Calculated Collision

Calculated Collision

Author: C.A. Szarek

Publisher: Paper Dragon Publishing

Published: 2018-01-15

Total Pages: 307

ISBN-13: 1941151272

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Secrets shape relationships... Special Agent Lee Dawson has secrets. Secrets that forced her from Dallas to New York City in disgrace two years ago. Dallas County Assistant District Attorney, Nate Crane, visits New York and witnesses the brutal murder of a friend. When Lee is assigned to the investigation, her personal and professional lives collide. She can’t avoid the man she ditched six months ago. She’s the one Nate can’t stop thinking about. The one he let get away. He’s determined to get her back, no matter what she thinks she wants. Being a witness in her case puts them close—and Nate intends to keep it that way. After Nate’s attacked at a safe house, Lee knows there’s a leak – a dirty FBI agent working with the human trafficker her unit has been hunting for years. Can Lee protect her witness and resist the heat between them or will she succumb to her desires and throw them both into danger?


Real-Time Collision Detection

Real-Time Collision Detection

Author: Christer Ericson

Publisher: CRC Press

Published: 2004-12-22

Total Pages: 634

ISBN-13: 1558607323

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.


Chemistry 2e

Chemistry 2e

Author: Paul Flowers

Publisher:

Published: 2019-02-14

Total Pages: 0

ISBN-13: 9781947172623

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Chemistry 2e is designed to meet the scope and sequence requirements of the two-semester general chemistry course. The textbook provides an important opportunity for students to learn the core concepts of chemistry and understand how those concepts apply to their lives and the world around them. The book also includes a number of innovative features, including interactive exercises and real-world applications, designed to enhance student learning. The second edition has been revised to incorporate clearer, more current, and more dynamic explanations, while maintaining the same organization as the first edition. Substantial improvements have been made in the figures, illustrations, and example exercises that support the text narrative. Changes made in Chemistry 2e are described in the preface to help instructors transition to the second edition.


Spacecraft Collision Avoidance Technology

Spacecraft Collision Avoidance Technology

Author: Zhang Rongzhi

Publisher: Academic Press

Published: 2020-03-18

Total Pages: 208

ISBN-13: 0128180110

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Spacecraft Collision Avoidance Technology presents the theory and practice of space collision avoidance. The title gives models of time and space environment, their impact on high-precision orbit prediction, considers optimal orbit determination methods and models in different warning stages, and establishes basic models for warning and avoidance. Chapters present an outline of spacecraft collision warning strategy, elaborate on the basics of orbital calculation for collision avoidance, consider space object detection technology, detail space environment and object orbit, give a method for spacecraft collision warning orbit calculation, and finally, demonstrate a strategy for spacecraft collision warning and avoidance. Presents strategies, methods and real-world examples relating to space collision avoidance Considers time and space environment models in orbit prediction Gives optimal orbit determination methods and models for various warning stages Establishes and elaborates basic models for warning and avoidance Takes note of the current space environment for object detection and collision avoidance


Real-Time Collision Detection

Real-Time Collision Detection

Author: Christer Ericson

Publisher: CRC Press

Published: 2004-12-22

Total Pages: 634

ISBN-13: 1000750558

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt


Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments

Author: Gino van den Bergen

Publisher: CRC Press

Published: 2003-10-27

Total Pages: 308

ISBN-13: 148229799X

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f


Principles of Radiation Interaction in Matter and Detection

Principles of Radiation Interaction in Matter and Detection

Author: Claude Leroy

Publisher: World Scientific

Published: 2011-09-23

Total Pages: 1041

ISBN-13: 9814360511

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This book, like the first and second editions, addresses the fundamental principles of interaction between radiation and matter and the principles of particle detection and detectors in a wide scope of fields, from low to high energy, including space physics and medical environment. It provides abundant information about the processes of electromagnetic and hadronic energy deposition in matter, detecting systems, performance of detectors and their optimization.The third edition includes additional material covering, for instance: mechanisms of energy loss like the inverse Compton scattering, corrections due to the Landau?Pomeranchuk?Migdal effect, an extended relativistic treatment of nucleus?nucleus screened Coulomb scattering, and transport of charged particles inside the heliosphere. Furthermore, the displacement damage (NIEL) in semiconductors has been revisited to account for recent experimental data and more comprehensive comparisons with results previously obtained.This book will be of great use to graduate students and final-year undergraduates as a reference and supplement for courses in particle, astroparticle, space physics and instrumentation. A part of the book is directed toward courses in medical physics. The book can also be used by researchers in experimental particle physics at low, medium, and high energy who are dealing with instrumentation.


Computer Animation

Computer Animation

Author: Rick Parent

Publisher: Newnes

Published: 2012-10-18

Total Pages: 541

ISBN-13: 0124159737

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Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more