Capcom Vs. SNK

Capcom Vs. SNK

Author: Laughing Panda Dojo

Publisher: Bradygames

Published: 2000

Total Pages: 0

ISBN-13: 9780744000405

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BradyGAMES Capcom vs. SNK: Millennium Fight 2000 Official Strategy Guide has complete coverage of all characters, including the two bosses. Entire lists of each fighter's moves, combos, and profile. All game secrets are revealed!


Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide

Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide

Author: Ken Schmidt

Publisher: Bradygames

Published: 2002-09

Total Pages: 0

ISBN-13: 9780744002171

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BradyGames' Capcom vs. SNK 2 EO Official Strategy Guide provides comprehensive move lists for all the Capcom and SNK fighters. Devastating attack chains and combos, plus advanced strategies for every character. Game secrets and bonus 17-page art gallery!


Marvel Vs Capcom

Marvel Vs Capcom

Author: Capcom

Publisher: Udon Entertainment

Published: 2012

Total Pages: 0

ISBN-13: 9781926778495

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Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.


Capcom Vs. SNK 2

Capcom Vs. SNK 2

Author: John Edwards

Publisher: Bradygames

Published: 2001

Total Pages: 0

ISBN-13: 9780744000979

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BradyGames Capcom vs. SNK 2: Mark of the Millennium 2001 Official Fighter's Guidefeatures coverage of all characters including the new and hidden characters and the two bosses. Comprehensive lists of each fighter's moves, combos, and profiles are included, plus game secrets are revealed!


Existential Crises in Educational Administration and Leadership

Existential Crises in Educational Administration and Leadership

Author: Eugenie A. Samier

Publisher: Taylor & Francis

Published: 2022-06-30

Total Pages: 159

ISBN-13: 1000601064

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This book examines the theoretical foundations relevant to existential issues in educational leadership and management, taking inspiration from Munch’s painting The Scream. The book considers internationally relevant topics such as the growth of neoliberalism, globalisation, cultural shifts, forced migration and the digitalisation of the socio-cultural sphere and uniquely positions these crises as existential threats, rather than simply political, cultural, or social. The volume explores this complex set of dimensions in existential experience and outlines the implications for research and teaching in educational leadership. By exemplifying the narrative and introspective nature of existential research, the book addresses major aspects of the field including the impact such threats have on organisational studies, policy, administrative structures and practices, and leadership. This timely collection on existential issues in administration and leadership will appeal to academics, scholars, researchers, practitioners and policy-makers. It will also be of great interest for students in teacher education programmes and graduate courses in educational administration and leadership, organisation studies, and educational ethics for broad international use.


Capcom Fighting Tribute

Capcom Fighting Tribute

Author: UDON

Publisher: Udon Entertainment Incorporated

Published: 2015-09-08

Total Pages: 272

ISBN-13: 9781927925522

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Capcom Fighting Tribute is a collaborative celebration of the Golden Age of fighting games and beat-em-ups! Inside, hundreds of artists from across the globe join forces in paying homage to over a dozen classic Capcom franchises. Street Fighter, Darkstalkers, Rival Schools, Power Stone, Final Fight, Star Gladiator, Captain Commando, and many more combat-fueled classics are featured in a cornucopia of artistic styles. With fists clenched, claws out, swords drawn, and lasers targeted, it s an all-out Capcom brawl in UDON s biggest Tribute project ever!"


Playing to Win

Playing to Win

Author: David Sirlin

Publisher: Lulu.com

Published: 2006-04-01

Total Pages: 144

ISBN-13: 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.


SF25

SF25

Author: Capcom

Publisher: Udon Entertainment

Published: 2014-08-12

Total Pages: 0

ISBN-13: 9781927925195

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The king of fighting games gets the ultimate art book with SF25: The Art of Street Fighter, collecting over 25 years of Street Fighter artwork! This 448-page behemoth of a book collects pin-ups, character designs, crossover artwork, rare concept art, and more. SF25 features over 100-pages of new material, including tribute art from top Japanese artists, never-before-collected sketches and game art, and all-new interviews with the people who created the legend that is Street Fighter!


King of Fighters Art Book

King of Fighters Art Book

Author: Wing Yan

Publisher: Dr. Master Productions Incorporated

Published: 2008-05-13

Total Pages: 0

ISBN-13: 9781597961271

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Kyo, Iori, Mai, Terry, Geese, and many more of your favorite characters are here in this explosive King of Fighters art book! Featuring original illustrations produced by artists Wing Yan and King Tun for the long-running comic series in Hong Kong, this collection is like nothing you've ever seen before!


Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990

Author: Brett Weiss

Publisher: McFarland

Published: 2018-07-09

Total Pages: 345

ISBN-13: 0786492317

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.