher: Human Kinetics Publishers

Published: 1999

Total Pages: 147

ISBN-13: 9780880116916

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The first edition of Changing Kids' Games broke new ground-it changed attitudes about physical education by showing teachers how to modify games to suit all children's developmental needs. Kids love it. Teachers know it works. Now, the new edition of this cutting-edge guide keeps its basic approach while providing updated content to meet the needs of today's physical education classes.This expertly illustrated, easy-to-follow book helps you select, plan, modify, present, and evaluate movement games to fit your purposes, values, teaching styles, and resources. But most important, it helps you meet the needs, abilities, and interests of your players-especially children ages 5-13.This valuable resource presents a wealth of games, all of which use movement as either the primary ingredient or motivator. The book shows you how to- recognize when it would be useful to modify a game,- customize any game to suit any group or kid in almost any situation,- develop game creation into a 3-step process that anyone can do,- create games that teach specific skills, and- teach sports by analyzing the skills needed.Changing Kids' Games includes 20 tables that readers can use to simplify the process of games analysis and modification. It also describes 5 tools you can use to help students learn to modify games.Part One outlines step-by-step procedures for modifying games and shows how to involve others in games-changing efforts. It also presents the Games for Understanding approach, which uses game strategy analysis to motivate kids to master required skills. This part includes practice games that illustrate how to develop the Games for Understanding method.Part Two offers 39 more games and possible variations of those games. Many new games are included in the categories of adventure games, academic games, international games, and old favorites.Changing Kids' Games offers you surefire ways to modify or develop any activity to make physical education fun and meaningful for all your students.


Game Changer!

Game Changer!

Author: Donalyn Miller

Publisher: Scholastic Professional

Published: 2018

Total Pages: 0

ISBN-13: 9781338310597

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Miller and Sharp provide the game-changing tools and information teachers and administrators need to dramatically increase children's access to and engagement with books.


Changing the Game

Changing the Game

Author: John O'Sullivan

Publisher: Morgan James Publishing

Published: 2013-12-01

Total Pages: 224

ISBN-13: 1614486468

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The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.


Changing Kids' Games

Changing Kids' Games

Author: G. S. Don Morris

Publisher:

Published: 1989

Total Pages: 166

ISBN-13:

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This illustrated, easy-to-follow book will help anyone select, plan, modify, present, and evaluate movement games. But, most important, it will help users meet the needs, abilities, and interests of players - especially children from kindergarten to age 14.


Change is Good

Change is Good

Author: John Dong Miller

Publisher:

Published: 2019-11-19

Total Pages: 112

ISBN-13: 9781709641176

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Tic-tac-toe is a game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, diagonal or vertical row wins the game. Cute Travel Tic-Tac-Toe Game Book for Kids and Adults! Cover: Soft Cover (Matte) Size: 6" x 9" (15.24 x 22.86 cm) Interior: 110 pages (55 front/back sheets) with Blank 6 Games per Pages (660 Games) This 6" x 9" Tic Tac Toe Game for outside / playground, featuring a total of 110 pages filled 660 games, is perfect for adults, kids for summer vacations. Tic-Tac-Toe Game also known as "3-in-a-row" or "naughts and crosses" or "Xs and Os" is a paper-and-pencil game for two players drawing pieces (typically Xs for the first player and Os for the second) on a 3×3 square grid. The winner is the first player to place three of his marks in a row, column, or diagonal. The front cover consists of artistic, trendy, original, funny and colorful background. Essential game idea for all ages for summer vacations. Easy fit in a purse, tote and messenger bag to play in restaurants, planes, trains, car trips, waiting rooms, picnics, home.


Change Happens when You Walk

Change Happens when You Walk

Author: Till Wiek

Publisher:

Published: 2019-12-06

Total Pages: 112

ISBN-13: 9781672256001

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Tic-tac-toe is a game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, diagonal or vertical row wins the game. Cute Travel Tic-Tac-Toe Game Book for Kids and Adults! Cover: Soft Cover (Matte) Size: 6" x 9" (15.24 x 22.86 cm) Interior: 110 pages (55 front/back sheets) with Blank 6 Games per Pages (660 Games) This 6" x 9" Tic Tac Toe Game for outside / playground, featuring a total of 110 pages filled 660 games, is perfect for adults, kids for summer vacations. Tic-Tac-Toe Game also known as "3-in-a-row" or "naughts and crosses" or "Xs and Os" is a paper-and-pencil game for two players drawing pieces (typically Xs for the first player and Os for the second) on a 3×3 square grid. The winner is the first player to place three of his marks in a row, column, or diagonal. The front cover consists of artistic, trendy, original, funny and colorful background. Essential game idea for all ages for summer vacations. Easy fit in a purse, tote and messenger bag to play in restaurants, planes, trains, car trips, waiting rooms, picnics, home.


Don't Keep Calm Go Change the World

Don't Keep Calm Go Change the World

Author: Till Wiek

Publisher:

Published: 2019-12-06

Total Pages: 112

ISBN-13: 9781672273237

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Tic-tac-toe is a game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, diagonal or vertical row wins the game. Cute Travel Tic-Tac-Toe Game Book for Kids and Adults! Cover: Soft Cover (Matte) Size: 6" x 9" (15.24 x 22.86 cm) Interior: 110 pages (55 front/back sheets) with Blank 6 Games per Pages (660 Games) This 6" x 9" Tic Tac Toe Game for outside / playground, featuring a total of 110 pages filled 660 games, is perfect for adults, kids for summer vacations. Tic-Tac-Toe Game also known as "3-in-a-row" or "naughts and crosses" or "Xs and Os" is a paper-and-pencil game for two players drawing pieces (typically Xs for the first player and Os for the second) on a 3×3 square grid. The winner is the first player to place three of his marks in a row, column, or diagonal. The front cover consists of artistic, trendy, original, funny and colorful background. Essential game idea for all ages for summer vacations. Easy fit in a purse, tote and messenger bag to play in restaurants, planes, trains, car trips, waiting rooms, picnics, home.


Changing the Game

Changing the Game

Author: Ange Postecoglou

Publisher: Penguin Group Australia

Published: 2016-10-03

Total Pages: 236

ISBN-13: 1760142042

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Ange Postecoglou has been at the centre of football in this country for more than thirty years. In this book, he shows us the game through his eyes, from the changing room to the boardroom, to reveal how Australia must boldly reimagine its place in the world. From his playing days with South Melbourne in the 1980s to coaching the Socceroos to victory in the 2015 Asian Cup, Ange Postecoglou’s uncompromising commitment to success has coincided with the incredible rise of football in this country. He won the old National Soccer League as a player and a coach. Now that Australian football is reaching new heights, Ange is again at the forefront: he’s won back-to-back A-League titles, led the Brisbane Roar to the longest unbeaten run in any code, and the national team to the winner’s podium. He’s a man with strong opinions about how to play and lead. Ange’s story is one of fostering a culture of success, and turning history – or precedent – on its head. He candidly relays key moments and meetings in his life, reflecting on how these have shaped his beliefs and practices, and gives frank views on where the current game is going right and wrong. What’s revealed is a bold and impassioned account of the game he loves.


101 Great Games for Kids

101 Great Games for Kids

Author: Jolene L. Roehlkepartain

Publisher: Abingdon Press

Published: 2011-07-01

Total Pages: 195

ISBN-13: 1426734387

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Children learn best when they hear the rich stories from Scripture over and over again. Just sitting and listening, however, can become boring. This volume, a collection of 101 active games for Christian education programs suitable for children ages 3–12, will help dispel any boredom. Divided into four sections, 101 Great Games for Kids brings Scripture to life through active games that get kids up and moving rather than sitting in their chairs. This is a book that mainline professionals and lay leaders can turn to for a quick idea or when they are creating lesson plans. Each of the 101 games are presented in ways that adults can use immediately. Key Benefits: Children are enabled to learn the rich stories from Scripture through fun and active games; Christian educators will find a wealth of new, flexible ideas that will easily fit their educational programs and Sunday school lessons


The Learning Game

The Learning Game

Author: Ana Lorena Fábrega

Publisher: Harriman House Limited

Published: 2023-09-05

Total Pages: 160

ISBN-13: 1804090107

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How did we conclude that the best way to prepare kids for the future is to cluster them into classrooms by age and grade, forcing them to learn the same things, at the same time and pace, seven hours a day, five days a week, for twelve years? We trust the school system to prepare our kids for the future. We get excited when they get good grades, or disappointed if they don’t. But we rarely stop to question whether school is teaching our children the right things in the right way. Kids could get good at playing the game of school, but are they really learning? Teacher-turned-edupreneur Ana Lorena Fábrega, known by her students as Ms. Fab, invites us to rethink education. In The Learning Game, she reveals how traditional schooling has gone wrong, and proposes a series of actionable strategies to help kids learn. What if we guide kids to think for themselves? Should we encourage kids to take risks and tackle projects of their own? How do we help kids learn to love learning? Answering these questions and many more, The Learning Game will arm you with practical tools to design a new approach to learning—one that leaves behind the game of school and prepares your kids for the game of life.