Biomechanical Engineering of Textiles and Clothing

Biomechanical Engineering of Textiles and Clothing

Author: Yan Li

Publisher: Woodhead Publishing

Published: 2006-04-28

Total Pages: 429

ISBN-13: 1845691482

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Biomechanical engineering enables wearers to achieve the highest level of comfort, fit and interaction from their clothing as it is designed with the mechanics of the body in mind. This enables products to be developed that are specifically designed for the mechanics of their end purpose (e.g. sports bra) as well as the everyday movement of the body. This is the first book to systematically describe the techniques of biomechanical engineering principles, methods, computer simulation, measurements and applications. Biomechanical engineering of textiles and clothing addresses issues of designing and producing textiles and clothing for optimum interaction and contact with the body. It covers the fundamental theories, principles and models behind design and engineering for the human body’s biomechanics, contact problems arising between textiles/clothing and the body and the mechanics of fibres, yarns, textiles and clothing. Material properties are discussed in relation to mechanical performance. It also includes coverage of the Clothing Biomechanical Engineering System developed at The Hong Kong Polytechnic University and its associated models and databases. The book concludes with practical examples of clothing applications to illustrate how to carry out biomechanical engineering design for specific applications. Addresses issues of designing and producing textiles for interaction and contact with the body Covers fundamental theories, principles and models behind design and engineering Contains practical examples of clothing applications to illustrate biomechanical engineering design for specific applications


Computational Textile

Computational Textile

Author: Xianyi Zeng

Publisher: Springer

Published: 2007-05-04

Total Pages: 326

ISBN-13: 3540706585

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Computational techniques have been widely applied in the textile industry and garment industry since the 1950’s. This book surveys representative applications of computational techniques, including Textile quality assessment by image analysis; Modeling and simulation of textile structures, Computer aided garment design, Computerized textile management and textile Supply Chain, Textile quality subjective and objective evaluation; Computational thermal bioengineering of textiles and clothing; Computational biomechanical engineering of textiles and clothing.


CAD in Clothing and Textiles

CAD in Clothing and Textiles

Author: Winifred Aldrich

Publisher: Wiley-Blackwell

Published: 1994-12-12

Total Pages: 180

ISBN-13: 9780632038930

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This new edition has been fully updated to take account of new advances in CAD without being too technical. Twelve leading authorities and pathfinders across the whole spectrum of CAD systems - suppliers, users, consultants and educators - set out the facts that designers need to know in order to understand and exploit the advantages that this new technology can offer.


Computer Aided Design and Manufacturing

Computer Aided Design and Manufacturing

Author: Zhuming Bi

Publisher: John Wiley & Sons

Published: 2020-02-05

Total Pages: 640

ISBN-13: 1119534232

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Broad coverage of digital product creation, from design to manufacture and process optimization This book addresses the need to provide up-to-date coverage of current CAD/CAM usage and implementation. It covers, in one source, the entire design-to-manufacture process, reflecting the industry trend to further integrate CAD and CAM into a single, unified process. It also updates the computer aided design theory and methods in modern manufacturing systems and examines the most advanced computer-aided tools used in digital manufacturing. Computer Aided Design and Manufacturing consists of three parts. The first part on Computer Aided Design (CAD) offers the chapters on Geometric Modelling; Knowledge Based Engineering; Platforming Technology; Reverse Engineering; and Motion Simulation. The second part on Computer Aided Manufacturing (CAM) covers Group Technology and Cellular Manufacturing; Computer Aided Fixture Design; Computer Aided Manufacturing; Simulation of Manufacturing Processes; and Computer Aided Design of Tools, Dies and Molds (TDM). The final part includes the chapters on Digital Manufacturing; Additive Manufacturing; and Design for Sustainability. The book is also featured for being uniquely structured to classify and align engineering disciplines and computer aided technologies from the perspective of the design needs in whole product life cycles, utilizing a comprehensive Solidworks package (add-ins, toolbox, and library) to showcase the most critical functionalities of modern computer aided tools, and presenting real-world design projects and case studies so that readers can gain CAD and CAM problem-solving skills upon the CAD/CAM theory. Computer Aided Design and Manufacturing is an ideal textbook for undergraduate and graduate students in mechanical engineering, manufacturing engineering, and industrial engineering. It can also be used as a technical reference for researchers and engineers in mechanical and manufacturing engineering or computer-aided technologies.


CAD for Fashion Design

CAD for Fashion Design

Author: Renée Weiss Chase

Publisher:

Published: 1997

Total Pages: 0

ISBN-13: 9780133732429

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This book covers some of the technological changes that have emerged in the fashion world. It provides a way of integrating this technology with the process of designing clothes.This book focuses on the representational and graphic aspects of fashion design. It gives the history of computer-aided design followed by a description of the types of systems presently utilized in the industry and the role each plays in the design process. It also breaks down the design process and describes the CAD- related experiences that a designer might encounter while on the job.


Transactions on Edutainment XIV

Transactions on Edutainment XIV

Author: Zhigeng Pan

Publisher: Springer

Published: 2018-03-12

Total Pages: 250

ISBN-13: 3662566893

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.