Have access to all aspects of the C# programming language at hand with the C# 2008 Programmer’s Reference, the only comprehensive reference guide for C# programmers. Regardless of your experience with C#, you will appreciate the detailed code samples, which offer a quick and easy way to help you refresh your understanding of important concepts. In this ideal C# resource, you will find an introduction to the .NET Framework, a guide to using Visual Studio 2008, and explanations of classes, objects, types, delegates and events, strings and regular expressions, and threading.
Refactoring is an effective way to quickly uncover problematic code and fix it. In this first book to provide a hands-on approach to refactoring in C# and ASP.NET, you'll discover to apply refactoring techniques to manage and modify your code. Plus, you'll learn how to build a prototype application from scratch and discover how to refactor the prototype into a properly designed, enterprise-level application. With the help of step-by-step directions, you'll gain a better understanding of different code issues and refactoring transformations. Many of these transformations are developed from real-world scenarios that are the result of key business decisions. In addition, you'll find formal definitions of refactoring techniques that you'll be able to refer to while on the job. This book covers the refactoring techniques that will enable you to become more efficient and productive. You'll be able to use this information to respond to change and improve the design of existing code. What you will learn from this book How to assemble your own refactoring toolkit Techniques for performing unit testing Tips on refactoring to patterns How to use refactoring to upgrade legacy C# and ASP.NET code Ways to take advantage of the method extraction to eliminate duplicated code How to make code simpler, easier to modify, and more understandable All about object oriented theory and design patterns Methods for using LINQ and other C# 3.0 enhancements Who this book is for This book is for C# and ASP.NET developers who want to learn how to effectively manage and modify their code with refactoring tools and features. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
This book constitutes the refereed proceedings of the 7th Asian Symposium on Programming Languages and Systems, APLAS 2009, held in Seoul, Korea, in December 2009. The 21 papers presented in this volume together with 3 invited talks were carefully reviewed and selected from 56 submissions. The papers are divided into topical sections on program analysis, transformation and optimization, type system, separation logic, logic and foundation theory, software security and verification, and software security and verification.
The book is aimed at novice programmers who wish to learn programming with C# and the .NET framework. The book starts with absolute programming basics. It then moves into Web and Windows programming, data access (databases and XML), and more advanced technologies such as graphics programming with GDI+ and basic networking. The book is divided into sections including: The C# Language: Basic language skills using console application. Content moves from the absolute basics to fairly involved OOP skills. Windows Vista Programming: Using basic Windows applications, reinforcing earlier OOP and debugging skills. Web Programming: Putting together basic Web applications, highlighting differences between Web and Windows programming. Data Access: Accessing all kinds of data sources from Web and Windows applications, including SQL usage, XML, file system data, and Web Services. Additional Techniques: "The fun stuff", including Windows Presentation Foundation, Windows Workflow, Windows Communication Foundation, GDI+, networking, Windows Services, and so on. The book makes complicated subjects seem easy to learn, and it inspires readers to investigate areas further on their own by providing references to additional material, and exercise questions that require significant effort and personal research to complete.
This book contains the proceedings of the 10e of a series of international symposia on process systems engineering (PSE) initiated in 1982. The special focus of PSE09 is how PSE methods can support sustainable resource systems and emerging technologies in the areas of green engineering. * Contains fully searchable CD of all printed contributions * Focus on sustainable green engineering * 9 Plenary papers, 21 Keynote lectures by leading experts in the field
Step-by-step beginner’s guide to Visual C# 2012 Written for novice programmers who want to learn programming with C# and the .NET framework, this book offers programming basics such as variables, flow control, and object oriented programming. It then moves into web and Windows programming and data access (databases and XML). The authors focus on the tool that beginners use most often to program C#, the Visual C# 2012 development environment in Visual Studio 2012. Puts the spotlight on key beginning level topics with easy-to-follow instructions for Microsoft Visual C# 2012 Explores how to program for variables, expressions, flow control, and functions Explains the debugging process and error handling as well as object oriented programming, and much more Beginning Microsoft Visual C# 2012 Programming offers beginners a guide to writing effective programming code following simple step-by-step methods, each followed by the opportunity to try out newly acquired skills.
Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.