CD-ROM Games Secrets

CD-ROM Games Secrets

Author: Rick Barba

Publisher: Prima Games

Published: 1994

Total Pages: 404

ISBN-13: 9781559585262

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Here's the first anthology of game strategies for players of CD-ROM games. CD-ROM games have full-motion video and audio action, making it more exciting and "real" for the reader. The games are also much more challenging. Here game players will find the information they need to add enjoyment to their game-playing time.


CD-ROM Unauthorized Game Secrets

CD-ROM Unauthorized Game Secrets

Author: Rick Barba

Publisher: Prima Games

Published: 1996-03-20

Total Pages: 338

ISBN-13: 9780761502685

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This is a compilation book on the hottest games for CD-ROM, including winning strategies for Full Throttle, Bioforge, Daedalus, Encounter, Dragon Lore and Riddle of Master Lu.


The Art of Goosebumps

The Art of Goosebumps

Author: Sarah Rodriguez

Publisher: Dynamite Entertainment

Published: 2021-11-17

Total Pages: 200

ISBN-13: 1524106925

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Featuring tons of fun facts about the series alongside a walkthrough of all books and covers in the Goosebumps collections, this art book is a must-have for old and new fans alike! In the summer of 1992, Scholastic tasked two terrifyingly talented artists with creating the cover paintings for the books that would premiere the Goosebumps series. At that time, four books in the line were being market-tested by the publisher to see how young readers would react to R.L. Stine’s particular brand of humor-tinged horror. One element that was sure to catch the attention of little eyes everywhere was striking cover art, and, boy, did they find it! The imagery provided by the covers of the Goosebumps series is part and parcel to the 90s Kid zeitgeist, helping to create a visual brand for R.L. Stine’s smash-hit horror series. The covers helped set the tone for the numerous adaptations of the series, including a television series, a theatre experience, and, more recently, blockbuster films!


The Secret History of Mac Gaming

The Secret History of Mac Gaming

Author: Richard Moss

Publisher: Unbound Publishing

Published: 2018-03-22

Total Pages: 538

ISBN-13: 1783524871

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The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.


501 Web Site Secrets

501 Web Site Secrets

Author: Michael Miller

Publisher: John Wiley & Sons

Published: 2004-01-21

Total Pages: 434

ISBN-13: 0764568728

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Shows Internet users how to get the most out of Internet searches, portals, and commerce sites Covers using Google to solve mathematical equations, making search engines safe for kids, harnessing the full power of Yahoo!, and getting the best bargains on shopping sites Explains how to search for street addresses and phone numbers, stock quotes and other financial information, MP3s and other digital music, computer programs and utilities, medical information, legal information, genealogical information, job listings, and more Reveals the secrets behind directory sites, indexing, and search result rankings


Hardy Boys 10: What Happened at Midnight

Hardy Boys 10: What Happened at Midnight

Author: Franklin W. Dixon

Publisher: Penguin

Published: 1931-05-01

Total Pages: 191

ISBN-13: 1101076259

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Frank and Joe race against time to retrieve a scientist’s top-secret invention before thieves get their hands on it. But the young detectives soon discover that they are involved in a mystery far greater in scope than just safeguarding the invention. When Joe is kidnapped, this incident starts Frank of on a chase that could end disastrously for him and his pals.


Science Fiction Video Games

Science Fiction Video Games

Author: Neal Roger Tringham

Publisher: CRC Press

Published: 2014-09-10

Total Pages: 540

ISBN-13: 1040074618

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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Hardy Boys 48: The Arctic Patrol Mystery

Hardy Boys 48: The Arctic Patrol Mystery

Author: Franklin W. Dixon

Publisher: Penguin

Published: 1969

Total Pages: 189

ISBN-13: 1101076615

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Private investigator Fenton Hardy enlists the aid of his teenage detective sons in a search for a missing man being sought by an insurance company. All leads to the sailor’s whereabouts have petered out and the boys fly to Iceland, the man’s native land, hoping to find a new clue. From the moment Frank and Joe arrive in Reykjavik, the capital city of Iceland, they are in constant danger. In the spine-chilling pursuit that follows, Frank and Joe uncover a diabolical espionage plot that threatens the life of a U.S. astronaut and NASA’S moon project.