Broken Pixels (Broken Realms, Book 4)

Broken Pixels (Broken Realms, Book 4)

Author: D.W. Moneypenny

Publisher: Nevertheless Publishing

Published: 2019-08-19

Total Pages: 337

ISBN-13:

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In a realm where people abandon their flesh for synthetic bodies, Mara Lantern must stop her arch enemy—and former best friend—from redesigning mankind. To succeed she must expose the people she loves most to a deadly virus. And be willing to give up her own humanity. -------- Join Mara Lantern and her companions in a seven-volume science fiction adventure through reality, time and space, where they encounter everything from steampunk dream worlds to artificial humans, from dragons to disembodied spirits, where metaphysics is science and magic is just one belief from coming true. Author’s note: To fully enjoy the story, you should read this series in order. Book 1: Broken Realms Book 2: Broken Souls Book 3: Broken Dragon Book 4: Broken Pixels Book 5: Broken Dreams Book 6: Broken Spells Book 7: Broken Talisman This series was previously titled The Chronicles of Mara Lantern. Individual book titles and contents have not changed.


Broken Realms (The Complete 7-Book Series)

Broken Realms (The Complete 7-Book Series)

Author: D.W. Moneypenny

Publisher: Nevertheless Publishing

Published: 2020-06-15

Total Pages: 2623

ISBN-13:

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Some lives are bigger than one reality. Because they have to be. The day Mara Lantern meets herself, her life gets bigger. When she meets her brother from an alternate universe, it becomes more complicated. And when her new mentor says creatures from other realms are invading this world, she thinks it’s absurd. Until he explodes into a cloud of dust and reassembles himself. That makes her doubt. Then he says only she can stop the invaders. That makes her afraid. -------- Join Mara Lantern and her companions in a seven-volume science fiction adventure through reality, time and space, where they encounter everything from steampunk dream worlds to artificial humans, from dragons to disembodied spirits, where metaphysics is science and magic is just one belief from coming true. Author’s note: To enjoy the story, you should read this series in order. Book 1: Broken Realms Book 2: Broken Souls Book 3: Broken Dragon Book 4: Broken Pixels Book 5: Broken Dreams Book 6: Broken Spells Book 7: Broken Talisman This series was previously titled The Chronicles of Mara Lantern. Individual book titles and contents have not changed.


Broken Pixels (Broken Realms, Book 4)

Broken Pixels (Broken Realms, Book 4)

Author: D. W. Moneypenny

Publisher:

Published: 2018-10-04

Total Pages: 279

ISBN-13: 9781726715683

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In a realm where people abandon their flesh for synthetic bodies, Mara Lantern must stop her arch enemy--and former best friend--from redesigning mankind.To succeed she must expose the people she loves most to a deadly virus.And be willing to give up her own humanity.--------Join Mara Lantern and her companions in a seven-volume science fiction adventure through reality, time and space, where they encounter everything from steampunk dream worlds to artificial humans, from dragons to disembodied spirits, where metaphysics is science and magic is just one belief from coming true.Author's note: To fully enjoy the story, you should read this series in order.Book 1: Broken RealmsBook 2: Broken SoulsBook 3: Broken DragonBook 4: Broken PixelsBook 5: Broken DreamsBook 6: Broken SpellsBook 7: Broken Talisman (Coming Soon)This series was previously titled The Chronicles of Mara Lantern. Individual book titles and contents have not changed.


The Dreamer's Book of the Dead

The Dreamer's Book of the Dead

Author: Robert Moss

Publisher: Simon and Schuster

Published: 2005-09-29

Total Pages: 416

ISBN-13: 1594776768

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A guidebook for communicating with the departed and gaining first-hand knowledge of life beyond death • Reveals that the easiest way to communicate with the departed is through dreams • Offers methods for helpful and timely communication with deceased loved ones • Provides powerful Active Dreaming practices from ancient and indigenous cultures for journeying beyond the gates of death for wisdom and healing We yearn for contact with departed loved ones. We miss them, ache for forgiveness or closure, and long for confirmation that there is life beyond physical death. In The Dreamer’s Book of the Dead, Robert Moss explains that we have entirely natural contact with the departed in our dreams, when they come visiting and we may travel into their realms. As we become active dreamers, we can heal our relationship with the departed and move beyond the fear of death. We also can develop the skills to function as soul guides for others, helping the dying to approach the last stage of life with courage and grace, opening gates for their journeys beyond death, and even escorting them to the Other Side. Drawing on a wealth of personal experience as well as many ancient and indigenous traditions, Moss offers stories to inspire us and guide us. He shares his extraordinary visionary relationship with the poet W. B. Yeats, whose greatest ambition was to create a Western Book of the Dead, to feed the soul hunger of our times. Moss teaches us the truth of Chief Seattle’s statement that "there is no death; we just change worlds."


Arlo Finch in the Lake of the Moon

Arlo Finch in the Lake of the Moon

Author: John August

Publisher: Macmillan + ORM

Published: 2019-02-05

Total Pages: 316

ISBN-13: 1626728151

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“A thrilling adventure full of magic and wonder. John August is a master storyteller.” —Ransom Riggs, #1 New York Times–bestselling author of Miss Peregrine's Home for Peculiar Children From acclaimed screenwriter John August, Arlo Finch in the Lake of the Moon continues the spellbinding fantasy adventure series about the magic that lies just beyond our world. Some legends are real. For Arlo Finch and the Rangers of Pine Mountain Company, summer camp is more than canoeing and hiking. It’s also a chance to search for ancient forest spirits and discover mysterious messages encoded in tree bark. But when Arlo and his best friends Indra and Wu stumble upon clues about the long-lost Yellow Patrol, Arlo uncovers a stunning history that leads right back to his very own family.


The Unhoneymooners

The Unhoneymooners

Author: Christina Lauren

Publisher: Gallery Books

Published: 2019-05-14

Total Pages: 432

ISBN-13: 1501128035

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THE INSTANT NEW YORK TIMES BESTSELLER! Starred reviews from Kirkus Reviews * Publishers Weekly * Library Journal Named a “Must-Read” by TODAY, Us Weekly, Bustle, BuzzFeed, Goodreads, Entertainment Weekly, Publishers Weekly, Southern Living, Book Riot, Woman’s Day, The Toronto Star, and more! For two sworn enemies, anything can happen during the Hawaiian trip of a lifetime—maybe even love—in this romantic comedy from the New York Times bestselling authors of Roomies. Olive Torres is used to being the unlucky twin: from inexplicable mishaps to a recent layoff, her life seems to be almost comically jinxed. By contrast, her sister Ami is an eternal champion...she even managed to finance her entire wedding by winning a slew of contests. Unfortunately for Olive, the only thing worse than constant bad luck is having to spend the wedding day with the best man (and her nemesis), Ethan Thomas. Olive braces herself for wedding hell, determined to put on a brave face, but when the entire wedding party gets food poisoning, the only people who aren’t affected are Olive and Ethan. Suddenly there’s a free honeymoon up for grabs, and Olive will be damned if Ethan gets to enjoy paradise solo. Agreeing to a temporary truce, the pair head for Maui. After all, ten days of bliss is worth having to assume the role of loving newlyweds, right? But the weird thing is...Olive doesn’t mind playing pretend. In fact, the more she pretends to be the luckiest woman alive, the more it feels like she might be. With Christina Lauren’s “uniquely hilarious and touching voice” (Entertainment Weekly), The Unhoneymooners is a romance for anyone who has ever felt unlucky in love.


Pixel Soundtracks

Pixel Soundtracks

Author: Tim Summers

Publisher: Rowman & Littlefield

Published: 2024-07-08

Total Pages: 273

ISBN-13: 1538192772

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Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.


Adobe Lightroom CC and Photoshop CC for Photographers Classroom in a Book

Adobe Lightroom CC and Photoshop CC for Photographers Classroom in a Book

Author: Lesa Snider

Publisher: Adobe Press

Published: 2016-08-30

Total Pages: 616

ISBN-13: 0134288688

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The fastest, easiest, most comprehensive way to learn Adobe Lightroom in conjunction with Adobe Photoshop. Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Lightroom CC and Photoshop CC for Photographers Classroom in a Book contains 9 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the programs. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, videos that walk you through the lessons step by step, and updated material covering new feature releases from Adobe Using Lightroom CC and Photoshop CC together can dramatically speed your workflow and decrease editing time. This book teaches you exactly when to use each program and how to pass images back and forth between them at the highest possible quality. You'll learn how to import, organize, correct and add creative color effects in Lightroom using global and local editing tools, as well as how to merge multiple exposures and stitch panoramas. In Photoshop, you'll learn practical techniques for combining photos, pro-level retouching, creating precise selections, masking, turning a photo into a painting and pencil sketch, and adding creative blur effects. Back in Lightroom, you'll learn how to show off your masterpieces by exporting them en masse, sharing via social media, creating fine art-style signed print layouts, slideshows, photo book, and web gallery projects.


The Realms of the Gods

The Realms of the Gods

Author: Tamora Pierce

Publisher: Simon and Schuster

Published: 2009-12-08

Total Pages: 352

ISBN-13: 1439132097

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During a dire battle against the fearsome Skinners, Daine and her mage teacher Numair are swept into the Divine Realms. Though happy to be alive, they are not where they want to be. They are desperately needed back home, where their old enemy, Ozorne, and his army of strange creatures are waging war against Tortall. Trapped in the mystical realms Daine discovers her mysterious parentage. And as these secrets of her past are revealed so is the treacherous way back to Tortall. So they embark on an extraordinary journey home, where the fate of all Tortall rests with Daine and her wild magic.


Real Time Visual Effects for the Technical Artist

Real Time Visual Effects for the Technical Artist

Author: Chris Roda

Publisher: CRC Press

Published: 2022-03-14

Total Pages: 410

ISBN-13: 1000551539

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Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.