Cha'alt

Cha'alt

Author: Venger Satanis

Publisher:

Published: 2019-08-07

Total Pages: 216

ISBN-13: 9781088930540

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Cha'alt is an eldritch, gonzo, science-fantasy, post-apocalyptic campaign setting + megadungeon for old school and 5e D&D. It's 216 pages of places, people, races, monsters, spells, magic items, and weirdness for your roleplaying game of choice (including my own Crimson Dragon Slayer D20, which is included in the appendix). Suitable for levels 0-10. Amazing, full-color layout and artwork the likes of which you have never seen, nor will you ever see again!


Ultraviolet Grasslands: 2E

Ultraviolet Grasslands: 2E

Author: Luka Rejec

Publisher:

Published: 2023-02

Total Pages: 0

ISBN-13:

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Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.


Alpha Blue

Alpha Blue

Author: Venger As'nas Satanis

Publisher:

Published: 2015-12-18

Total Pages: 112

ISBN-13: 9781522820284

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Alpha Blue was a Federation space station for the study of sexual addiction and rehabilitation of its clientele. That was back in the good old days when enjoying sex was for deviants. Behavioral psychologists believed that stimulus overload would cure addictive personality disorder. Simply, give those hopeless degenerates what they crave... seven-fold! And pretty soon, their obsession will burn itself out.It was years before those kinds of theories were debunked and said behavioral psychologists were rounded up with the rest of humanity's failures and blasted into the nearest star. Now decommissioned, Alpha Blue is something akin to an interstellar whore house or "love boat", drifting from planet to planet, acquiring new talent, clients, and security. It's as big as a city, so there's no shortage of wild escapades, interesting characters, lucrative opportunities, and naked throbbing pleasure. Plus, there will be plenty of scenario seeds fleshed out for planet-side shenanigans. Aside from my imagination, I'll be relying on classic sci-fi TV and film inspiration to see my through... such as Blake's 7, (vintage) Doctor Who and Star Trek, Star Wars, Ice Pirates, Heavy Metal, Thundarr the Barbarian, Starchaser: the Legend of Orin, Flash Gordon, Blade Runner, Buck Rogers, Battlestar Galactica, Dune, Saturn 3, Woody Allen's Sleeper, and a dozen more.Contact me at Venger's old school gaming blog for high-resolution Alpha Blue maps... the space station and starship skematics.


The Midderlands

The Midderlands

Author: Glynn Seal

Publisher: Necromancer Games

Published: 2020-11

Total Pages: 162

ISBN-13: 9781943067824

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A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.


Cthulhu Cult

Cthulhu Cult

Author: Venger Satanis

Publisher:

Published: 2007-01

Total Pages: 172

ISBN-13: 9781430306313

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The Cult of Cthulhu shall never die. Its untenable spirit, unearthly and ichorous, is spreading far and wide through the Matrix-esque reality program that we are immersed in. As you read these words, try to wake up from the illusions surrounding you. This book is our manifesto, our truth, our bible! Cthulhu Cult is the integration of H.P. Lovecraft's Cthulhu Mythos, Satanism, Chaos Magic, the Fourth Way, and other Left Hand Path traditions. It is also the fruition of my special plan: to see this world's flaws, to understand why they exist, and then finally. to overcome them! Years ago, I knew that humanity was on the wrong track, and this horrid green tome corrects the mistake of man... before us rushes a new flood of reason. When the Old Ones return, this world shall drown before Their might.