This brightly illustrated book is loaded with more than 40 full-color activities featuring all kinds of prehistoric puzzle fun. Kids can step back in time to uncover interesting facts about the Stone Age as they work out a mammoth variety of challenges: picture, word, and matching games, doodles, mazes, memory tests, and more.
The hilarious minds from A Day in the Life of a Poo, a Gnu and You have teamed up once again, this time to give a taste of a day in the life of the most famous faces and fascinating places throughout history. Featuring a day in the life of early humans as they paint woolly mammoths on the walls of a cave, a fierce gladiator battling in the Colosseum and a codebreaker at Bletchley Park during World War II. And not forgetting the animals of history - from a day in the life of Hannibal's war elephant marching over the Alps and an Egyptian cat (worshipped as a god, of course) to a Galapagos tortoise who meets Charles Darwin on his famous voyage of the Beagle and Ham the space chimp. Readers can also discover the bigger picture behind famous constructions, including Stonehenge, the Great Wall of China and the Acropolis, and delve into the secret diaries of a swashbuckling pirate, a knight's horse and Edward Jenner's milkmaid. With over 90 entries told in the friendly, informative style of Mike Barfield and brought to life by Jess Bradley's fun illustrations, this book will have children learning and laughing as they go.
Puzzles, games, colouring and tons of interesting facts about the Cliffs of Moher and The Burren: two of Ireland's most spectacular destinations. Polly Puffin guides the reader through crosswords, matching games, mazes, wordsearches and stories, encouraging young readers to explore what the west of Ireland has to offer.
NEW YORK TIMES BESTSELLER "Freaky pleasure...it scratches a nostalgic itch for those who grew up on Saturday morning Scooby-Doo cartoons and sugar-bombed breakfast cereal" --USA Today "Deliriously wild, funny and imaginative. Cantero is an original voice." --Charles Yu, author of How to Live in a Science Fictional Universe With raucous humor and brilliantly orchestrated mayhem, Meddling Kids subverts teen detective archetypes like the Hardy Boys, the Famous Five, and Scooby-Doo, and delivers an exuberant and wickedly entertaining celebration of horror, love, friendship, and many-tentacled, interdimensional demon spawn. SUMMER 1977. The Blyton Summer Detective Club (of Blyton Hills, a small mining town in Oregon’s Zoinx River Valley) solved their final mystery and unmasked the elusive Sleepy Lake monster—another low-life fortune hunter trying to get his dirty hands on the legendary riches hidden in Deboën Mansion. And he would have gotten away with it too, if it weren’t for those meddling kids. 1990. The former detectives have grown up and apart, each haunted by disturbing memories of their final night in the old haunted house. There are too many strange, half-remembered encounters and events that cannot be dismissed or explained away by a guy in a mask. And Andy, the once intrepid tomboy now wanted in two states, is tired of running from her demons. She needs answers. To find them she will need Kerri, the one-time kid genius and budding biologist, now drinking her ghosts away in New York with Tim, an excitable Weimaraner descended from the original canine member of the club. They will also have to get Nate, the horror nerd currently residing in an asylum in Arkham, Massachusetts. Luckily Nate has not lost contact with Peter, the handsome jock turned movie star who was once their team leader . . . which is remarkable, considering Peter has been dead for years. The time has come to get the team back together, face their fears, and find out what actually happened all those years ago at Sleepy Lake. It’s their only chance to end the nightmares and, perhaps, save the world. A nostalgic and subversive trip rife with sly nods to H. P. Lovecraft and pop culture, Edgar Cantero’s Meddling Kids is a strikingly original and dazzling reminder of the fun and adventure we can discover at the heart of our favorite stories, no matter how old we get.
Which are the biggest and smallest animals? Which are the most dangerous? Why do dogs love people so much? What animals can live in the heat of the desert, or deep below the oceans? Sarah Webb is animal crazy and has put the answers to all these questions and more in Animal Crackers, a book bursting with information about animals of all types! Crammed full of pictures, cartoons and more from Alan Nolan this is the perfect book for children who want to know more about our furry, feathered (and scaly!) friends. With a special section on Irish wildlife, and the 'Irish Animal Detective' activities, children will want to explore their gardens, parks and beaches to seek out all kinds of native animals. Animal Crackers also provides fun facts and engaging activities that kids will love - from how to draw your favourite animals to suggestions on how you can help save the planet!
This text is written with a business school orientation, stressing the how to and heavily employing CASE technology throughout. The courses for which this text is appropriate include software engineering, advanced systems analysis, advanced topics in information systems, and IS project development. Software engineer should be familiar with alternatives, trade-offs and pitfalls of methodologies, technologies, domains, project life cycles, techniques, tools CASE environments, methods for user involvement in application development, software, design, trade-offs for the public domain and project personnel skills. This book discusses much of what should be the ideal software engineer's project related knowledge in order to facilitate and speed the process of novices becoming experts. The goal of this book is to discuss project planning, project life cycles, methodologies, technologies, techniques, tools, languages, testing, ancillary technologies (e.g. database) and CASE. For each topic, alternatives, benefits and disadvantages are discussed.