Building Games with Flutter

Building Games with Flutter

Author: Paul Teale

Publisher: Packt Publishing Ltd

Published: 2022-06-30

Total Pages: 224

ISBN-13: 1801813663

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Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key FeaturesBegin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook Description With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learnDiscover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is for If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.


Flutter Projects

Flutter Projects

Author: Simone Alessandria

Publisher: Packt Publishing Ltd

Published: 2020-04-07

Total Pages: 483

ISBN-13: 1838642536

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Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS Key FeaturesLearn cross-platform mobile development with Flutter and Dart by building 11 real-world appsCreate wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and morePractical projects demonstrating Flutter development techniques with tips, tricks, and best practicesBook Description Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter. What you will learnDesign reusable mobile architectures that can be applied to apps at any scaleGet up to speed with error handling and debugging for mobile application developmentApply the principle of ‘composition over inheritance’ to break down complex problems into many simple problemsUpdate your code and see the results immediately using Flutter’s hot reloadIdentify and prevent bugs from reappearing with Flutter’s developer toolsManage an app's state with Streams and the BLoC patternBuild a simple web application using Flutter WebWho this book is for This book is for mobile developers and software developers who want to learn Flutter to build state-of-the-art mobile apps. Although prior experience with Dart programming or Flutter is not required, knowledge of object-oriented programming (OOP), data structures and software design patterns will be beneficial.


Beginning Flutter

Beginning Flutter

Author: Marco L. Napoli

Publisher: John Wiley & Sons

Published: 2019-09-17

Total Pages: 710

ISBN-13: 1119550858

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Build your first app in Flutter—no experience necessary! Beginning Flutter: A Hands-On Guide to App Development is the essential resource for both experienced and novice developers interested in getting started with Flutter—the powerful new mobile software development kit. With Flutter, you can quickly and easily develop beautiful, powerful apps for both Android and iOS, without the need to learn multiple programming languages or juggle more than one code base. This book walks you through the process step by step. In Flutter, you’ll be working with Dart, the programming language of choice for top app developers. Even if you’re just starting out in your development career, you can learn Dart quickly, eliminating the barrier to entry for building apps. This is a more efficient way to develop and maintain cross-platform mobile apps, and this book makes the process even easier with a teach-by-example approach. Focus on providing quality content by eliminating the need to switch between multiple coding languages Learn the ins and outs of Flutter, including all the frameworks, widgets, and tools available to developers Accelerate your app development pace, keeping all the code for your cross-platform app in a single code base Leapfrog barriers to entry to the mobile software market, creating your first app with no experience necessary The Flutter community is growing rapidly and transforming the way Android and iOS apps get made. Beginning Flutter allows you to get on board with the latest app development technology, giving your mobile development career a big head start.


Flutter Complete Reference

Flutter Complete Reference

Author: Alberto Miola

Publisher:

Published: 2020-09-30

Total Pages: 765

ISBN-13:

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Flutter is Google's UI toolkit for creating beautiful and native applications for mobile, desktop and web from a single Dart codebase. In this book we cover in detail the Dart programming language (version 2.10, with null safety support) and the Flutter framework (version 1.20). While reading the chapters, you'll find a lot of good practices, tips and performance advices to build high quality products. The book is divided in 3 parts. PART 1: It's about the Dart programming language (classes, exceptions, inheritance, null safety, streams, SOLID principles...). PART 2. It's about the Flutter framework (localization, routing, state management with Bloc and Provider, testing, performances with DevTools, animations...). PART 3. It's a long collection of examples (using Firestore, monetizing apps, using gestures, networking, publishing packages at pub.dev, race recognition with ML kits, playing audio and video...). The official website of the book contains the complete source code of the examples and a "Quiz Game" to test your Dart and Flutter skills!


Flutter in Action

Flutter in Action

Author: Eric Windmill

Publisher: Simon and Schuster

Published: 2020-01-07

Total Pages: 586

ISBN-13: 1638356432

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Summary In 2017, consumers downloaded 178 billion apps, and analysts predict growth to 258 billion by 2022. Mobile customers are demanding more—and better—apps, and it’s up to developers like you to write them! Flutter, a revolutionary new cross-platform software development kit created by Google, makes it easier than ever to write secure, high-performance native apps for iOS and Android. Flutter apps are blazingly fast because this open source solution compiles your Dart code to platform-specific programs with no JavaScript bridge! Flutter also supports hot reloading to update changes instantly. And thanks to its built-in widgets and rich motion APIs, Flutter’s apps are not just highly responsive, they’re stunning! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology With Flutter, you can build mobile applications using a single, feature-rich SDK that includes everything from a rendering engine to a testing environment. Flutter compiles programs written in Google’s intuitive Dart language to platform-specific code so your iOS and Android games, utilities, and shopping platforms all run like native Java or Swift apps. About the book Flutter in Action teaches you to build professional-quality mobile applications using the Flutter SDK and the Dart programming language. You’ll begin with a quick tour of Dart essentials and then dive into engaging, well-described techniques for building beautiful user interfaces using Flutter’s huge collection of built-in widgets. The combination of diagrams, code examples, and annotations makes learning a snap. As you go, you’ll appreciate how the author makes easy reading of complex topics like routing, state management, and async programming. What's inside Understanding the Flutter approach to the UI All the Dart you need to get started Creating custom animations Testing and debugging About the reader You’ll need basic web or mobile app development skills. About the author Eric Windmill is a professional Dart developer and a contributor to open-source Flutter projects. His work is featured on the Flutter Showcase page. Table of Contents: PART 1 - MEET FLUTTER 1 ¦ Meet Flutter 2 ¦ A brief intro to Dart 3 ¦ Breaking into Flutter PART 2 - FLUTTER USER INTERACTION, STYLES, AND ANIMATIONS 4 ¦ Flutter UI: Important widgets, themes, and layout 5 ¦ User interaction: Forms and gestures 6 ¦ Pushing pixels: Flutter animations and using the canvas PART 3 - STATE MANAGEMENT AND ASYNCHRONOUS DART 7 ¦ Flutter routing in depth 8 ¦ Flutter state management 9 ¦ Async Dart and Flutter and infinite scrolling PART 4 - BEYOND FOUNDATIONS 10 ¦ Working with data: HTTP, Firestore, and JSON 11 ¦ Testing Flutter apps


Flutter Flame: Game Development

Flutter Flame: Game Development

Author: Andrés Cruz

Publisher: Andres Cruz

Published:

Total Pages: 243

ISBN-13:

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With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android and iOS, but also on desktops for Linux, MacOS and Windows, and also for web development. making subtle changes to the project at the code level. Although, Flutter goes much further with Flame. Flame is an engine for creating 2D games with Flutter; Its installation is extremely simple since Flame is nothing more than a pub package; thus, with this, we can create 2D games with Flame for mobile, desktop and web. With Flame, we can create components, which have been the equivalent of widgets in Flutter and where the components are nothing more than an element of our game, such as a player, an enemy, the background, a consumable, etc; and each component contains the implementation for their operation; for example, in the case of a player or player, it contains the logic to move it, change animations, control lives, consumables, etc; and through a master class, we can organize all the logic of these components. This book is mostly practical, we will get to know the basics of Flame based on small examples until we get to know enough about the library to create a simple 2D game. This book is for anyone who wants to learn how to develop on Flame and create their first 2D games with cross-platform Flutter. This book has a total of 9 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Flame based on examples; once you've mastered the library, you can browse the sections in any order you like. Chapter 1: We will create a project in Flutter with the basic dependencies needed to create games with Flame in Flutter. Chapter 2: This chapter is mostly theoretical and we will know the structure of Flame, which is mainly based on Flame classes, components and life cycle methods. Chapter 3: This chapter we'll take a practical approach to Flame features, such as Game classes, core Flame components, key-in, tap, and collisions. Chapter 4: This chapter we will begin by creating the structure of a simple 2D collision game using as a base part of the code seen in the previous chapter. Chapter 5: This chapter introduces the use of the background to define the same by means of a solid color or an image. Chapter 6: This chapter introduces the use of tile-like backgrounds, using a software to edit the maps and using them in the project in Flutter with Flame. Chapter 7: This chapter we will start by creating the structure of a simple 2D jumping game using the tile system presented above. Chapter 8: This chapter will make some additional changes over the previous game such as varying the jump, limiting player movements, and defining a background. Chapter 9: This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. We will start by creating the structure of a simple 2D jumping game using the tile system presented above.


Practical Flutter

Practical Flutter

Author: Frank Zammetti

Publisher: Apress

Published: 2019-07-19

Total Pages: 407

ISBN-13: 1484249720

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Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter – an open-source mobile application development SDK created by Google – you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you'll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won't want to miss. What You'll Learn Get a Flutter project started and logically structure it Use the interface elements Flutter provides, such as widgets, controls, and extensions Build layouts using interface elements Use available tooling, specifically Android Studio Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.


Pragmatic Flutter

Pragmatic Flutter

Author: Priyanka Tyagi

Publisher: CRC Press

Published: 2021-08-12

Total Pages: 354

ISBN-13: 1000427072

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Have you ever thought of creating beautiful, blazing-fast native apps for iOS and Android from a single codebase? Have you dreamt of taking your native apps to the web and desktop without it costing a fortune? If so, Pragmatic Flutter: Building Cross-Platform Mobile Apps for Android, iOS, Web & Desktop is the right place to start your journey to developing cross-platform apps. Google’s Flutter is the brand-new way for developing beautiful, fluid, and blazing-fast cross-platform apps for Android, iOS, web, and desktops (macOS, Linux, Windows). Google’s new Fuchsia OS user interface (UI) is implemented using Flutter as well. Learning to develop mobile apps with Flutter opens the door to multiple devices, form-factors, and platforms using a single codebase. You don’t need any prior experience using Dart to follow along in this book; however, it’s recommended that readers have some familiarity with writing code using one of the object-oriented programming languages. Your journey starts with learning to structure and organize the Flutter project to develop apps for multiple platforms. Next, you will explore the fundamentals of Flutter widgets. The journey continues with Flutter’s layout widgets while also learning to build responsive layouts. You will get an understanding of organizing and applying themes and styles, handling user input, and gestures. Then you will move on to advanced concepts, such as fetching data over the network and integrating and consuming REST API in your app. You will get hands-on experience on design patterns, data modeling, routing, and navigation for multi-screen apps. When you are finished, you will have a solid foundational knowledge of Flutter that will help you move on to building great and successful mobile apps that can be deployed to Android, iOS, web, and desktop (macOS, Linux, Windows) platforms from a single codebase.


Beginning App Development with Flutter

Beginning App Development with Flutter

Author: Rap Payne

Publisher: Apress

Published: 2019-12-04

Total Pages: 322

ISBN-13: 1484251814

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Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex concepts and tasks into easily digestible segments with examples, pictures, and hands-on labs with starters and solutions. In doing so, you'll develop a basic understanding of the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. All the most important parts of app development with Flutter are covered in this book. Work with themes and styles. Develop custom widgets. Teach your app to respond to gestures like taps, swipes, and pinches. Design, create and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs. Flutter is Google's new framework for creating mobile apps that run on iOS and Android phones both.You had to be a super-developer to write apps for iOS or Android alone. But writing for both? Forget about it! You had to be familiar with Swift, Java/Kotlin, Xcode, Eclipse, and a bunch of other technologies simultaneously. Beginning App Development with Flutter simplifies the entire process. What You'll Learn Get the most out of great Flutter widgets Create custom widgets, both stateless and statefulExercise expert control over your Flutter layoutsMake your app respond to gestures like swiping, pinching and tappingInitiate async Ajax calls to RESTful APIs — including Google Firebase! Who This Book Is ForDevelopers who have coded in Java, C#, C++, or any similar language. It brings app development within the reach of younger developers, so STEM groups are likely to pick up the technology. Managers, product owners, and business analysts need to understand Flutter's capabilities.


Learning Java by Building Android Games

Learning Java by Building Android Games

Author: John Horton

Publisher: Packt Publishing Ltd

Published: 2021-03-26

Total Pages: 686

ISBN-13: 1800563124

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Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must knowBook Description Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learnSet up a game development environment in Android StudioRespond to a player's touch and program intelligent enemies who can challenge the player in different waysExplore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 FPS and manage multiple independent objects using OOPWork with design patterns such as OOP, singleton, strategy, and entity-componentWork with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is for Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.