Build Your Own Theme Park

Build Your Own Theme Park

Author: Lizz Lunney

Publisher:

Published: 2019-06

Total Pages: 0

ISBN-13: 9781449496326

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Get the fun going for makers of all ages with Build Your Own Theme Park with just scissors, glue, and your imagination! The first in a "Build Your Own" series of dynamic, interactive 3D activity books that combine engineering and creativity in an accessible way. Kids and adults alike will love the creativity and 3D thinking that comes with this paper cut-out theme park. Based on Lizz Lunney's characters and illustrations, build your theme park from the ticket booth to vending machines, arcade games, food stand, a carousel, a water ride with frogs, and mountain roller coaster. Invent your own ride additions for the park, make it your own, and share it online with #BuildYourOwn.


Minecraft: Let's Build! Theme Park Adventure

Minecraft: Let's Build! Theme Park Adventure

Author: Mojang AB

Publisher: Random House Worlds

Published: 2019-06-04

Total Pages: 34

ISBN-13: 1101966394

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Have you ever wanted to build your very own theme park in Minecraft? This guide will show you how it’s done! Inside you’ll find build ideas for everything from a classic carousel and a haunted mansion ride to thrilling jungle river rapids and a terrifying alternate dimensions roller coaster. Just follow the steps for each build, and before you know it, you’ll have an entire theme park to enjoy with your friends! This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners


Theme Park Design & the Art of Themed Entertainment

Theme Park Design & the Art of Themed Entertainment

Author: David Younger

Publisher: David Younger

Published: 2016

Total Pages: 0

ISBN-13: 9780993578908

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Theme Park Design & The Art of Themed Entertainment aims to be the most in-depth book on theme park design ever written, documenting for professional designers, theme park design students, and curious theme park fans, the fascinating processes and techniques that go into creating the amazing worlds of theme park design.


Theme Park Design

Theme Park Design

Author: Steve Alcorn

Publisher:

Published: 2020-06-09

Total Pages: 232

ISBN-13:

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If you've ever visited a theme park and wondered how the magic is created, this is the book for you. Theme park design invites you to become an apprentice Imagineer. Inside, you'll: - Explore the different types of rides and shows- Experience creating an attraction from conception to opening day- Discover the different professional roles in Imagineering so you can determine which best suits your interestsAnd for avid fans and gearheads, a special section takes you on a deep dive into show control, ride control, audio, video and special effects.Whether your goal is to become an Imagineer, or you're just curious about how theme parks are created, Theme Park Design pulls back the curtain on what goes into creating the greatest attractions on Earth


Your Theme Park

Your Theme Park

Author: Shuky

Publisher: Van Ryder Games

Published: 2020-08

Total Pages: 140

ISBN-13: 9781952116056

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Can you build the greatest Theme Park in the history of the world? Pick your rides carefully and dominate the theme park industry. Only you can decide how to run the park the best way, as your choices will determine its fate in this all-new Graphic Novel Adventure.


Build Your Own Disneyland Park

Build Your Own Disneyland Park

Author: IglooBooks

Publisher: Igloo Books

Published: 2021-12-07

Total Pages: 12

ISBN-13: 9781801087643

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A perfect gift for all Disney fans! Celebrate the magic of Disneyland Park in California from the comfort of your own home. Immerse yourself in the fun and wonder as you read about the different lands, from the exhilarating Star Wars: Galaxy's Edge, to the quirky world of Mickey's Toontown, and more. The back of the book contains press-out pieces and instructions to build your very own 3D model of Disneyland Park!


Project Future

Project Future

Author: Chad Denver Emerson

Publisher:

Published: 2010

Total Pages: 185

ISBN-13: 9780615347776

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The Walt Disney World Resort near Orlando, Florida is one of the world's most famous vacation destinations. This iconic resort is now located in what once was thousands of acres of swamp and marshland. Through spy-like moves and innovative strategies, Walt Disney and his cadre of creative leaders turned this massive swamp land into today's Disney World. This books shares the amazing behind the scenes story of how Disney's Florida resort, code-named Project Future, rose from the marshes of Central Florida to become one of the world's most popular theme park resorts.


Designing Disney's Theme Parks

Designing Disney's Theme Parks

Author: Centre canadien d'architecture

Publisher: Flammarion-Pere Castor

Published: 1997

Total Pages: 232

ISBN-13:

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From the day it opened in July 1955, in an event given live TV coverage, Disneyland has been a key symbol of contemporary American culture. It has been both celebrated and attacked as the ultimate embodiment of consumer society, a harbinger of shopping-mall culture, a symbol of American hegemony in entertainment, the epitome of fantasy, simulation, pastiche, and the blurring of distinctions between reality and mass-media imagery. Yet for all the power of Disneyland as metaphor, almost no one has discussed the making of this unique place, with its far-flung colonies in Florida, Japan, and France. Written to accompany an exhibition at the Canadian Centre for Architecture in Montreal, "Designing Disney's Theme Parks: The Architecture of Reassurance" is the first book to look beyond the multiple myths of Disneyland. Uniting a roster of authors chosen from wide-ranging disciplines, this study is the first to examine the influence of Disneyland on both our built environment and our architectural imagination. Tracing the relationship of the Disney parks to their historical forbears, it charts Disneyland's evolution from one man's personal dream to a multinational enterprise, a process in which the Disney "magic" has moved ever closer to the real world. Editor Karal Ann Marling, Professor of Art History and American Studies at the University of Minnesota, draws upon her pioneering work in the Disney archives to reconstruct and analyze the intentions and strategies behind the parks. She is joined by Marty Sklar, Vice Chairman and Principal Creative Executive of Walt Disney Imagineering, historian Neil Harris, art historian Erika Doss, geographer Yi-Fu Tuan, critic Greil Marcus, and architectFrank Gehry to provide a unique perspective on one of the great post-war American icons.


Idlewild: History and Memories of Pennsylvania's Oldest Amusement Park

Idlewild: History and Memories of Pennsylvania's Oldest Amusement Park

Author: Jennifer Sopko

Publisher: Arcadia Publishing

Published: 2018

Total Pages: 1

ISBN-13: 1467119547

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Idlewild and SoakZone has charmed people across Western Pennsylvania and beyond since the late 1800s. The park was developed by Pittsburgh's Mellon family as a picnic grove to boost traffic on the Ligonier Valley Rail Road. When C.C. Macdonald took the helm in 1931, rides, entertainment and other attractions came to Idlewild over the next half century, along with the adjacent Story Book Forest. After joining the Kennywood family of amusement parks, Idlewild added a Wild West town, Mister Rogers' Neighborhood of Make-Believe and a water slide complex. Author Jennifer Sopko tells the heartwarming history of a Pennsylvania amusement park that continues to delight generations of families.


Family theme parks, happiness and children’s consumption: From roller-coasters to Pippi Longstocking

Family theme parks, happiness and children’s consumption: From roller-coasters to Pippi Longstocking

Author: David Cardell

Publisher: Linköping University Electronic Press

Published: 2016-09-24

Total Pages: 248

ISBN-13: 9176859797

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This book provides an ethnographic contribution to research on children’s consumption, family life and happiness. Various and shifting notions of happiness are explored, as well as conditions for and challenges to happiness, through an analysis of video-recorded interviews and mobile ethnography conducted in two of the most popular theme parks in Sweden. Initially, the study outlines how previous research has conceptualized happiness in association with time and place in a rather static way. Based on a treatise of notions of happiness in philosophy and the social sciences, there is a turn in this thesis towards practice. It generates fundamental knowledge about the complexity of happiness. By employing this approach, it is possible to highlight how happiness is enacted as part of and in relation to ideals of family life, time, childhood, money, consumption, experiences and material things. As we explore the practices of children and their families, we discover that shifting meanings of happiness are located in contemporary culture, where emotions and consumption are of central importance. The approach is interdisciplinary, and draws on theoretical and methodological contributions in sociology, anthropology and Science and Technology Studies (STS). Notions of meshwork and enactment become important for the exploration of happiness as a complex and changing matter, which productively involves social relations and material things. Throughout the thesis there is a dialogue with previous research on happiness, consumption and childhood which highlights the importance of exploring messy practices, in movement. It is argued that explorations of practice contribute to a critical understanding of how happiness and contemporary ideals of childhood can be approached – through consumption and as part of citizenship in a consumer society where happiness is of central importance. Abstract [sv] Denna avhandling utgör ett etnografiskt bidrag till forskning om barns konsumtion, familjeliv och lycka. Genom en analys av videoinspelade intervjuer samt familjebesök till två av Sveriges mest välbesökta temaparker utforskas skiftande betydelser av lycka, liksom dess förutsättningar och utmaningar. Tidigare temaparks-forskning har generellt tagit lyckans existens för given. Utifrån en inledande diskussion om bland annat olika filosofiska och samhällsvetenskapliga lyckoteorier argumenterar avhandlingen för att studier av praktik tillför ny och grundläggande kunskap om lyckans komplexa sammansättningar. Avhandlingen visar därigenom att lycka iscensätts som en del av – och i förhållande till – ideal om familjeliv, tid, barndom, pengar, konsumtion, upplevelser och materiella ting. Genom att fokusera på barn och deras familjers praktiker lokaliseras lyckans skiftande betydelser i en samtidskultur där emotioner och konsumtion är centrala. Avhandlingens ansats är tvärvetenskaplig och hämtar teoretisk och metodologisk inspiration från sociologi, antropologi samt teknik- och vetenskapsstudier (STS). Genom denna ansats synliggörs sammanflätningar av sociala relationer och materiella ting som produktiva i iscensättandet av lycka. Genom en dialog mellan empiriska beskrivningar och forskning om lycka, konsumtion och barndom belyser avhandlingen nödvändigheten av att synliggöra och utforska röriga och rörliga praktiker. Det bidrar till en kritisk förståelse av praktik som kan förändra hur vi närmar oss lycka och samtida barndomsideal – som konsumenter och medborgare i ett lyckosträvande konsumtionssamhälle.