The Everything Card Tricks Book

The Everything Card Tricks Book

Author: Dennis Rourke

Publisher: Simon and Schuster

Published: 2005-09-01

Total Pages: 254

ISBN-13: 1440523452

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Master the exciting art of card magic with The Everything Card Tricks Book. Featuring intriguing party tricks guaranteed to awe and entertain, this easy-to-follow guide has all you need to impress even the toughest skeptics. Instruction progresses from basic to advanced as you learn to handle everything from simple tricks to the most slippery deceptions. Structured for all levels, this is the only reference that all ages can enjoy – with or without an audience! Includes helpful hints on: Engaging your audience Shuffling and cutting Caring for your cards Clever card placement Presenting with flourish With fully illustrated step-by-step instructions, The Everything Card Tricks Book is your one-stop resource to learn the electrifying art of card magic – the fast and fun way!


Ultimate Book of Card Games

Ultimate Book of Card Games

Author: Scott McNeely

Publisher: Chronicle Books

Published: 2012-01-06

Total Pages: 400

ISBN-13: 1452110484

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Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.


The Book on Games of Chance

The Book on Games of Chance

Author: Cardano, Gerolamo

Publisher: Courier Dover Publications

Published: 2015-12-16

Total Pages: 68

ISBN-13: 0486797937

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Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.


Super Little Giant Book of Card Tricks

Super Little Giant Book of Card Tricks

Author: Diagram Visual

Publisher: Sterling Publishing Company

Published: 2007

Total Pages: 292

ISBN-13: 9781402739026

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Contains step-by-step, illustrated instructions for forty card tricks and includes advice on preparation, presentation, and handling.


The Coin Game: Book I - The Rules

The Coin Game: Book I - The Rules

Author: J W Robertson

Publisher: J. W. Robertson

Published: 2024-10-17

Total Pages: 50

ISBN-13:

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In todays modern world, what would you do with a magic coin that allowed you to heal? Or, if you had a magic coin that allowed you to summon an unbreakable sword? Or, it allowed you to persuade your enemies to your side? Or, it allowed you to see your enemies' deepest desires? Or, it made lovers hate each other? Would you use it for good or evil? What would you do, if someone tried to take your magic coin. Would you fight them? Persuade them? Shoot them? Oh, yeah, did I forget to mention, we still have guns baby! This is an urban fantasy taking place in modern day America. A wide array of characters obtain magic coins that allow them to perform extraordinary feats. The coin holders, called players, all play in "The Coin Game". Some players want all the power and all the coins. They will use their coins to hurt others. excerpt: Before he takes more than ten steps, Will feels as if he can no longer take a breath. He looks to his right and he sees a man with a raised closed fist. Will’s face starts to turn blue. The world starts to turn black. He falls to his knees. The man starts to speak, “What were you saying? An affordable grave plot. I won’t need one, but you will.” On Will’s left, he sees a sword wielding man approaching. He raises his black sword.


New Self-Working Card Tricks

New Self-Working Card Tricks

Author: Karl Fulves

Publisher: Courier Corporation

Published: 2001-01-01

Total Pages: 162

ISBN-13: 9780486413716

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95 foolproof card tricks that can be done either by beginners or by experienced magicians. 101 illustrations by Joseph K. Schmidt. Introduction.


Charles Jordan's Best Card Tricks

Charles Jordan's Best Card Tricks

Author: Karl Fulves

Publisher: Courier Corporation

Published: 1992-01-01

Total Pages: 290

ISBN-13: 9780486269313

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Covers impromptu tricks, banded decks, stacked-deck tricks, gambling secrets, sleight-of-hand tricks, prepared-card tricks, shuffle systems, four-ace tricks, one-way decks, and sample card routines


Self-working Card Tricks

Self-working Card Tricks

Author: Karl Fulves

Publisher: Courier Corporation

Published: 1976

Total Pages: 148

ISBN-13: 9780486233345

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72 spectacular and entertaining tricks: card locations, coincidence tricks, mental magic with cards, tricks with double endings, tricks with two decks, predictions, tricks with borrowed decks, trick poker deals. Easy-to-learn, clearly illustrated, these tricks produce spectacular effects with a minimum of practice. 42 illustrations.


The Game Book

The Game Book

Author: Margaret Elizabeth Mulac

Publisher:

Published: 1946

Total Pages: 408

ISBN-13:

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This is a book of games and stunts for every age, for every social occasion, especially compiled for parents, recreation leaders, camp directors, teachers and program chairmen. It contains more than six hundred games and hundreds of game ideas for parties, special events and game programs.