C Programming in One Hour a Day, Sams Teach Yourself

C Programming in One Hour a Day, Sams Teach Yourself

Author: Bradley L. Jones

Publisher: Sams Publishing

Published: 2013-10-07

Total Pages: 696

ISBN-13: 0133414388

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Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers


Sams Teach Yourself C++ in One Hour a Day

Sams Teach Yourself C++ in One Hour a Day

Author: Jesse Liberty

Publisher: Sams Publishing

Published: 2009

Total Pages: 0

ISBN-13: 9780672329418

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Updated and reworked to trim down the material into shorter, more focused one-hour lessons, this book contains numerous examples of syntax and detailed analysis of code to provide solid instruction for beginning programmers.


Sams Teach Yourself C Programming in One Hour a Day

Sams Teach Yourself C Programming in One Hour a Day

Author: Bradley Jones

Publisher: Pearson Education

Published: 2013

Total Pages: 696

ISBN-13: 0789751992

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Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It's ideal for anyone who's serious about truly mastering C - including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers


Sams Teach Yourself C++ in One Hour a Day

Sams Teach Yourself C++ in One Hour a Day

Author: Siddhartha Rao

Publisher: Sams Publishing

Published: 2022-01-19

Total Pages: 1424

ISBN-13: 0137334583

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Learn C++ programming at your own pace—Covers modern C++ 20 Starting with one hour a day, you can gain all the skills you need to begin programming in C++. This complete tutorial will help you quickly master the basics of object-oriented programming and teach you advanced C++ language features and concepts. Fully updated for the C++20 standard, this practical book is designed to help you write C++ code that's faster, simpler, and more reliable and master the fundamentals of C++ and object-oriented programming. No programming experience required: start writing well-organized, efficient C++ programs quickly! Apply proven Do's and Don'ts to leverage best practices and avoid pitfalls from day one Test your knowledge and expertise with focused exercises after every lesson Simplify your code using automatic type deduction and other features Accelerate learning using nearly 300 code samples explained within Preview improvements expected in C++23 Lessons Part I - The Basics: Using Variables, Declaring Constants; Arrays and Strings; Expressions, Statements, and Operators; Controlling Program Flow; Functions; Pointers and References Part II - Fundamentals of Object-Oriented C++ Programming: Classes and Objects; Implementing Inheritance; Polymorphism; Operator Types and Operator Overloading; Casting Operators; Macros and Templates PART III - Learning the Standard Template Library (STL): The STL String Class; STL Dynamic Array Classes; STL list and forward_list; STL set and multiset; STL map and multimap PART IV: Lambda Expressions and STL Algorithms: Function Objects; Lambda Expressions; STL Algorithms; Adaptive Containers: Stack and Queue; Bit Flags PART V: Advanced C++ Concepts: Smart Pointers; Streams; Exception Handling; C++20 Concepts, Ranges, Views, and Adaptors; C++20 Threads; C++20 and C++23 Modules Appendixes: Working with Numbers; C++ Keywords; Writing Great C++ Code; ASCII Codes


Sams Teach Yourself C++ in One Hour a Day

Sams Teach Yourself C++ in One Hour a Day

Author: Siddhartha Rao

Publisher: Sams Publishing

Published: 2012-05-14

Total Pages: 768

ISBN-13: 0132786508

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Learn C++ in Just One Hour a Day Completely updated for the C++11 standard, Sams Teach Yourself C++ in One Hour a Day presents the language from a practical point of view, helping you learn how to use C++11 to create faster, simpler, and more efficient C++ applications. Master the fundamentals of C++ and object-oriented programming Understand how C++11 features help you write compact and efficient code using concepts such as lambda expressions, move constructors, and assignment operators Learn the Standard Template Library, including containers and algorithms used in most real-world C++ applications Test your knowledge and expertise using exercises at the end of every lesson Learn on your own time, at your own pace: No previous programming experience required Learn C++11, object-oriented programming, and analysis Write fast and powerful C++ programs, compile the source code with a gcc compiler, and create executable files Use the Standard Template Library’s (STL) algorithms and containers to write feature-rich yet stable C++ applications Develop sophisticated programming techniques using lambda expressions, smart pointers, and move constructors Learn to expand your program’s power with inheritance and polymorphism Master the features of C++ by learning from programming experts Learn C++11 features that allow you to program compact and high-performance C++ applications TABLE OF CONTENTS PART I: THE BASICS LESSON 1: Getting Started with C++11 LESSON 2: The Anatomy of a C++ Program LESSON 3: Using Variables, Declaring Constants LESSON 4: Managing Arrays and Strings LESSON 5: Working with Expressions, Statements, and Operators LESSON 6: Controlling Program Flow LESSON 7: Organizing Code with Functions LESSON 8: Pointers and References Explained PART II: FUNDAMENTALS OF OBJECT-ORIENTED C++ PROGRAMMING LESSON 9: Classes and Objects LESSON 10: Implementing Inheritance LESSON 11: Polymorphism LESSON 12: Operator Types and Operator Overloading LESSON 13: Casting Operators LESSON 14: An Introduction to Macros and Templates PART III: LEARNING THE STANDARD TEMPLATE LIBRARY (STL) LESSON 15: An Introduction to the Standard Template Library LESSON 16: The STL String Class LESSON 17: STL Dynamic Array Classes LESSON 18: STL list and forward_list LESSON 19: STL Set Classes LESSON 20: STL Map Classes PART IV: MORE STL LESSON 21: Understanding Function Objects LESSON 22: C++11 Lambda Expressions LESSON 23: STL Algorithms LESSON 24: Adaptive Containers: Stack and Queue LESSON 25: Working with Bit Flags Using STL PART V: ADVANCED C++ CONCEPTS LESSON 26: Understanding Smart Pointers LESSON 27: Using Streams for Input and Output LESSON 28: Exception Handling LESSON 29: Going Forward APPENDIXES A: Working with Numbers: Binary and Hexadecimal B: C++ Keywords C: Operator Precedence D: Answers E: ASCII Codes


Beginning Programming in 24 Hours, Sams Teach Yourself

Beginning Programming in 24 Hours, Sams Teach Yourself

Author: Greg Perry

Publisher: Sams Publishing

Published: 2013-12-02

Total Pages: 480

ISBN-13: 0133517497

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If you want to learn computer programming but don’t know which language to start with, this is the book for you! In just 24 lessons of one hour or less, any beginner can get a solid introduction to the basics of computer programming and learn to write simple programs for any platform—Windows, Mac, and mobile. Using a straightforward, step-by-step approach, each lesson in this carefully crafted tutorial builds upon the previous one, allowing you to learn all the essentials of programming from the ground up. Once you’ve mastered these fundamentals, the book introduces you to several of the most popular computer programming languages today and helps you decide which language to learn first. Step-by-step instructions carefully walk you through the most common programming tasks. Practical, hands-on examples show you how to apply what you learn to create your own programs Quizzes and exercises at the end of each lesson help you test your knowledge and stretch your skills Learn how to… Set up your programming toolkit with widely available free downloads Create simple programs in JavaScript that get user input and display output Process numbers and words Use variables to hold information Merge strings together Tell programs how to make decisions Create algorithms to count data values and accumulate totals Use JavaScript to create interactive web pages Improve a user’s experience with cookies Debug your programs before going live Structure programs for readability Apply your programming skills to more advanced languages like Java Use object-oriented programming techniques Choose between other popular languages like C and C++, HTML5 and CSS3, Visual Basic and .NET, and PHP Distribute and sell your programs


Programming in C

Programming in C

Author: Stephen G. Kochan

Publisher: Pearson Education

Published: 2015

Total Pages: 546

ISBN-13: 0321776410

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Introduces the C programming language, covering such topics as language fundamentals, variables, data types, arithmetic expressions, program looping, functions, and arrays, with complete C programs to illustrate each new concept discussed.


Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself

Author: Mike Geig

Publisher: Sams Publishing

Published: 2021-10-08

Total Pages: 719

ISBN-13: 0137445156

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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity's graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity's terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity's Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity's 2D tools and Tilemap * Apply the "finishing touches"and deploy your games


Sams Teach Yourself C++ in 24 Hours

Sams Teach Yourself C++ in 24 Hours

Author: Jesse Liberty

Publisher: Sams Publishing

Published: 2002

Total Pages: 506

ISBN-13: 0672322242

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Explains core concepts of C++ and how to use it to build object-oriented programs, add rich functionality, debug programs, learn exception and errorhandling techniques, and make code ANSI compliant.