Canine-Centered Computing

Canine-Centered Computing

Author: Larry Freil

Publisher: Now Publishers

Published: 2017-04-04

Total Pages: 94

ISBN-13: 9781680832440

DOWNLOAD EBOOK

Canine-centered Computing draws upon the extensive foundations and literature in human-centered computing to identify and adapt models and methods that are relevant for canines. It surveys the landscape of canine-centered computing and canine psychophysics, and generates a framework and set of guidelines to help inform the requirements, design, and evaluation of systems for canines.


Human Centered Computing

Human Centered Computing

Author: Qiaohong Zu

Publisher: Springer

Published: 2015-03-03

Total Pages: 930

ISBN-13: 3319155547

DOWNLOAD EBOOK

This book constitutes revised selected papers from the refereed proceedings of the First Human Centered Computing Conference, HCC 2014, that consolidated and further develops the successful ICPCA/SWS conferences on Pervasive Computing and the Networked World. The 54 full papers and 30 short papers presented in this volume were carefully reviewed and selected from 152 submissions. These proceedings present research papers investigating into a variety of aspects towards human centric intelligent societies. They cover the categories: infrastructure and devices; service and solution; data and knowledge; and community.


More Playful User Interfaces

More Playful User Interfaces

Author: Anton Nijholt

Publisher: Springer

Published: 2015-05-18

Total Pages: 264

ISBN-13: 9812875468

DOWNLOAD EBOOK

This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.


Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games

Author: Newton Lee

Publisher: Springer Nature

Published: 2024-01-19

Total Pages: 2150

ISBN-13: 3031231619

DOWNLOAD EBOOK

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA


Entertainment Computing - ICEC 2015

Entertainment Computing - ICEC 2015

Author: Konstantinos Chorianopoulos

Publisher: Springer

Published: 2015-09-24

Total Pages: 594

ISBN-13: 3319245899

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.


Environmental Enrichment for Captive Animals

Environmental Enrichment for Captive Animals

Author: Robert J. Young

Publisher: John Wiley & Sons

Published: 2013-05-07

Total Pages: 203

ISBN-13: 1118699556

DOWNLOAD EBOOK

Environmental enrichment is a simple and effective means of improving animal welfare in any species – companion, farm, laboratory and zoo. For many years, it has been a popular area of research, and has attracted the attention and concerns of animal keepers and carers, animal industry professionals, academics, students and pet owners all over the world. This book is the first to integrate scientific knowledge and principles to show how environmental enrichment can be used on different types of animal. Filling a major gap, it considers the history of animal keeping, legal issues and ethics, right through to a detailed exploration of whether environmental enrichment actually works, the methods involved, and how to design and manage programmes. The first book in a major new animal welfare series Draws together a large amount of research on different animals Provides detailed examples and case studies An invaluable reference tool for all those who work with or study animals in captivity This book is part of the UFAW/Wiley-Blackwell Animal Welfare Book Series. This major series of books produced in collaboration between UFAW (The Universities Federation for Animal Welfare), and Wiley-Blackwell provides an authoritative source of information on worldwide developments, current thinking and best practice in the field of animal welfare science and technology. For details of all of the titles in the series see www.wiley.com/go/ufaw.


The Other End of the Leash

The Other End of the Leash

Author: Patricia McConnell, Ph.D.

Publisher: Ballantine Books

Published: 2009-02-19

Total Pages: 289

ISBN-13: 0307489183

DOWNLOAD EBOOK

Learn to communicate with your dog—using their language “Good reading for dog lovers and an immensely useful manual for dog owners.”—The Washington Post An Applied Animal Behaviorist and dog trainer with more than twenty years’ experience, Dr. Patricia McConnell reveals a revolutionary new perspective on our relationship with dogs—sharing insights on how “man’s best friend” might interpret our behavior, as well as essential advice on how to interact with our four-legged friends in ways that bring out the best in them. After all, humans and dogs are two entirely different species, each shaped by its individual evolutionary heritage. Quite simply, humans are primates and dogs are canids (as are wolves, coyotes, and foxes). Since we each speak a different native tongue, a lot gets lost in the translation. This marvelous guide demonstrates how even the slightest changes in our voices and in the ways we stand can help dogs understand what we want. Inside you will discover: • How you can get your dog to come when called by acting less like a primate and more like a dog • Why the advice to “get dominance” over your dog can cause problems • Why “rough and tumble primate play” can lead to trouble—and how to play with your dog in ways that are fun and keep him out of mischief • How dogs and humans share personality types—and why most dogs want to live with benevolent leaders rather than “alpha wanna-bes!” Fascinating, insightful, and compelling, The Other End of the Leash is a book that strives to help you connect with your dog in a completely new way—so as to enrich that most rewarding of relationships.


Imagining Multispecies Worlds

Imagining Multispecies Worlds

Author: Michelle Westerlaken

Publisher: Malmö University

Published: 2020-06-04

Total Pages: 360

ISBN-13: 9178771056

DOWNLOAD EBOOK

It can be considered the most systemic, deadly, and all-encompassing form of institutional violence that currently exists: speciesism, the oppression and exploitation of other animals. For most people on our planet, speciesism is something completely normalized, justified, and encouraged through many facets of dominant cultures. The field of critical/political animal studies, and other fields that challenge anthropocentrism, have already thoroughly problematized, questioned, and analyzed speciesist practices, but one topic receives little academic attention: what can a counter-concept to speciesism contain, without saying what it is not? This thesis is concerned with imagining ‘multispecies worldings’, with the goal to construct positive rather than negative aspects of a counter-concept to speciesism. Instead of offering a single answer, this work illustrates how additive knowledges regarding the possible meanings of ‘multispecies worlding’ make worlds richer. These knowledges emerge through a repertoire of world-making practices with other animals in which we recognize and engage with the ability to respond to each other. Thereby, this thesis answers to – and builds on – various scholarly and activist discourses, including posthumanism, welfarism, animal liberationism, and is theoretically grounded in feminist epistemologies. With a focus on negotiating possibilities, this dissertation is also a work of interaction design. The design practice involves tracing and negotiating multispecies responses with other animals and expressing those narratives as a design research program. These responses are presented as a Multispecies Bestiary, in which ten protagonist animals guide the reader through a collection of big-enough multispecies stories. The thesis thereby illustrates how humans can – together with other animals – find possible meanings of ‘multispecies worlding’ not as a single (broken) solution, but as ever-expanding directions that can permanently unsettle and unmake the established speciesist order.


Wag

Wag

Author: Zazie Todd

Publisher: Greystone Books Ltd

Published: 2020-03-10

Total Pages: 254

ISBN-13: 1771643803

DOWNLOAD EBOOK

The perfect holiday gift for dog owners: [a] must-have guide to improving your dog's life (Modern Dog Magazine). As seen in The New York Times, People, SLATE, Psychology Today "[A] must-have guide to improving your dog's life." -Modern Dog Magazine Whether you are training a new puppy, considering adopting a dog, researching dog breeds, or simply curious about your own dog's happiness and behavior, Wag has all the answers-and then some. Respected dog trainer and social psychologist, Zazie Todd, demystifies the inner life of canines and shares recommendations from leading veterinarians, researchers, and trainers to help you cultivate a rewarding and respectful relationship with your dog-which offers many benefits for you, your family, and your four-legged friend. "Inside this engaging, practical book, readers will find: -A Check List for a Happy Dog -Enrichment exercises - How to socialize and train a new puppy -How to reduce fear and anxiety in dogs -Tips for visiting the vet -Information on aging dogs -Expert interviews with vets and psychologists -And so much more! "Dog owners and those considering becoming one should appreciate Todd's substantial insight into how dogs and humans relate to one another"-Publishers Weekly